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World Building Tips for your RPG Campaigns

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Manage episode 278744510 series 2793519
内容由Dwight and Jacob Scull and Jacob Scull提供。所有播客内容(包括剧集、图形和播客描述)均由 Dwight and Jacob Scull and Jacob Scull 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Hey Storytellers,
Because of Tolkien's influence on RPG's (and countless other video games and books) many game masters feel like they have to write a tome or multi-volume set in order to tell their game.
Learn more at https://skullrpg.com
Get the free Tell Your Story course here: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup

Instead of writing a 17 page back story tell your players enough information about the world so they know if there are any prohibited classes or a common enemy. So if they will be fighting a standard type of enemy (undead, goblinoid, demons, etc.) then your players need to know.
If you want to tell a cool story you don't need to write the Similarian to support book one of the Lord of the Rings, or have the Wookiepedia fleshed out to tell the story of Luke Skywalker.
I would say scale that back, unless you really want your players to know that. Then I would have them play out a game session (or many) so that they could uncover that backstory in a way that impacted their day-to-day world and not a blurb in your novella you handed them 8 months ago.
Give the episode a listen for more ideas on this to save you time and energy.

  continue reading

163集单集

Artwork
icon分享
 
Manage episode 278744510 series 2793519
内容由Dwight and Jacob Scull and Jacob Scull提供。所有播客内容(包括剧集、图形和播客描述)均由 Dwight and Jacob Scull and Jacob Scull 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Hey Storytellers,
Because of Tolkien's influence on RPG's (and countless other video games and books) many game masters feel like they have to write a tome or multi-volume set in order to tell their game.
Learn more at https://skullrpg.com
Get the free Tell Your Story course here: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup

Instead of writing a 17 page back story tell your players enough information about the world so they know if there are any prohibited classes or a common enemy. So if they will be fighting a standard type of enemy (undead, goblinoid, demons, etc.) then your players need to know.
If you want to tell a cool story you don't need to write the Similarian to support book one of the Lord of the Rings, or have the Wookiepedia fleshed out to tell the story of Luke Skywalker.
I would say scale that back, unless you really want your players to know that. Then I would have them play out a game session (or many) so that they could uncover that backstory in a way that impacted their day-to-day world and not a blurb in your novella you handed them 8 months ago.
Give the episode a listen for more ideas on this to save you time and energy.

  continue reading

163集单集

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