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PEOPLE LIKE GAMES is a gaming media laboratory & news|community portal // we also dabble in events & apparel too • based in New York, its home of the best damn content in gaming, that includes our original series, Story Mode [a gaming history series], Speed Run, Side Quest, Friendo Talk, & more •• check us out on all of our socials too, and our apparel shop over at: https://www.plg.gg
 
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show series
 
in a new episode of [story-mode], REGGIE shares the story behind the creation of the 2000s classic anime series and trading card game -- YU-GI-OH • [story mode] - a twice weekly original series where Solo and Reggie cover the stories behind the creation of important and interesting games • https://www.plg.gg https://www.instagram.com/peoplelikeg...…
 
in a new episode of [story-mode], solo shares the story behind the creation of the 1990s trading card game classic -- Magic: The Gathering • | a people like games production | • && don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ https://www.instagram.com/peoplelikegames || https://ww…
 
solo & reggie discuss the recently announced nominees for this years Game Awards and ask the question of what it means to be Game of The Year • [friendo Talk] - solo & reggie pull up for a few minutes daily to banter on the funny, interesting and curious happenings from around the gaming industry • https://www.plg.gg​​ • https://www.instagram.com/p…
 
its the second season of [story-mode] & to kick things off Reggie shares the story behind the creation of the Playstation 2 platformer and cult classic -- SLY COOPER • [a people like games production] • && don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more! https://www.instagram.com/peoplelikegam…
 
solo and reggie ask and answer the question of whether the time has come for Halo to once again overtake Call of Duty in popularity -- especially with the excitement for HaloInfinite and the tepid response to Call of Duty: Vanguard! • [friendo Talk] - solo & reggie pull up for a few minutes daily to banter on the funny, interesting and curious happ…
 
in a new episode of [story-mode], SOLO shares the story behind the creation of the uniquely beautiful and under appreciated masterpiece -- OKAMI • a people like games production • && don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ https://www.instagram.com/peoplelikegames || https://…
 
solo and Reggie discuss the recent revelation that League of Legends esports has yet to turn a profit for Riot Games -- they ask how tho? & why it's still the best marketing tool they have • [friendo Talk] - solo & reggie pull up for a few minutes daily to banter on the funny, interesting and curious happenings from around the gaming industry • && …
 
SHOW LESSsolo and Reggie ask and answer the question of what they would do if they were in charge of CD Projekt Red and had to make a decision on the future of Cyberpunk 2077 • people like games is a gaming media laboratory & community portal -- check us out on all of our socials below! • | [a people like games production] | https://www.plg.gg​​| h…
 
In a special Halloween episode of [story-mode], Reggie shares the story behind the creation of the Gamecube launch title and the thoroughly underrated -- LUIGI's MANSION • | a people like games production | • && don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ https://www.instagram.co…
 
in the 13th episode of [speed-run], Solo shares a short history behind the first ever Dragonball video game to be released in America -- DRAGONBALL: FINAL BOUT • || a people like games production || • don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- instagram.com/peoplelikegames + www.t…
 
In the 20th episode of [story-mode], Reggie shares the story behind the creation of the horror classic -- DEAD SPACE • a people like games production • && don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ https://www.instagram.com/peoplelikegames | https://www.twitter.com/peoplelikegam…
 
in the twelfth episode of [speed-run], Solo shares a quick but this time arguably informative history behind the Squid Game sensation and childhood playground classic -- RED LIGHT, GREEN LIGHT • || a people like games production || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ ht…
 
In the 19th episode of [story-mode], Reggie shares the story behind the new generation open world classic -- HORIZON ZERO DAWN • || a people like games production || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ https://www.instagram.com/peoplelikegames | https://www.twitter.com/…
 
In a new episode of [side-quest], Solo asks and answers the question: when and why did gamers decide to use the words Nerf and Buff to describe gaming stat changes? • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ https://www.instagram.com/peoplelikegames | https://www.twitter.com/p…
 
In the eleventh episode of [speed-run], Solo shares a quick and not terribly informative but still actual history behind the childhood playground classic -- TAG • || a people like games production || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ https://www.instagram.com/peopleli…
 
In the 18th episode of [story-mode], Reggie shares the story behind the small village game that became a massive phenomenon -- ANIMAL CROSSING • || a people like games production || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ https://www.instagram.com/peoplelikegames| https://w…
 
In the tenth episode of [speed-run], Solo shares a quick but not terribly in-depth story behind the classic -- TIC TAC TOE • || a people like games production || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more! -- [ https://www.instagram.com/peoplelikegames | https://www.twitter.com/peopleli…
 
In the 17th episode of [story-mode], Reggie shares the story behind the Ubisoft stealth classic -- SPLINTER CELL • || a people like games production || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ https://www.instagram.com/peoplelikegames | https://www.twitter.com/peoplelikegame…
 
present the return of Friendo Talk & the SEPTEMBER newscap - Solo & Reggie shoot the breeze and talk about all of the most important and interesting happenings in gaming in the past month • [Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ https://www.instagram.com/peoplelikegames | h…
 
In the ninth episode of [speed-run], Solo shares a quick and not terribly in-depth story behind the history of the classic board game -- SETTLERS OF CATAN • || a people like games production || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ -- [ https://www.instagram.com/peoplelikegame…
 
In the sixteenth episode of [story-mode], Reggie shares the story behind one of the most ambitious games of all time -- FABLE • 0:00 Introduction 0:30 Who is Peter Molyneux? 1:30 Lionhead Studios begins development on FABLE 2:30 The massive ambitions & expectations of the game 3:15 Molyneux's overpromises come back to haunt the game 4:00 Fable laun…
 
In the eighth episode of [speed-run], Solo continues to share another quick but not terribly in-depth story behind the history of the hip-hop fighting game classic -- DEF JAM VENDETTA • || a people like games production || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ | https://www.in…
 
In the fifteenth episode of [story-mode], Reggie shares the story behind arguably the most important gaming franchise ever -- GRAND THEFT AUTO || a people like games production || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more! | https://www.instagram.com/peoplelikegames| https://www.twitte…
 
In the seventh episode of [speed-run], Solo continues to another quick but not terribly in depth story history of the cult classic, JET SET RADIO • || a people like games production || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ | https://www.instagram.com/peoplelikegames | https://…
 
In the fourteenth episode of [story-mode], Reggie shares the story behind one of the most technologically advanced games of its times, and most popular Nintendo characters of all time — STAR FOX • 0:00 Introduction 0:30 The Argonaut team 1:15 Dylan Cuthbert and 3D Technology 2:00 The creation of the Super FX chip 2:30 Star Fox is born out of an old…
 
In the sixth episode of [speed-run], Solo continues to another quick but not terribly in depth story history of not a video game but, ROCK, PAPER, SCISSORS — • || a people like games production || • Don’t forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ | https://www.instagram.com/peoplelikegame…
 
What’s up people, It's Solo here & im excited announce that we had a very cool guest on People Like Games this week. I had the opportunity to speak with MARTIN SAHLIN, the creator of UNRAVEL and the Creative Director at Coldwood Studios! • We discussed a whole lot of things including the inspiration behind the character Yarny, the difficulties of i…
 
Though it’s been a minute to say the least, Solo & Reggie once again to shoot the breeze and talk some games in the form of a not so short recap about the most interesting and important happenings in gaming this past month. So, come through more or less and show some love! • 0:00 Introduction 1:05 Activision Blizzard is sued by the State of Califor…
 
In the tenth episode of [storymode], Reggie shares thee story behind one of the most important JRPG games of all time, PERSONA. Though Persona was seemingly an overnight smash hit in the West these past few years, the games history traces far back and to another game series, Shin Megami Tensei. Come hear how Persona evolved out of the Shin Megami T…
 
In the ninth episode of [storymode], we take a look back at one of the first and most important mobile games of all time, SNAKE. The classic game we all remember from the early days of cell phones is often remembered fondly, and is of foundational importance in the industry, so, its history is worth sharing. So, come thru and listen to Reggie share…
 
In the premiere episode of SIDE QUEST, Solo asks Reggie a series of questions about the games grading / grading games system works, what companies are involved, what the process for grading and valuating is, and why it all seems relatively sketchy • a people like games production | www.plg.gg
 
In the eighth episode of Story Mode, we take a look back at Solo's favorite video game series, the philosophical, moral, horror game, BIOSHOCK. Created by Ken Levine, the mind behind the System Shock series, Bioshock was meant to serve as a spiritual successor to the series, and to evolve the thematic and philosophical depth of what could be done i…
 
In the seventh episode of Story Mode, we take a look back at the wildly ambitious and wholly original late 2000s title, SPORE. Created by William Wright, the man behind the Sim City series, SPORE was hyped before its release as one of the most important games of all time. BUT, upon landing, was received slightly less warmly. However, in the years s…
 
It's Solo here and I'm excited to announce that the good ol friendos had a new guest on the show this week. I had the opportunity to speak with Yngvill Hopen, the Game and Art Director of "PODE" and the Co-CEO of the Norwegian independent game studio, Henchman&Goon • We discuss the process and development of Pode & how the studio was able to create…
 
In the sixth episode of Story Mode, we take a look back at the infamous and controversial mid 2000s Rockstar Games horror entry, MANHUNT • Considered to be one of the most controversial games of all time, Manhunt has the unique history of being one of the most well known Adult Only games. Released in the mid 2000s, Rockstar Games was growing in pop…
 
In the fifth episode of episode of Story Mode, and in honor of its new upcoming title A Rift Apart, we take a look at the story of Ratchet and Clank! • One of the most fun and uniquely inventive games of this generation, Ratchet and Clank was born out of Insomniac Games requirement for a new mascot for the Playstation 2 genre. So come take a listen…
 
In the fourth episode of Story Mode, we take a look at Reggie's favorite game, the defining Kingdom Hearts. Kingdom Hearts is arguably the most ambitious cross-over ever in gaming, with the worlds of Final Fantasy and Disney coming together in the most unique of ways. A classic of the genre, this action-oriented JRPG led to a series that would crea…
 
In the third episode of Story Mode, we take a look at the story of the legendary CHRONO TRIGGER. Long considered one of the greatest game, it was the result of some of the great minds of the JRPG era coming together to bring an epic tale with revolutionary mechanics. From the time traveling narrative, to its gameplay changes, and the including of c…
 
In the second episode of Story Mode, Reggie shares the Story of Final Fantasy! A short history that includes what inspired the creation of Final Fantasy, some of the most important games of the series, and why the series has been groundbreaking. • A short history on the creation and evolution of the JRPG series Final Fantasy • [a people like games …
 
In a very cool opportunity made reality I had the chance to speak with Joost Van Dreunen, the author of the book ONE UP [one of the best business of gaming books you’ll find to buy it] and former CEO of gaming data and research company Super Data. We discuss Joost’s book, including the distinct eras of gaming and what they’re defined by, strategies…
 
With the TFT Fates Championships upcoming, Reggie decides to chat about the history of auto-chess and autobattlers, with a focus on Riot's Teamfight Tactics. Reggie touches on what Teamfight Tactics has done differently than its predecessors and competitors and how Riot and TFT have helped pave the way for competitive autochess as an esport. • Stor…
 
Field of view returns as Solo and Zeemo discuss the future of E3, the yearly Los Angeles based gaming convention. As E3 goes digital only for the second year in a row, we ask what value does E3 have moving forward as companies can reach consumers directly, and what E3 has to do to adapt to a new segment of gamers who might not value its history as …
 
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