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CHT Means Different Design Imperatives | #88

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Manage episode 271492245 series 2644918
内容由GeePaw Hill提供。所有播客内容(包括剧集、图形和播客描述)均由 GeePaw Hill 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Change-harvesting software design centers "online" brownfield development: change-centric thinking. Most older sets of design imperatives are based in "offline" greenfield development: build-centric thinking. The differences can -- and should -- lead to design disagreements. The significance of "online brownfield" vs "offline greenfield" is hard to overstate, in all areas of software development, but especially so when we talk about what makes a design "good" or "bad". In four decades, I've read countless books about software design. I've had my favorites, and I'm sure you've had yours. Some of my favorites really don't stand the test of time, of course, they were just "right time right place" for me to absorb their ideas and put them into play. The majority of these books present examples and arguments from a standing start, a blank page, a green field. The author presents a "design problem", more or less rigorously, then shows one or more solutions to it.

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You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on Twitter, or drop a voice message via the voice messages link here on Anchor. If you are interested in becoming more involved in the Change-Harvesting community, click here to learn how to join GeePaw's Camerata.

--- Send in a voice message: https://podcasters.spotify.com/pod/show/geepawhill/message
  continue reading

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Manage episode 271492245 series 2644918
内容由GeePaw Hill提供。所有播客内容(包括剧集、图形和播客描述)均由 GeePaw Hill 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Change-harvesting software design centers "online" brownfield development: change-centric thinking. Most older sets of design imperatives are based in "offline" greenfield development: build-centric thinking. The differences can -- and should -- lead to design disagreements. The significance of "online brownfield" vs "offline greenfield" is hard to overstate, in all areas of software development, but especially so when we talk about what makes a design "good" or "bad". In four decades, I've read countless books about software design. I've had my favorites, and I'm sure you've had yours. Some of my favorites really don't stand the test of time, of course, they were just "right time right place" for me to absorb their ideas and put them into play. The majority of these books present examples and arguments from a standing start, a blank page, a green field. The author presents a "design problem", more or less rigorously, then shows one or more solutions to it.

---

You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on Twitter, or drop a voice message via the voice messages link here on Anchor. If you are interested in becoming more involved in the Change-Harvesting community, click here to learn how to join GeePaw's Camerata.

--- Send in a voice message: https://podcasters.spotify.com/pod/show/geepawhill/message
  continue reading

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