Episode 38; VGames.vc Is A New Gaming Fund From Israel, Eitan Explains How To Back Game Studio Founders And Robby Yung Shares His Vision About Blockchain In Games

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VGames.vc is a new games investment firm in the games industry. VGames is founded to support early stage game founders trying to turn their dreams into reality.

In this episode I am talking to Eitan Reisel about his new games fund, how is looking at the games industry, how he is finding new potentials investments, which platforms or segment of the industry, deal terms etc.

Vgames.vc

People used to think of games as the “future of entertainment,” but the future is here! Games already are a major part of the global entertainment industry. VGames is the venture fund for game entrepreneurs. Having worked with some of the youngest and most mature developers, they have a deep understanding of what it takes to build a great game. They are passionate about games, and about supporting companies as they grow to become global leaders.

In episode 38 I am talking to Eitan Reisel. In 2013, Eitan founded the Google Games team based out of Tel Aviv, working with the largest publishers globally to build the right tools and services to support game companies. Eitan worked closely with CEOs on building the right organization for scale, data driven models and moving the needle in terms of the value Google provides to game publishers, regardless of size.

Also the second part of the interview with Robby Yung, CEO Animoca Brands. We dive in deeper on how blockchain can be a service for the gaming industry.

Robby started several businesses in China and Hong Kong, including those in mobile telecoms and software applications, cable television, internet services, outdoor advertising, and publishing. He has raised many rounds of private and institutional venture capital for these businesses as well as done four IPO’s, several trade sales, follow on financings, and lots of M&A. I would say he is super experienced.

Blockchain-enabled games

Animoca Brands develops blockchain-enabled games, which facilitates a genuine form of digital ownership of in-game content and collectables in its games. The digitised approach allows players to maintain ownership features across games and platforms, compared to the traditional game industry, where content is owned by the developer/publisher and rented by the player.

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