Skyrend 公开
[search 0]
更多

Download the App!

show episodes
 
Seasons of Skyrend is a custom 5th edition D&D adventure that focuses on the stories of our characters as they try to survive in the world around them. The year is 164 A.T. The fifth age has been marked by recovery and rebuilding efforts since a great global catastrophe commonly referred to as The Turn. Cities fell, rivers were rerouted, and mountains came crashing down as whole continents were shaken to the bedrock. Our story begins in the city of Karami on the central peninsula on the cont ...
 
Loading …
show series
 
Bk. 04 Ch. 30 The Tides of Fortune and her crew sail above on the ocean branch. Drunken and boisterous singing can be heard from crew and ship alike while canons shoot fireworks dangerously close to the party below. Captain Edmundsen, an adventurer of great renown and influential member of The Glamour, is surely here for more than just a party. His…
 
Bk. 04 Ch. 29 Finding a way to pass the time can be invaluable while on the road. While Rystos does need to educate Arannis and Darvin on the divine rules, even he can grow weary of that. It is far more entertaining to spend time on interactive pursuits. With no chance of collateral damage (outside of the party), the empty road makes for a fine pla…
 
Bk. 04 Ch. 28 As the party's time in Caravel finally comes to a close, it's time to decide what lies ahead and who will be joining us. The journey is sure to be a long one, and Rystos knows just how to pass the time: lessons! His lessons aren't just about skills but about rules as well. The gods have their own rules, but there are also some that th…
 
Bk. 04 Ch. 27 With all of the recent developments, perhaps it would be better to share knowledge. Contacting all of the gods would prove difficult, but Typh's Looking Glass provides a unique opportunity. With the ability to connect with multiple gods, it may be the groups best bet for warning the gods and asking for assistance. However, there are n…
 
Bk. 04 Ch. 26 It would seem that our time in Caravel is drawing to a close. Except, of course, for the unexpected reappearance of Darvin's ebony kangaroo: Pouch-It. Finding more of Ikiri within, it also seems to be growing more intelligent. Darvin must decide how to handle this situation before any final arrangements can be made to leave the city. …
 
Outtakes 021 As a holiday treat, we're giving everyone a taste of our outtakes! These chapters are typically only available to our Patreon Patrons, but 'tis the season! Just like our other outtakes, this audio is content that was cut from previously released chapters. These outtakes come from the beginning of Book III, and we hit a bunch of fun not…
 
Bk. 04 Ch. 25 With Lynn Jarvis captured and Orizaba the Wise ruling Caravel, the party had hoped their worries were behind them. However, shortly after leaving The Contract House they overhear a pair of guards demanding tithes to the new ruler of the city: The God of Rebellion. No matter how this started, it has to be stopped. And with Lynn at thei…
 
Bk. 04 Ch. 24 Deep in The Contract House, the party formally meets Orizaba the Wise. She has taken on an extravagant humanoid form so that she may pass the time playing an antique piano. Though she is no longer in her massive dragon form, she still carries herself with all the confidence of her true self. Sloan sits bloodied in a chair, but Orizaba…
 
Bk. 04 Ch. 23 Finally, after fighting their way through guards, traps, and anti-magic, the party comes face to face with Lynn Jarvis. The real Lynn Jarvis. From within his cage, he controls the city of Caravel. The wealth of the city lies behind him, and the forces of The Bard's Rebellion stand before him. Still, he remains calm and confident. Thou…
 
Bk. 04 Ch. 22 The trapped hallway may not be much of a concern, but there is plenty of worry to go around. Finnigan is under the floor with Cerul, trying to save an ally from the jaws of a dragon. Even if Sloan's life can be saved, there are other forces at work within The Contract House. Lynn Jarvis is close, but he is unlikely to give up without …
 
Bk. 04 Ch. 21 Pressing deeper into The Contract House, it was decided that the direct route was the best way forward. Rather than chasing an illusion, the party takes the path through the throne room to the counting room. Unfortunately, the very first door along the way is trapped. The hallway beyond is bathed in anti-magic fields and protected by …
 
Bk. 04 Ch. 20 With the forces at the gate no longer a concern, it's time to dive into The Contract House itself. The gate remains shut, and unknown dangers could await on the other side. It's far from an insurmountable obstacle, but caution should be advised. The spoils of the first fight could be of value so long as they are used wisely. There's n…
 
Bk. 04 Ch. 19 Lynn Jarvis has made his offer of conditional peace, but with so many strings attached it is hard to imagine anyone will take it. His gathered forces protect the gate into The Contract House and stand ready to fight back the crowd. The farmers and the athletes have joined with the rebellion forces while street youths cause distraction…
 
Bk. 04 Ch. 18 As a new day breaks in Caravel, the time to move on The Contract House draws ever nearer. Lynn Jarvis cannot be allowed to prepare too much. New alliances have been forged to combat his cruel policies. Even if they prove only to be temporary, they could mean the difference between victory and defeat. With planning, determination, and …
 
Bk. 04 Ch. 17 Taking out Lynn Jarvis and negating the influence The Silver Purse has in Caravel, the party seeks assistance around the city. Darvin and Arannis focus on getting support from the Sporting Association, whose athletes and fighters could provide invaluable physical assistance. Meanwhile, Finnigan seeks out help from a hawk in the street…
 
Bk. 04 Ch. 16 Rather than take on The Contract House by themselves, the party seeks out support in and around Caravel. There are plenty of avenues for additional support, but time is of the essence. Lynn Jarvis will certainly put efforts in motion after the first assault. In order to save time, decisions need to be made. Some support may need to be…
 
Bk. 04 Ch. 15 The guards of The Contract House turned out to be unexpectedly well-trained, leaving our party in a bit of a bind: they can press on and maintain some element of surprise, or they can retreat to solidify their forces. Both options have their risks and rewards, but a decision must be made before more forces arrive. The future of Carave…
 
Bk. 04 Ch. 14 In the Contract House of Caravel, Lynn Jarvis made no secret of his power and control within the city. He is doing what he believes is necessary. Darvin, Arannis, and Finnigan have decided that delaying would give him too much time to prepare. Seeking an alternative means to Lynn, they begin a circuitous route through the stronghold. …
 
Bk. 04 Ch. 13 The Silver Purse could not answer questions about the recent economic turn here in Caravel, but they were able to point the way to Lynn Jarvis. The local merchant guild leader has taken up residence in The Contract House after the incident in Vermillion. Without elven leadership, the city needed a steadying hand. The progression from …
 
Bk. 04 Ch. 12 After a scrape in the Church of Rebellion, it's time to get a better idea of how Caravel changed so drastically in such a short amount of time. Signs point to The Silver Purse as the cause, but why would the merchant guild do such a thing? And how could they? The answers won't be found in the church, but there are plenty of places to …
 
Bk. 04 Ch. 11 In the city of Caravel, a Church of Rebellion has taken root to spread the teachings of the new god. However, they are hesitant to accept Arannis as the god that he is. Carmella Hodges demands proof and she's not about to make it easy. When the situation takes a turn for the worse, it may take more than words to convince her and the r…
 
Bk. 04 Ch. 10 The road south will bring many opportunities for new adventures, but we must first pass through some old memories. Leaving The Duke's Lament behind, the party finds themselves approaching the city of Caravel. The home of The Stained Court and obscene prices isn't quite what it used to be. Even without entering the city, some dire chan…
 
Bk. 04 Ch. 09 A new day dawns in The Duke's Lament, and there is much to do. Before we can hit the head and continue the journey south, Duke Everheart needs assistance. The Withering has been affecting him so much and for so long that the tavern has fallen into deep disrepair. Healing the Duke comes first, but that is only the beginning. Music: twi…
 
Arannis and Darvin have made some progress in their divine lessons, but it is only the beginning. They both have a long way to go if they want to reach their potential. Duke Everheart patiently waits through the night, anticipating freedom from The Withering. He has been suffering for a long time and one more night won't hurt him. But when morning …
 
Bk. 04 Ch. 07 After removing all of the lingering effects of The Withering from Cerul, it would seem that Rystos' lessons may be useful after all. Arannis and Darvin still have a long way to go, but it's a start. Returning to The Duke's Lament, the party has some time to unwind before enjoying a peaceful night. Their new traveling companions want t…
 
Bk. 04 Ch. 06 Finnigan and Rystos may have burst onto the scene in wildly different manners, but perhaps they can learn to work together. After all, both have much to reveal. As the party seeks rest and refreshments in The Duke's Lament, they must also face some of their own shortcomings. Arannis' divine magic is proving difficult to control, so ma…
 
Bk. 04 Ch. 05 Dangerous plant creatures burst through the ground to assault the party as they travel to a well-known roadside tavern: The Duke's Lament. Terrifying creatures bloom from enormous stalks, but it's an eerie laughter from below the ground that is the most disturbing. As the battle rages on, young Mahogany returns with a new allies in th…
 
Bk. 04 Ch. 04 Striking out from the capital, the party heads south towards Earl and La Berra. There is a lot of ground to cover, and the party has undergone some changes. Though they have said goodbye to their Denouement allies, they have gained several faces both new and old. Samudio, happy to be on the road again, is already angling to make a qui…
 
Bk. 04 Ch. 03 The Church of Rebellion has successfully endorsed the power grab of the giants, lead by Elder Gar'Shen. On top of that, they seem to have attracted the attention of several individuals. As the founders of the church return from the Holy Hall of Tren'Ga, they are faced with a new group with their own desires. But it is the plans of old…
 
Bk. 04 Ch. 02 Killing a king and creating a new church has a way of drawing attention. That sort of ambition and influence can be seen as a threat or as a tool, and it doesn't take long before other parties try to wield it for themselves. When confronted with such a situation, by faces new and familiar, the newfound Church of Rebellion must decide …
 
Bk. 04 Ch. 01 Welcome to Book IV! A dead king. A fallen palace. A new god. With the capital city of Vermillion reeling from recent events, the citizens are in desperate need of stability. Arannis, the newly self-proclaimed God of Rebellion must decide what to do with his new power. Darvin, Veil, and Iolana must find their paths forward. New allies …
 
SPOILERS AHEAD The cast comes to the table to answer some questions directly from YOU, our wonderful Skyfriends! Our second ever Q&A session covers everything from the very beginning up through our third Interlude game. We do our best to stay on topic, but don't be surprised if we get off-topic. It was fantastic to explore so many questions from ev…
 
Welcome back to The Glamour! This interlude takes place between Books III & IV and features our D&D-based minigame called "The Glamour" by our very own Scott Blake. Join us as we take on the roles of our ambitious and greedy members of The Glamour as they seek personal gain on a global scale. The impact they can have is immeasurable...and not neces…
 
One way or another, the struggle to save those affected by The Withering ends here and now. The threads of so many hang in the balance. No mortal body can hold them for long, but Arannis will push his to the limit to save as many as possible. It's the exciting conclusion of Book III that will leave the world forever changed. Patreon: patreon.com/sk…
 
The Vermillion Bulb represents the last hope for the survival of countless creatures. As the gods and their children struggle against The Withering, the members of The Bard's Rebellion prepare to put everything on the line. Darvin, Iolana, Veil, and Arannis must find a way to save as many souls as possible. The task will demand difficult choices an…
 
Deep in the heart of the palace, the royal family's private vault is set ablaze. As the flames grow and consume the past, the party seeks out another fire. The massive Bulb they have been told lies beneath the palace is the last hope for putting a stop to The Withering. As powerful as the Bulb may be, it is equally dangerous. Harnessing such power …
 
While Veil and King Aldabas fight for dominance within Huracan's body, the rest of the party needs to deal with Lt. General Raz'Ai, a fire giant who will protect the king no matter the cost. The royal family's private vault is littered with mementos, but it is hardly a treasure vault. If the party wants to save Iolana's father, they must win. If th…
 
Within the royal family's private vault, King Aldabas and Richard Landan are hastily working to enact the king's plan. Veil, Arannis, Darvin, and Iolana have to act now to prevent them from doing something terrible. With Huracan still yet to be seen, there's no telling what the king has up his sleeve. Whatever it may be, he needs to be stopped. Pat…
 
King Aldabas has been dropped into an escape tunnel by his attendant, Richard Landan, as the battle against the giant El'Brus continues. As he continues to flood the rooms and bring in aquatic dangers, the party needs to decide if they can afford to leave the fight early to pursue the king. Either option is dangerous, and there's no telling what aw…
 
Having snuck into the king's chambers, the time has come to act. The party tries to hide among the Withered statues of elven royalty, hoping to catch King Aldabas and his attendants off guard. Once the action begins, there's no turning back. At a minimum, they are committing treason. The king is well protected, but the element of surprise may be in…
 
After setting up a distraction in the underground cells, the Darvin, Veil, Arannis, Iolana and the crew emerge back onto the main floor only to find a surprise guest. They'll need to act quickly so as not to reveal their true intentions in the palace. It is vital they make it to the king without raising any sort of alarm, but the path isn't always …
 
Within the cells beneath the capital's palace, the party tries their hands at improvised surgery. Unsurprisingly, it is no easy task. When their elemental patients cry out, the guards get suspicious. Luvah, the lizardfolk guard the party bribed to get into the cell, has to balance the value of that bribe against his duties. When the time comes, the…
 
King Aldabas has delivered his speech, announcing a new era on the horizon for the citizens of Carricar. What role Iolana's father is meant to play in all this is unknown, though it surely can't be for his own benefit. But first, the party wants to set up a distraction to make their attack on the king a little easier. The palace's dungeon is holdin…
 
Kenny the Mace and his entourage are looking to get into the palace. Surely the wealth and influence he has built up in Caravel have earned them entry. But this isn't the real Kenneth Mason. Arannis, Darvin, Veil, and Iolana are doing their best to play their parts, but they'll need more than a bit of luck to get in. With the king's announcement dr…
 
In The Denouement guild house, bumps in the night are not uncommon, but some late-night visitors have more surprises than anyone can imagine. When morning comes, it will be time to head to the palace. The question of method of infiltration still hangs in the air and, given the heightened security for the king's announcement, force seems like an unw…
 
On the eve of their most brazen assault, The Bard's Rebellion draws ever closer to their goals in the capital. While the freedom of Iolana's father, Huracan, is forefront in everyone's mind, it is not the only concern. Trying to find a restful night shouldn't be too difficult, but they will need to stay focused on their goals. Patreon: patreon.com/…
 
Maintaining secrecy while passing through the orc borough of Vermillion turns out to be more of a challenge than expected. The closer the party gets to the center of the city, the more suspicious and reactionary the guards become. No matter what happens, they can't afford to give the king any reason to be aware of their presence. Patreon: patreon.c…
 
When the party arrives at the capital, they decide that they need to keep a low profile until it is time to make their move. A Denouement passage makes for the easiest way to enter undetected, but that is only the start of it. In a city as vast as Vermillion, the odds of moving unseen are terribly low, and making plans on the fly carries dangers al…
 
Tonight, The Denouement guildhouse in Caravel hosts a pair of tamani along with our heroes. As Arannis, Darvin, Veil, and Iolana get the opportunity to learn more about Samudio's past, they must also deal with the fallout of the assassination and the city-wide search for Sam. Knowing that they are pressed for time to get to the capital, they will n…
 
The Chapel of Alithea honors Typh, the shapechanger god. With some time to kill, Veil pays the chapel a visit. Whether they are looking for answers or assistance, the chapel seems a more viable option than anything previously available. While they have some time to reflect on who they are and what they want, the Denouement assassins seek to carry o…
 
Loading …

快速参考指南

Google login Twitter login Classic login