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360s, AR/VR, and Virtual Influencers with Rick Allen of Hogarth Australia
Manage episode 306147703 series 2910620
Summary
Rick Allen of Hogarth Australia joins the show to talk about the current biggest segment of computational assets in use today, the 360 spin, and we explore some other things the future might bring with regards to AR, VR, GAN Generated Imagery, and we talk a bit about Rozy, Korea's virtual influencer.
Key Takeaways
- 360 rotational assets seem to stop and start as content that brands want to use, but in some segments, like shoes and appliances, there is a clear benefit.
- AR will develop into technology that allows us to virtual try on items, perhaps even becoming an instore shopping feature, where we can check out items virtually to decide if we want to try them on physically.
- LED technology that create large backdrops that are actually screens (like The Mandalorian Soundstage) could come down in price enough to be feasible for an e-comm studio, creating a significantly more sustainable way to capture editorial content.
- Studios today should be preparing their pipelines for the data and processing needs of AR. We have yet to see what this technology can do for e-comm, but it could be a seismic shift in how we create content.
Links & Resources
Rozy Oh - Korean Virtual Influencer
Credits
Produced by: Creative Force - creativeforce.io
Edited by: Calvin Lanz Sound - clsound.net
Hosted by: Daniel Jester - danieltjester.com
149集单集
Manage episode 306147703 series 2910620
Summary
Rick Allen of Hogarth Australia joins the show to talk about the current biggest segment of computational assets in use today, the 360 spin, and we explore some other things the future might bring with regards to AR, VR, GAN Generated Imagery, and we talk a bit about Rozy, Korea's virtual influencer.
Key Takeaways
- 360 rotational assets seem to stop and start as content that brands want to use, but in some segments, like shoes and appliances, there is a clear benefit.
- AR will develop into technology that allows us to virtual try on items, perhaps even becoming an instore shopping feature, where we can check out items virtually to decide if we want to try them on physically.
- LED technology that create large backdrops that are actually screens (like The Mandalorian Soundstage) could come down in price enough to be feasible for an e-comm studio, creating a significantly more sustainable way to capture editorial content.
- Studios today should be preparing their pipelines for the data and processing needs of AR. We have yet to see what this technology can do for e-comm, but it could be a seismic shift in how we create content.
Links & Resources
Rozy Oh - Korean Virtual Influencer
Credits
Produced by: Creative Force - creativeforce.io
Edited by: Calvin Lanz Sound - clsound.net
Hosted by: Daniel Jester - danieltjester.com
149集单集
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