Skyrend 公开
[search 0]
更多

Download the App!

show episodes
 
Seasons of Skyrend is a custom 5th edition D&D adventure that focuses on the stories of our characters as they try to survive in the world around them. The year is 164 A.T. The fifth age has been marked by recovery and rebuilding efforts since a great global catastrophe commonly referred to as The Turn. Cities fell, rivers were rerouted, and mountains came crashing down as whole continents were shaken to the bedrock. Our story begins in the city of Karami on the central peninsula on the cont ...
 
Loading …
show series
 
Bk. 04 Ch. 63 After defeating Malcias, Darvin, Finnigan, and Arannis decided it was time to turn their attention to General Nils Verages and The Way of Obligate Mortality. Other than knowing that they act with more zeal and disregard for life, their true goals remain unknown. The pursuit leads our heroes upwards, first to a room lined with occupied…
 
Bk. 04 Ch. 62 Pursuing Malcias through the church brought our heroes to a lab where Darvin was able to reclaim much of his stolen leg. Though it was far from intact, it was able to regain its mobility after some small modifications. With Malcias still beyond reach, the party began searching a nearby room that seemed unnaturally dark. However, it se…
 
Bk. 04 Ch. 61 Thanks to Tonk’s music and Ingrid’s blizzard, Darvin, Arannis, and Finnigan managed to get out of the thick of the battle. However, the distraction also allowed Malcias and General Nils to hide deeper within the church. After a violent encounter, some time to plan and recover is appreciated, but haste will still be needed in order to …
 
Bk. 04 Ch. 60 The fight against Malcias and his devout followers rages on. He is joined by skilled fighters and dedicated citizens alike, though they do not all share the same combat expertise. Darvin, Finnigan, and Arannis must try to overcome their numbers before reinforcements can arrive. Malcias believes that his monks and the people of La Berr…
 
Bk. 04 Ch. 59 Indeed, Malcias has a great deal of information on The Way of Obligate Mortality, and he views their path as profane. However, he is far more concerned with rooting out those with information than with sharing what he knows. When Darvin and Arannis refuse to help, the pretence of politeness fades. As each side realizes the other will …
 
Bk. 04 Ch. 58 The city of La Berra may be new to Darvin, Arannis, and Finnigan, but that doesn’t mean it is without allies. Iskra Maldon, the Ice Genasi and reformed member of The Conscription, is more than happy to lend a hand so long as it is in secret. There are new dangers brewing within the church that require her to act with caution. Even so,…
 
Bk. 04 Ch. 57 The journey aboard The Regal Splendor to the city of La Berra has nearly come to an end. The cold and the dark are ever present, with the conditions being the harshest above decks. Within the ship, the party travels in relative comfort. During the journey, everyone has a chance to grow closer and open up, particularly Finnigan Tempest…
 
Bk. 04 Ch. 56 Taking to the skies aboard The Regal Splendor, the party begins their journey south to La Berra. The city lies far to the south of Earl, the last major city in Carricar before reaching the icy southern shores. Thanks to the airship, the journey should be rather uneventful, and it affords everyone time to share what they learned in Ear…
 
Bk. 04 Ch. 55 The negotiations with the leaders of Earl came to a peaceful resolution. As part of the Bulb training, Darvin, Finnigan, and Arannis spent time growing their bonds with various people in the city and their own traveling party. Friendships were forged and tokens of gratitude exchanged. Some, perhaps, would aide them in the future. As t…
 
Bk. 04 Ch. 54 In the highest floor of the tower that is the city of Earl, church and guild leaders gather to discuss the future of the city. The Antideans wish to depower the central column, but Arannis, Darvin, and Finnigan want to propose a more subtle method for undoing the eccentricities of Earl Earl. Colyubara and The Servitors may be on their…
 
Bk. 04 Ch. 53 Rather than continuing on with his original plan to depower the central column, Antideus has agreed to convene a meeting of the city’s major guilds. The Antideans still seek to return to a simpler time, but they also understand the benefits of decentralizing control of such a powerful magic source. Antideus has agreed to give Arannis,…
 
Bk. 04 Ch. 52 While attempting to alter the magic effects coming from the bulb, a small group of guards came charging in with a few of the party’s allies hot on their tails. Asturias, Samudio, Ulwan, and Rystos wanted to make sure nothing terrible would when dealing with such powerful magic. Unfortunately, disabling one effect won’t be enough to en…
 
Bk. 04 Ch. 51 In the city of Earl, beneath the Wine Down Room, Darvin, Arannis, and Finnigan have located the magical bulb responsible for all of the magical effects throughout the city. Rather than risk turning it off, the party wants to disable only certain effects. The bulb chamber is covered in mysterious runes and, perhaps, their meaning holds…
 
Bk. 04 Ch. 50 As Retreat and the other Changelings continue to advance upwards into the city, their goal appears to be simple: collect any of their remaining brainwashed kin and take them back to The Green House. The E.D.U. guards are in disarray and the citizens don’t know what to make of their misbehaving leaders. Condivus and the Antideans see t…
 
Bk. 04 Ch. 49 Defending Retreat from the guards was a success, and now it is just a matter of time before their memories are spread to the vast majority of Earl Earl Changelings in the city. The instructions to help destroy the system will no doubt be of assistance, but it is unlikely that the guards will simply allow this to happen. One rogue Earl…
 
Bk. 04 Ch. 48 With Retreated hooked up to a prime memory crystal, they only need time in order to transmit their sense of selfhood to the other sleeping Earl Earls. Unfortunately, these actions have drawn the attention of others within The Green House. Darvin, Finnigan, and Arannis must safeguard the Changeling in order to save all of the others, b…
 
Bk. 04 Ch. 47 Deprogramming Retreat, one of the many Changelings who believed themself to be Earl Earl, was an intense process, but their cooperation could make saving the others a much faster process. If the party can gain access to the lab below the city, then they might be able to find a way to use this magic in their favor. However, it will req…
 
Bk. 04 Ch. 46 Capturing an Earl Earl may have been simple enough, but freeing them the various magical effects on them is no simple task. Like all of the other Earl Earls in the city, they believe their identity to be true. The longer they have been under this delusion, the harder it will be for them to accept the truth. Even if the party can overc…
 
Bk. 04 Ch. 45 After an intriguing meeting with The Antideans, Darvin, Finnigan, and Arannis decided to join their ranks, if only in name. The implants and transplants are off the table for now. Instead, it's time to focus on more pressing matters: the kidnapping of an Earl Earl. Finding one may be easy enough, but the matters of where to take him a…
 
Bk. 04 Ch. 44 Several levels in the city of Earl may be condemned, but they are by no means unoccupied. While exploring the city in search of information, Darvin, Arannis, and Finnigan come across a group in the midst of a plot in an old derelict building. It's not clear what they're planning, but their cooperation could be valuable in the coming d…
 
Bk. 04 Ch. 43 When spying on Earl Earl and his coterie isn't enough, the party must decide how to approach him without making too much of a scene. Between the masks and the fog, and several other aspects, the city has certainly changed. Presumably, Earl Earl would have the best insight into those changes, but it is rare that those in power would pr…
 
Bk. 04 Ch. 42 The reveal of Haanslow's true identity is a shock to all, but what they have planned could be even more of a surprise. Finnigan, Darvin, and Arannis don't have too much time decide whether or not they should help them out. The city of Earl is just ahead and they still aren't entirely sure what to expect. Several years have passed sinc…
 
Bk. 04 Ch. 41 The road south from Honey Hollow is long, dark, and cold. The memory of The Looming Toom is fresh in everyone's minds, particularly Finnigan's, and the darkness is not helping. But, after an uneventful journey, the city of Earl finally appears in the distance. The party takes one final moment to prepare, knowing what they want to do o…
 
Bk. 04 Ch. 40 Defeating just two Vestiges and eliminating the threat of the teleportation box was a draining experience. The creatures that The Looming Toom can bring to bear wield abilities more dangerous than any we have ever faced. If a single pair can be that dangerous, it's hard to imagine what will happen once The Looming Toom arrives. There'…
 
Bk. 04 Ch. 39 Finnigan's escape from The Hollow took the combined efforts of the group. Witnessing first-hand even a fraction of The Looming Toom's power has left Finnigan mentally scarred. If there were any doubts as to the need to destroy the teleportation box, they have certainly been removed now. But, eliminating this threat is more dangerous t…
 
Bk. 04 Ch. 38 Lianna, the halfling god, has come to the ruins of Honey Hollow to mourn and vent her frustrations. The teleportation box provided a quick exit during the attack, but it also lead to so much loss. Arannis and Darvin played their part in the city's destruction, and Lianna is willing to give them a chance to make amends. Destroying the …
 
Bk. 04 Ch. 37 Lianna, the halfling god, mourns in the wreckage of Honey Hollow. The city was once a home for numerous orcs and halflings, but The Conscription brought their form of divine peace to the citizens in the wake of The Withering. Now, the city is all but abandoned; the empty homes and spaces a mere shadow of what they once were. As the pa…
 
Bk. 04 Ch. 36 The journey continues as Finnigan, Darvin, and Arannis travel south into the Winter Band with their allies. The sky turns dark and the ocean branch freezes as they leave the sun behind and the temperatures drop. The last time the party was here, they were fleeing Honey Hollow in the middle of Dealing with The Conscription. And now, ap…
 
Bk. 04 Ch. 35 Although the battle against The Tides of Fortune, the Uroleth, and the hunters is over, there are still matters to settle. Asturias Chase, the human-bear Tamani, could prove to be a valuable captive. After everything that's happened, perhaps she can provide some answers. But even if she plays along for now, deciding what to do with he…
 
Bk. 04 Ch. 34 Taking the fight from the ship to the ground below, things only seem to get worse. New enemies appear from the trees and the Uroleth above proves that it is never alone in a fight. One side wants to kidnap, while the other wants to consume. Our heroes need to put it all on the line to save their friends. Even then, will it be enough t…
 
Bk. 04 Ch. 33 Before fleeing the ship with the unconscious Captain Edmundsen, Lymmons gave the command to unleash a frightening creature. The dark, mucous-covered creature with rows of sharp teeth emerged from the ship and took to the air. It's tendrils lash out at both sides of the conflict as it looks for its next meal. The party still wants to s…
 
Bk. 04 Ch. 32 - The battle aboard The Tides of Fortune rages on as Captain Edmundsen's crew pulls out all the stops. This trespass cannot be allowed to continue, but the intruders may be too powerful to contain. Sam, Carolina, and Seth are still in danger of being taken away by the ospreys. As each side gets more desperate, the danger grows and gro…
 
Bk. 04 Ch. 31 It is time to take the fight to The Tides of Fortune! Launching themselves onto the deck, the party stares down the dangerous crew. Meanwhile, swarms of ospreys carry away Sam, Carolina, and Seth. Finnigan, Arannis, and Darvin must work quickly if they are to survive aboard the ship and save all of their friends. Captain Edmundsen and…
 
Bk. 04 Ch. 30 The Tides of Fortune and her crew sail above on the ocean branch. Drunken and boisterous singing can be heard from crew and ship alike while canons shoot fireworks dangerously close to the party below. Captain Edmundsen, an adventurer of great renown and influential member of The Glamour, is surely here for more than just a party. His…
 
Bk. 04 Ch. 29 Finding a way to pass the time can be invaluable while on the road. While Rystos does need to educate Arannis and Darvin on the divine rules, even he can grow weary of that. It is far more entertaining to spend time on interactive pursuits. With no chance of collateral damage (outside of the party), the empty road makes for a fine pla…
 
Bk. 04 Ch. 28 As the party's time in Caravel finally comes to a close, it's time to decide what lies ahead and who will be joining us. The journey is sure to be a long one, and Rystos knows just how to pass the time: lessons! His lessons aren't just about skills but about rules as well. The gods have their own rules, but there are also some that th…
 
Bk. 04 Ch. 27 With all of the recent developments, perhaps it would be better to share knowledge. Contacting all of the gods would prove difficult, but Typh's Looking Glass provides a unique opportunity. With the ability to connect with multiple gods, it may be the groups best bet for warning the gods and asking for assistance. However, there are n…
 
Bk. 04 Ch. 26 It would seem that our time in Caravel is drawing to a close. Except, of course, for the unexpected reappearance of Darvin's ebony kangaroo: Pouch-It. Finding more of Ikiri within, it also seems to be growing more intelligent. Darvin must decide how to handle this situation before any final arrangements can be made to leave the city. …
 
Outtakes 021 As a holiday treat, we're giving everyone a taste of our outtakes! These chapters are typically only available to our Patreon Patrons, but 'tis the season! Just like our other outtakes, this audio is content that was cut from previously released chapters. These outtakes come from the beginning of Book III, and we hit a bunch of fun not…
 
Bk. 04 Ch. 25 With Lynn Jarvis captured and Orizaba the Wise ruling Caravel, the party had hoped their worries were behind them. However, shortly after leaving The Contract House they overhear a pair of guards demanding tithes to the new ruler of the city: The God of Rebellion. No matter how this started, it has to be stopped. And with Lynn at thei…
 
Bk. 04 Ch. 24 Deep in The Contract House, the party formally meets Orizaba the Wise. She has taken on an extravagant humanoid form so that she may pass the time playing an antique piano. Though she is no longer in her massive dragon form, she still carries herself with all the confidence of her true self. Sloan sits bloodied in a chair, but Orizaba…
 
Bk. 04 Ch. 23 Finally, after fighting their way through guards, traps, and anti-magic, the party comes face to face with Lynn Jarvis. The real Lynn Jarvis. From within his cage, he controls the city of Caravel. The wealth of the city lies behind him, and the forces of The Bard's Rebellion stand before him. Still, he remains calm and confident. Thou…
 
Bk. 04 Ch. 22 The trapped hallway may not be much of a concern, but there is plenty of worry to go around. Finnigan is under the floor with Cerul, trying to save an ally from the jaws of a dragon. Even if Sloan's life can be saved, there are other forces at work within The Contract House. Lynn Jarvis is close, but he is unlikely to give up without …
 
Bk. 04 Ch. 21 Pressing deeper into The Contract House, it was decided that the direct route was the best way forward. Rather than chasing an illusion, the party takes the path through the throne room to the counting room. Unfortunately, the very first door along the way is trapped. The hallway beyond is bathed in anti-magic fields and protected by …
 
Bk. 04 Ch. 20 With the forces at the gate no longer a concern, it's time to dive into The Contract House itself. The gate remains shut, and unknown dangers could await on the other side. It's far from an insurmountable obstacle, but caution should be advised. The spoils of the first fight could be of value so long as they are used wisely. There's n…
 
Bk. 04 Ch. 19 Lynn Jarvis has made his offer of conditional peace, but with so many strings attached it is hard to imagine anyone will take it. His gathered forces protect the gate into The Contract House and stand ready to fight back the crowd. The farmers and the athletes have joined with the rebellion forces while street youths cause distraction…
 
Bk. 04 Ch. 18 As a new day breaks in Caravel, the time to move on The Contract House draws ever nearer. Lynn Jarvis cannot be allowed to prepare too much. New alliances have been forged to combat his cruel policies. Even if they prove only to be temporary, they could mean the difference between victory and defeat. With planning, determination, and …
 
Bk. 04 Ch. 17 Taking out Lynn Jarvis and negating the influence The Silver Purse has in Caravel, the party seeks assistance around the city. Darvin and Arannis focus on getting support from the Sporting Association, whose athletes and fighters could provide invaluable physical assistance. Meanwhile, Finnigan seeks out help from a hawk in the street…
 
Bk. 04 Ch. 16 Rather than take on The Contract House by themselves, the party seeks out support in and around Caravel. There are plenty of avenues for additional support, but time is of the essence. Lynn Jarvis will certainly put efforts in motion after the first assault. In order to save time, decisions need to be made. Some support may need to be…
 
Bk. 04 Ch. 15 The guards of The Contract House turned out to be unexpectedly well-trained, leaving our party in a bit of a bind: they can press on and maintain some element of surprise, or they can retreat to solidify their forces. Both options have their risks and rewards, but a decision must be made before more forces arrive. The future of Carave…
 
Loading …

快速参考指南

Google login Twitter login Classic login