Manage episode 305068763 series 1401626
This week, we talk about our processes for reviewing UI and making sure that things are shipping as close to spec as possible. In The Sidebar, we recap Apple’s Unleashed event, sharing our favorite moments and spicy takes.
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This week, we talk about our processes for reviewing UI and making sure that things are shipping as close to spec as possible.
For the last year, my work has gotten the QA people to do UI reviews, which has been difficult, because they don't have the visual and technical training. They also don't know CSS to be able to make specifications, nor are they able to update the design system.
They very often miss things that I have to create a ticket to be fixed later, and spend so much time in communication when asking me to check their work, that I might as well have reviewed it myself, and the time they spent trying to figure out an issue, could've been better used at doing what they're good at.
Unfortunately, I'm the only designer (out of a team of 20+ devs and several QA people), so they want me to focus on designing at a higher level (wireframes, mocks, etc.), not checking for minor details. I also haven't worked at a bigger company that has more than 1 designer, so am wondering how does it work at other companies? Any shared processes / experiences would be greatly appreciated.
- Brian shared Succession, a well-made show about terrible people.
- Marshall shared Twelve Minutes, an interactive thriller-puzzle game about a man trapped in a time loop.
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