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内容由UXLx: User Experience Lisbon提供。所有播客内容(包括剧集、图形和播客描述)均由 UXLx: User Experience Lisbon 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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The Mechanics of Magic

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When? This feed was archived on August 01, 2022 17:31 (1+ y ago). Last successful fetch was on February 22, 2021 16:43 (3y ago)

Why? 不活跃的收取点 status. 我们的伺服器已尝试了一段时间,但仍然无法截取有效的播客收取点

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 66524980 series 28476
内容由UXLx: User Experience Lisbon提供。所有播客内容(包括剧集、图形和播客描述)均由 UXLx: User Experience Lisbon 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Speaker: Christina Wodtke

The web world thinks of game design as the next silver bullet, and companies are slapping badges and progress bars over every annoying thing they wish users to do. But as users tire of everything looking like a game, “gamification” is starting to get discarded as just another fad.. Games have been core to human experience since ancient times, and the game industry now makes more than the movies industry. If we want to create amazing experiences for our users, there is plenty to learn beyond the tricks of Gamification. I’ve studied game design from the people who actually make games, such as Dan Cook (Triple Town), Mark Skaggs (Farmville), Amy Jo Kim (Rockband) and Erin Hoffman (Sims Edu) and it has transformed my design practice. Let me share what I have learned. Come and hear how mastery, mysteries and meaningful choices can make your site a pleasure for your users.

Take Aways
* When to use game mechanics, and when they’ll backfire
* How to make your personas more powerful with play-style
* Replace tutorials with more integrated and pleasurable teaching.
* Understand key game mechanics, how they work and how to use them
* Learn how to use the power of games appropriately to drive engagement and retention.
* Practical approaches you can use back in the office monday morning.

  continue reading

68集单集

Artwork

The Mechanics of Magic

UXLx: User Experience Lisbon

105 subscribers

published

icon分享
 

已归档的系列专辑 ("不活跃的收取点" status)

When? This feed was archived on August 01, 2022 17:31 (1+ y ago). Last successful fetch was on February 22, 2021 16:43 (3y ago)

Why? 不活跃的收取点 status. 我们的伺服器已尝试了一段时间,但仍然无法截取有效的播客收取点

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 66524980 series 28476
内容由UXLx: User Experience Lisbon提供。所有播客内容(包括剧集、图形和播客描述)均由 UXLx: User Experience Lisbon 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Speaker: Christina Wodtke

The web world thinks of game design as the next silver bullet, and companies are slapping badges and progress bars over every annoying thing they wish users to do. But as users tire of everything looking like a game, “gamification” is starting to get discarded as just another fad.. Games have been core to human experience since ancient times, and the game industry now makes more than the movies industry. If we want to create amazing experiences for our users, there is plenty to learn beyond the tricks of Gamification. I’ve studied game design from the people who actually make games, such as Dan Cook (Triple Town), Mark Skaggs (Farmville), Amy Jo Kim (Rockband) and Erin Hoffman (Sims Edu) and it has transformed my design practice. Let me share what I have learned. Come and hear how mastery, mysteries and meaningful choices can make your site a pleasure for your users.

Take Aways
* When to use game mechanics, and when they’ll backfire
* How to make your personas more powerful with play-style
* Replace tutorials with more integrated and pleasurable teaching.
* Understand key game mechanics, how they work and how to use them
* Learn how to use the power of games appropriately to drive engagement and retention.
* Practical approaches you can use back in the office monday morning.

  continue reading

68集单集

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