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内容由SIGGRAPH Spotlight and ACM SIGGRAPH提供。所有播客内容(包括剧集、图形和播客描述)均由 SIGGRAPH Spotlight and ACM SIGGRAPH 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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35 – Real-time, Ray Tracing, and Realism

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Manage episode 263787347 series 1507513
内容由SIGGRAPH Spotlight and ACM SIGGRAPH提供。所有播客内容(包括剧集、图形和播客描述)均由 SIGGRAPH Spotlight and ACM SIGGRAPH 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 Real-Time Live! Chair Marc Olano sits down with four incredible creators who are pushing the boundaries of innovation in real-time graphics. Arisa Scott of Unity Technologies, Eric Haines of NVIDIA, Mike Hardison of Blizzard Entertainment, and Mohen Leo of Industrial Light & Magic (ILM) discuss the evolution of real-time technology as well as techniques in ray tracing, games, VFX, artificial intelligence (AI), and everything in-between. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* Links: https://unity.com/ray-tracing | https://www.reddit.com/r/minecraftRTX/ | https://www.nvidia.com/en-us/research/ai-playground/ | https://www.ilm.com/ | https://www.blizzard.com/en-us/ | https://s2020.siggraph.org/conference/program-events/real-time-live/ | https://www.youtube.com/watch?v=rPam5CHFQMQ *Social Media* blog.siggraph.org | www.facebook.com/SIGGRAPHConferences | www.twitter.com/siggraph | www.youtube.com/user/ACMSIGGRAPH | www.instagram.com/acmsiggraph | www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org
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76集单集

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Manage episode 263787347 series 1507513
内容由SIGGRAPH Spotlight and ACM SIGGRAPH提供。所有播客内容(包括剧集、图形和播客描述)均由 SIGGRAPH Spotlight and ACM SIGGRAPH 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 Real-Time Live! Chair Marc Olano sits down with four incredible creators who are pushing the boundaries of innovation in real-time graphics. Arisa Scott of Unity Technologies, Eric Haines of NVIDIA, Mike Hardison of Blizzard Entertainment, and Mohen Leo of Industrial Light & Magic (ILM) discuss the evolution of real-time technology as well as techniques in ray tracing, games, VFX, artificial intelligence (AI), and everything in-between. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* Links: https://unity.com/ray-tracing | https://www.reddit.com/r/minecraftRTX/ | https://www.nvidia.com/en-us/research/ai-playground/ | https://www.ilm.com/ | https://www.blizzard.com/en-us/ | https://s2020.siggraph.org/conference/program-events/real-time-live/ | https://www.youtube.com/watch?v=rPam5CHFQMQ *Social Media* blog.siggraph.org | www.facebook.com/SIGGRAPHConferences | www.twitter.com/siggraph | www.youtube.com/user/ACMSIGGRAPH | www.instagram.com/acmsiggraph | www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org
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