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In a suburban home somewhere, people try to escape the meaninglessness of their lives. During breaks from unrewarding work and tedious study they imagine they are delving in dangerous dungeons, wandering a land of elves and swords and dragons and questing as mighty heroes. Can you help guide them through their quest? Welcome to the share house, where we are about to be immersed in the deep, dark world of THE ROLE-PLAYING HOUR.
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a comedic role-playing podcast set in our modern-day (kind of. idk. there's robots and magic apps???) join dungeon-master Alec Robbins along w/ Jason Emmons, Lauren Hoepner, and Ronnie Dezsi as they come to blows with fast-food conglomerates, laser tag champions, anime collectibles, and more! (new episode every 2 weeks)
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Mythical is an actual play Pokémon-inspired Dungeons & Dragons podcast! It is broken down into smaller seasons where new listeners can pick up quickly, but older audiences can still feel invested in the creation of our worlds. Seasons 1 and 3 were streamed live on twitch.tv/pkmncast, and this is the audio version of our episodes. Season 2 was recorded at 2016 Gen Con. Seasons 4 and 5 were recorded locally with the crew. It's important to note that each Season is self-contained and you do NOT ...
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An actual play podcast using the Savage Worlds system with a splash of Mage. The Gateway Consortium has achieved interstellar travel through the use of arcane portals. Our heroes are an unlikely bunch, including a 30-year-old woman stuck in a 9-year-old body, a snake person, and a pet horn dog named Chocolates. They travel the universe, helping(?) people as they map the portal network. Join us for apocalyptic prophecies, feats of magic, hardcore parkour, and much more! Welcome to Atlas Stell ...
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The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
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I have begun working on a new role playing game. It is called Labyrinths of Lost Futures, a modern day dungeon crawling hauntological fantasy. Delve into weird ruins with an enchanted gun and cellphone. Fight cryptids in a haunted trailer park. Escape a time loop based on a person’s childhood memories. Caleb has some questions and comments about th…
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The Kickstarter for season 3 of the Ludonarrative Dissidents podcast is now live! Back it today to help us fund another full season of this podcast. The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky – and then jum…
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Hero Points is back! Siskoid and Shag present another Hero Points/JLI Bwah-Ha-Ha Podcast crossover by covering "Come on Down", an adventure module featuring Justice League Europe. To protect the League's secrets from reaching enemy hands, Justice League Europe must compete in an interstellar game show against the Forgotten Villains. Relevant images…
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Mega Dungeon Meandering is a deep dive into one of the best reviewed mega dungeons of all time, Stonehell: Stonehell Dungeon is a classic-style mega dungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40 new monsters, and discover 18 mysterious ma…
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We conclude the post mortem discussion of Impossible Landscapes, after the interruption from the previous episode. We now have a campaign index page, so you can easily find al of the episodes and other relevant bits for the campaign. Maddy as Ryan West, paramedic Thad as Marley Madelyn, FBI agent Fae as Yersinia Riszek, cryptographer Rob Stith as J…
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Our actual play run of the surreal horror campaign, Impossible Landscapes, is now done. The cast and I discuss the characters, plot, and more! Find out the secrets behind the campaign and my advice for running this challenging but rewarding campaign. Maddy as Ryan West, paramedic Thad as Marley Madelyn, FBI agent Fae as Yersinia Riszek, cryptograph…
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Let's Roll returns to Siskoid's Shiftworld campaign, as his players Pout and Bébert are once again invited to discuss this long-running GURPS game, this time focusing on GURPS Greece and GURPS Space, with a small detour through the Star Wars RPG - the theme shall be MYTHIC role-playing, yeah, that works. Plus, GameMaster Advice about how to run a s…
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We’re back for another episode! I found a bottle of Blanton’s bourbon and to celebrate my discovery, we recorded a new episode. Spencer even has a new food rating system! Back The Night Clerk zine! A modern horror RPG scenario from Ross Payton! We’re talking about a wide range of topics – check it out: Beer: Prairie Artisan Ale Stuf’t (2) Segment: …
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The Flash is a spectacularly bad movie. Caleb, Spencer, and I got together to discuss exactly WHY it was so bad. I was part of a podcast called The Mixed Six for nearly 6 years. I had a blast making it and I’m proud of the episodes we made. It ended a year ago, but we came back together recently to record a reunion special episode. This is Hot Take…
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In this episode, Siskoid and special guest Ryan Blake look at the Marvel Universe RPG, not to be confused with TSR's Marvel Super Heroes RPG, the Marvel Saga RPG, nor the Marvel Multiverse RPG... this is the one with the stones! All the deets on this funky little game which had a lot of people curious, plus GameMaster advice about aggro... oh, did …
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Architectural horror is a subgenre of intention. Novels like House of Leaves, movies like The Shining, the Saw series, and games like Control can all be called architectural horror, but what does that mean? Rob Stith of the Orpheus Protocol and I talk about the genre and my new scenario, The Night Clerk, which is now funding on Backerkit! If you wa…
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A system-less RPG scenario is designed to be able to run in any system for a particular genre. Writing one is just as challenging as writing one for a single system. I’m launching a crowdfunding campaign on Backerkit for The Night Clerk, a system-less modern horror scenario, as a zine. In this episode, Caleb Stokes, author of No Security a collecti…
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Many RPGs use d20s for resolving combat, like D&D, 13th Age, and Lancer. Caleb and I have been playing a lot of d20 games recently and we wanted to talk about the nature of d20 combat. It’s a very swingy system, where every combatant can miss in a single round, resulting in nothing happening. Can this problem be fixed? News: I am exporting all of R…
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Siskoid and special guest Pout Ouellet discuss yet another chapter of their Shiftworld campaign by addressing time travel in gaming, and how GURPS specifically deals with what can be a difficult genre. Plus, GameMaster Advice on that very topic. Relevant images and credits in the Let's Roll Supplemental. This podcast is a proud member of the FIRE A…
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We ran a Fate Core campaign called Cointract Island on RPPR Actual Play. Over 16 episodes, a trio of heroes explored an island overrun with genetically engineered and cybernetically enhanced creatures. In this post mortem, Bridget, Fae, Lydia, and I discuss the campaign’s themes, the Fate system, and crypto bro…
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I talked with Greg Stolze, author of Reign, Termination Shock, co-author of Unknown Armies, and writer on many other books (and my co-host on Ludonarrative Dissidents podcast) about his new Kickstarter for Ships, a supplement for Termination Shock. We talked about the core mechanics for Termination Shock, game design, and…
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Caleb is back discussing his progress on Red Markets. After a recent gaming retreat, Caleb developed a theory he wanted to discuss in this episode, about the obscene and the scene. The scene represents the public, socially acceptable aspects of a given object or activity. The obscene refers to the由Ross Payton
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Siskoid and special guest Ian Fletcher walk a dark path and discuss the classic Call of Cthulhu role-playing game originated by Chaosium Games. It's all about horror, cosmic, existential and otherwise, right down to the GameMaster Advice column. Hold on to your sanity, investigators, it's going to be a terrifying ride! Relevant images and credits i…
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In this episode, James Wallis, co-host of Ludonarrative Dissidents podcast and author of “Everybody Wins: Four Decades of the Greatest Board Games Ever Made,” and I talk about what RPG designers can learn from board games. We talked about the history and influence of board games, the challenges of playtesting…
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Siskoid and special guest Ryan Blake take on Victory Games' James Bond 007 RPG, a true classic that proved a precursor to such games as DC Heroes and Torg, very cutting edge for its day and with a relatively modern feel even today. So brush off your "00" license, pick up a few things from Q, and give us a listen! Plus: In the GameMaster's Advice se…
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Siskoid welcomes back Daniel "Pout" Ouellet to continue their GURPS Shiftworld discussion, this time covering the award-winning GURPS Steampunk and GURPS Vikings, with a glancing blow at GURPS Atlantis. What are these books/settings like, and what opportunities do these genres offer? And in the GameMaster's Advice segment, Siskoid talks about build…
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Siskoid welcomes back Jonathan Schaefer-Hames to discuss what stands as both gamers' favorite D&D setting of all time - Planescape! From the City of Doors, your philosophers with clubs travel the wide, magical multiverse in this critical darling of the AD&D 2nd edition era. And in the GameMaster's Advice segment, Siskoid talks about in-universe inf…
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Making a player character for Synnibarr Third Edition is perhaps the most challenging part of the game. Baz, Noah, Thad, and I attempt to make a group of characters for the game and discover that do not perceive reality in the same way that Raven McCracken does. We do learn由Ross Payton
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Designing new monsters for your RPG is a time honored tradition for most GMs. I got Greg Stolze and Caleb Stokes to talk about their approaches to creating new creatures for games. Is the monster a metaphor or just a weird new enemy to fight? Get some tips on becoming由Ross Payton
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The Worldship is back! There’s a new edition of the Synibarr and we’re diving into it. I got a full round table of RPPR regulars to explore the Ultimate Adventurer’s Guide. Baz, Caleb, Noah, and Thad and I found so many different things, it’s hard to keep track of them由Ross Payton
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Hero Points is back! (How do you feel about an annual engagement on the Let's Roll feed?) Shag and Siskoid are in fact doing a Hero Points/JLI Bwa-Ha-Ha Podcast crossover by covering When a Stranger Calls, an adventure module set sometime before JLI #12. Can Dr. Fate and the rest of the team put a stop to Wotan's newest scheme? Relevant images and …
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Like so many other things, game design has changed in the post-pandemic world. Jeff Barber, author of Blue Planet, and Caleb Stokes, author of Red Markets, and I talk about work and the industry. Jeff’s been hard at work on Blue Planet: Recontact and Caleb talks more about Fae’s Anatomy由Ross Payton
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Many RPGs use cards in their mechanics, from playing cards to Tarot to custom decks of cards. We discuss some of these games, the types of mechanics we’ve seen and the history of card-based games. If you enjoy this episode, back our Kickstarter for Season 2 of Ludonarrative Dissidents. This由Ross Payton
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Chapter 5 of Siskoid's GURPS Shftworld campaign feature GURPS Mecha, the game of giant robots and anime action! To discuss this game and Mecha/anime role-playing opportunities, he welcomes back to the show his players Daniel "Pout" Ouellet and Alexandre "Beb" Hébert. It all leads to a GameMaster's Advice column about dice rolling! Ready to roll you…
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Part 2 of Let's Roll's look at the greatest Dungeons & Dragons settings has Siskoid and special guest Fred Melanson talk about Spelljammer, AD&D's Adventures in Space! How does THAT work? And ultimately, what made the game line fail? Plus, how to create your own genre mash-ups, in the GameMaster Advice column. Relevant images and credits in the Let…
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Castle Greyhawk (module WG7) might be the worst official D&D module of all time. A massive dungeon of 12 levels, each written by a different author, sounds like a great hack and slash module, but Castle Greyhawk has a twist. It’s supposed to be…funny. Puns, pop culture references and other由Ross Payton
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Siskoid and special guest Furn go 10 years back in time to when they were playing Hong Kong Action Theatre! (or HKAT, 2nd edition) on a kung fu fightin', gun fun shootin', wire fu flyin' episode of Let's Roll! Action film emulation! Actors taking on roles! Martial arts madness! Order out for dumplings and grab the edge of your seat for some role-pl…
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It’s Episode 2 and we’re talking Smallworld, board game design, online gaming and, for some reason cardboard… What’s We’re Talking This is a live episode, recorded after Grant and I met up for a few drinks and a lot of games. Mostly, we played Smallworld, with a couple of games of Dwarves of King’s Hold […]…
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The public domain expanded this year and Caleb and I dive into it to find gameable material. Anyone can use these books, images, or music, for whatever project they can imagine. I found a list of characters from pulp fiction magazines with such interesting heroes like the vigilante Crimson Clown,由Ross Payton
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00:00:00 Introduction00:00:35 Martin Vaux joins us to talk Lords of War – a Kickstarter update00:19:55 Martin tells us how he went about creating a world for the game.00:51:15 The GM of our When Worlds Collide Campaign joins us to discuss how he created a world for us to game in.01:31:05 Outro and contact detailsThe post Episode 19 – World Building…
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00:01:45 Updates – RAEX games, kickstarter, Once upon a time, B movie, Battlestar Galactica, Lords of War, Blackbox Games, Sedition Wars, DreadBall, Pro Wrasslin’ Battle Royale, Drive Thru RPG, XCOM00:15:00 Joe tells us about developments on the Warpack fantasy battles system – Warpack, Warhammer Fantasy Battles, The Wheel of Time.00:27:15 World Bu…
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Quake 1 is an incredibly influential video game, not just to other video games, but to tabletop RPGs as well. We played Slipgate: Chokepoint recently. Now that we’ve re-played Quake 1 and a RPG inspired by it, Chris and I discuss the thematic and mechanical differences in translating pixels to由Ross Payton
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Frostgrave is one of the most recognisable games in the tabletop miniature wargame hobby. It's also one of the most popular outwith the Games Workshop Empire.On this episode, we're joined by the architect of the frozen city himself - Joe McCullough. We're going to talk about the lay of the land when this miniature agnostic fantasy skirmish game was…
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Big units of troops marching across a scenery packed 6 by 4 table – there’s no aesthetic quite like it. For most of us growing up, there was only one option when it came to fighting out mass fantasy battles and that was Warhammer. And whilst the Old World is returning at some point in the future, there really is no need to hang around waiting on th…
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Chapters 3 and 4 of Siskoid's GURPS Shftworld campaign feature GURPS Mars and GURPS Ice Age (yes, cavemen), which are similar in a number of ways. To discuss these games and their role-playing opportunities, he welcomes back to the show his players Daniel "Pout" Ouellet and Alexandre "Beb" Hébert. It's also a good avenue to talk about how a GameMas…
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A new crew of smugglers start taking jobs in Duskvol. They call themselves the Blind Eyes and specialize in the weird and the occult. As the gang grows in power, they learn of an invisible war for control over the city between supernatural beings and ruthless factions and an incredibly由Ross Payton
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