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内容由Loose Screws提供。所有播客内容(包括剧集、图形和播客描述)均由 Loose Screws 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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Episode 253 - 12/12 SRVs

1:34:48
 
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Manage episode 442174593 series 2550729
内容由Loose Screws提供。所有播客内容(包括剧集、图形和播客描述)均由 Loose Screws 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

#253th for 26st September, 2024 or 33-oh-10 (3310)

http://loosescrewsed.com

Join us on discord! And check out the merch store! PROMO CODES

https://discord.gg/3Vfap47Rea

Support us on Patreon:

https://www.patreon.com/LooseScrewsED

Squad Update:

  • War in Soma we’re trying to win

  • War in Calarum we’re trying to lose, en route to retreating out.

  • 6A is in expansion and we need to make some moves to land in BD+35 4893, but we need to force a faction into retreat.

  • We also have preventative maintenance in several systems.

All details in the #standing-orders and/or the #loose-screws-factions channels of the Discord.

Galnet Update: https://community.elitedangerous.com/

Thargoid war update: https://dcoh.watch/

  • Raijin controls 65 systems, 56 control, 4 invasions, 0 alert, 10 in recovery

  • Cocijo controls 174 systems 168 control, 4 invasions, 1 alert, 3 in recovery

Dev News:

Discussion:

  • Elite’s greatest strength as a game is being ignored and stifled instead of fostered

  • Attack on Shinrarta Dezhra ends with a fizzle: Why fDev still can’t see what’s so plain to us

    • “What we're less clear on is how the aliens assign value to potential targets” what was the point of this line?

    • CG misaligned with game mechanics it was entangled with

    • Mechan’s video about the spinning thargoids bug https://youtu.be/HjLZc5ik2XY?si=nUt0bmh5asCbPkDb

  • PP 2.0 Questions: hardly worth reading https://youtu.be/gMisqY76xZ8?si=aURhaU74DvEvwq8l

    • Majority of activities effect it (when pledged)

    • Open only (knew that already)

    • PP snapshot, 99% retention, you have to repledge, restart loyalty rewards (new system)

    • One power at a time

    • Power agents stacked but separate from the crime and punishment system

    • New power: NL Hate’s Waifu, Nakato Kaine - Alliance

    • No system to remove a power emergently

    • Removing link between powers and government type (eye roll)

    • No direct BGS impact… (but obviously all your actions that impact PP also impact BGS so this seems like a insane thing to say)

    • No way to impact PP without being pledged (couched in comments that

    • they want players to feel connected to it)

    • Visible effects on the world? ……. Yes…… literally the only thing they extensively talked about already

    • Player effort uncapped

    • Balance small/large powers. Large spread out, while small have some bonuses to even the field

  • Mandalay: https://youtu.be/rzI88AoSn4I?si=26A-UFwVj-cqzeKF

    • Core: size 5 but for size 4 life support

    • Optionals: 3x1, 1x2, 2x3, 2x4, 1x5, 1x6 (!!!)

    • HP: 4 medium, 2 small - pretty close grouping (Krait-like)

    • Speed, maneuverable (good yaw), longest jump range

    • Slowest SCO, best fuel and lowest turbulence

    • Window in the floor - Ship Kits


Community Corner:

  continue reading

285集单集

Artwork
icon分享
 
Manage episode 442174593 series 2550729
内容由Loose Screws提供。所有播客内容(包括剧集、图形和播客描述)均由 Loose Screws 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

#253th for 26st September, 2024 or 33-oh-10 (3310)

http://loosescrewsed.com

Join us on discord! And check out the merch store! PROMO CODES

https://discord.gg/3Vfap47Rea

Support us on Patreon:

https://www.patreon.com/LooseScrewsED

Squad Update:

  • War in Soma we’re trying to win

  • War in Calarum we’re trying to lose, en route to retreating out.

  • 6A is in expansion and we need to make some moves to land in BD+35 4893, but we need to force a faction into retreat.

  • We also have preventative maintenance in several systems.

All details in the #standing-orders and/or the #loose-screws-factions channels of the Discord.

Galnet Update: https://community.elitedangerous.com/

Thargoid war update: https://dcoh.watch/

  • Raijin controls 65 systems, 56 control, 4 invasions, 0 alert, 10 in recovery

  • Cocijo controls 174 systems 168 control, 4 invasions, 1 alert, 3 in recovery

Dev News:

Discussion:

  • Elite’s greatest strength as a game is being ignored and stifled instead of fostered

  • Attack on Shinrarta Dezhra ends with a fizzle: Why fDev still can’t see what’s so plain to us

    • “What we're less clear on is how the aliens assign value to potential targets” what was the point of this line?

    • CG misaligned with game mechanics it was entangled with

    • Mechan’s video about the spinning thargoids bug https://youtu.be/HjLZc5ik2XY?si=nUt0bmh5asCbPkDb

  • PP 2.0 Questions: hardly worth reading https://youtu.be/gMisqY76xZ8?si=aURhaU74DvEvwq8l

    • Majority of activities effect it (when pledged)

    • Open only (knew that already)

    • PP snapshot, 99% retention, you have to repledge, restart loyalty rewards (new system)

    • One power at a time

    • Power agents stacked but separate from the crime and punishment system

    • New power: NL Hate’s Waifu, Nakato Kaine - Alliance

    • No system to remove a power emergently

    • Removing link between powers and government type (eye roll)

    • No direct BGS impact… (but obviously all your actions that impact PP also impact BGS so this seems like a insane thing to say)

    • No way to impact PP without being pledged (couched in comments that

    • they want players to feel connected to it)

    • Visible effects on the world? ……. Yes…… literally the only thing they extensively talked about already

    • Player effort uncapped

    • Balance small/large powers. Large spread out, while small have some bonuses to even the field

  • Mandalay: https://youtu.be/rzI88AoSn4I?si=26A-UFwVj-cqzeKF

    • Core: size 5 but for size 4 life support

    • Optionals: 3x1, 1x2, 2x3, 2x4, 1x5, 1x6 (!!!)

    • HP: 4 medium, 2 small - pretty close grouping (Krait-like)

    • Speed, maneuverable (good yaw), longest jump range

    • Slowest SCO, best fuel and lowest turbulence

    • Window in the floor - Ship Kits


Community Corner:

  continue reading

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