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Seasons of Skyrend is a custom 5th edition D&D adventure that focuses on the stories of our characters as they try to survive in the world around them. The year is 164 A.T. The fifth age has been marked by recovery and rebuilding efforts since a great global catastrophe commonly referred to as The Turn. Cities fell, rivers were rerouted, and mountains came crashing down as whole continents were shaken to the bedrock. Our story begins in the city of Karami on the central peninsula on the cont ...
 
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Bk. 04 Ch. 45 After an intriguing meeting with The Antideans, Darvin, Finnigan, and Arannis decided to join their ranks, if only in name. The implants and transplants are off the table for now. Instead, it's time to focus on more pressing matters: the kidnapping of an Earl Earl. Finding one may be easy enough, but the matters of where to take him a…
 
Bk. 04 Ch. 44 Several levels in the city of Earl may be condemned, but they are by no means unoccupied. While exploring the city in search of information, Darvin, Arannis, and Finnigan come across a group in the midst of a plot in an old derelict building. It's not clear what they're planning, but their cooperation could be valuable in the coming d…
 
Bk. 04 Ch. 43 When spying on Earl Earl and his coterie isn't enough, the party must decide how to approach him without making too much of a scene. Between the masks and the fog, and several other aspects, the city has certainly changed. Presumably, Earl Earl would have the best insight into those changes, but it is rare that those in power would pr…
 
Bk. 04 Ch. 42 The reveal of Haanslow's true identity is a shock to all, but what they have planned could be even more of a surprise. Finnigan, Darvin, and Arannis don't have too much time decide whether or not they should help them out. The city of Earl is just ahead and they still aren't entirely sure what to expect. Several years have passed sinc…
 
Bk. 04 Ch. 41 The road south from Honey Hollow is long, dark, and cold. The memory of The Looming Toom is fresh in everyone's minds, particularly Finnigan's, and the darkness is not helping. But, after an uneventful journey, the city of Earl finally appears in the distance. The party takes one final moment to prepare, knowing what they want to do o…
 
Bk. 04 Ch. 40 Defeating just two Vestiges and eliminating the threat of the teleportation box was a draining experience. The creatures that The Looming Toom can bring to bear wield abilities more dangerous than any we have ever faced. If a single pair can be that dangerous, it's hard to imagine what will happen once The Looming Toom arrives. There'…
 
Bk. 04 Ch. 39 Finnigan's escape from The Hollow took the combined efforts of the group. Witnessing first-hand even a fraction of The Looming Toom's power has left Finnigan mentally scarred. If there were any doubts as to the need to destroy the teleportation box, they have certainly been removed now. But, eliminating this threat is more dangerous t…
 
Bk. 04 Ch. 38 Lianna, the halfling god, has come to the ruins of Honey Hollow to mourn and vent her frustrations. The teleportation box provided a quick exit during the attack, but it also lead to so much loss. Arannis and Darvin played their part in the city's destruction, and Lianna is willing to give them a chance to make amends. Destroying the …
 
Bk. 04 Ch. 37 Lianna, the halfling god, mourns in the wreckage of Honey Hollow. The city was once a home for numerous orcs and halflings, but The Conscription brought their form of divine peace to the citizens in the wake of The Withering. Now, the city is all but abandoned; the empty homes and spaces a mere shadow of what they once were. As the pa…
 
Bk. 04 Ch. 36 The journey continues as Finnigan, Darvin, and Arannis travel south into the Winter Band with their allies. The sky turns dark and the ocean branch freezes as they leave the sun behind and the temperatures drop. The last time the party was here, they were fleeing Honey Hollow in the middle of Dealing with The Conscription. And now, ap…
 
Bk. 04 Ch. 35 Although the battle against The Tides of Fortune, the Uroleth, and the hunters is over, there are still matters to settle. Asturias Chase, the human-bear Tamani, could prove to be a valuable captive. After everything that's happened, perhaps she can provide some answers. But even if she plays along for now, deciding what to do with he…
 
Bk. 04 Ch. 34 Taking the fight from the ship to the ground below, things only seem to get worse. New enemies appear from the trees and the Uroleth above proves that it is never alone in a fight. One side wants to kidnap, while the other wants to consume. Our heroes need to put it all on the line to save their friends. Even then, will it be enough t…
 
Bk. 04 Ch. 33 Before fleeing the ship with the unconscious Captain Edmundsen, Lymmons gave the command to unleash a frightening creature. The dark, mucous-covered creature with rows of sharp teeth emerged from the ship and took to the air. It's tendrils lash out at both sides of the conflict as it looks for its next meal. The party still wants to s…
 
Bk. 04 Ch. 32 - The battle aboard The Tides of Fortune rages on as Captain Edmundsen's crew pulls out all the stops. This trespass cannot be allowed to continue, but the intruders may be too powerful to contain. Sam, Carolina, and Seth are still in danger of being taken away by the ospreys. As each side gets more desperate, the danger grows and gro…
 
Bk. 04 Ch. 31 It is time to take the fight to The Tides of Fortune! Launching themselves onto the deck, the party stares down the dangerous crew. Meanwhile, swarms of ospreys carry away Sam, Carolina, and Seth. Finnigan, Arannis, and Darvin must work quickly if they are to survive aboard the ship and save all of their friends. Captain Edmundsen and…
 
Bk. 04 Ch. 30 The Tides of Fortune and her crew sail above on the ocean branch. Drunken and boisterous singing can be heard from crew and ship alike while canons shoot fireworks dangerously close to the party below. Captain Edmundsen, an adventurer of great renown and influential member of The Glamour, is surely here for more than just a party. His…
 
Bk. 04 Ch. 29 Finding a way to pass the time can be invaluable while on the road. While Rystos does need to educate Arannis and Darvin on the divine rules, even he can grow weary of that. It is far more entertaining to spend time on interactive pursuits. With no chance of collateral damage (outside of the party), the empty road makes for a fine pla…
 
Bk. 04 Ch. 28 As the party's time in Caravel finally comes to a close, it's time to decide what lies ahead and who will be joining us. The journey is sure to be a long one, and Rystos knows just how to pass the time: lessons! His lessons aren't just about skills but about rules as well. The gods have their own rules, but there are also some that th…
 
Bk. 04 Ch. 27 With all of the recent developments, perhaps it would be better to share knowledge. Contacting all of the gods would prove difficult, but Typh's Looking Glass provides a unique opportunity. With the ability to connect with multiple gods, it may be the groups best bet for warning the gods and asking for assistance. However, there are n…
 
Bk. 04 Ch. 26 It would seem that our time in Caravel is drawing to a close. Except, of course, for the unexpected reappearance of Darvin's ebony kangaroo: Pouch-It. Finding more of Ikiri within, it also seems to be growing more intelligent. Darvin must decide how to handle this situation before any final arrangements can be made to leave the city. …
 
Outtakes 021 As a holiday treat, we're giving everyone a taste of our outtakes! These chapters are typically only available to our Patreon Patrons, but 'tis the season! Just like our other outtakes, this audio is content that was cut from previously released chapters. These outtakes come from the beginning of Book III, and we hit a bunch of fun not…
 
Bk. 04 Ch. 25 With Lynn Jarvis captured and Orizaba the Wise ruling Caravel, the party had hoped their worries were behind them. However, shortly after leaving The Contract House they overhear a pair of guards demanding tithes to the new ruler of the city: The God of Rebellion. No matter how this started, it has to be stopped. And with Lynn at thei…
 
Bk. 04 Ch. 24 Deep in The Contract House, the party formally meets Orizaba the Wise. She has taken on an extravagant humanoid form so that she may pass the time playing an antique piano. Though she is no longer in her massive dragon form, she still carries herself with all the confidence of her true self. Sloan sits bloodied in a chair, but Orizaba…
 
Bk. 04 Ch. 23 Finally, after fighting their way through guards, traps, and anti-magic, the party comes face to face with Lynn Jarvis. The real Lynn Jarvis. From within his cage, he controls the city of Caravel. The wealth of the city lies behind him, and the forces of The Bard's Rebellion stand before him. Still, he remains calm and confident. Thou…
 
Bk. 04 Ch. 22 The trapped hallway may not be much of a concern, but there is plenty of worry to go around. Finnigan is under the floor with Cerul, trying to save an ally from the jaws of a dragon. Even if Sloan's life can be saved, there are other forces at work within The Contract House. Lynn Jarvis is close, but he is unlikely to give up without …
 
Bk. 04 Ch. 21 Pressing deeper into The Contract House, it was decided that the direct route was the best way forward. Rather than chasing an illusion, the party takes the path through the throne room to the counting room. Unfortunately, the very first door along the way is trapped. The hallway beyond is bathed in anti-magic fields and protected by …
 
Bk. 04 Ch. 20 With the forces at the gate no longer a concern, it's time to dive into The Contract House itself. The gate remains shut, and unknown dangers could await on the other side. It's far from an insurmountable obstacle, but caution should be advised. The spoils of the first fight could be of value so long as they are used wisely. There's n…
 
Bk. 04 Ch. 19 Lynn Jarvis has made his offer of conditional peace, but with so many strings attached it is hard to imagine anyone will take it. His gathered forces protect the gate into The Contract House and stand ready to fight back the crowd. The farmers and the athletes have joined with the rebellion forces while street youths cause distraction…
 
Bk. 04 Ch. 18 As a new day breaks in Caravel, the time to move on The Contract House draws ever nearer. Lynn Jarvis cannot be allowed to prepare too much. New alliances have been forged to combat his cruel policies. Even if they prove only to be temporary, they could mean the difference between victory and defeat. With planning, determination, and …
 
Bk. 04 Ch. 17 Taking out Lynn Jarvis and negating the influence The Silver Purse has in Caravel, the party seeks assistance around the city. Darvin and Arannis focus on getting support from the Sporting Association, whose athletes and fighters could provide invaluable physical assistance. Meanwhile, Finnigan seeks out help from a hawk in the street…
 
Bk. 04 Ch. 16 Rather than take on The Contract House by themselves, the party seeks out support in and around Caravel. There are plenty of avenues for additional support, but time is of the essence. Lynn Jarvis will certainly put efforts in motion after the first assault. In order to save time, decisions need to be made. Some support may need to be…
 
Bk. 04 Ch. 15 The guards of The Contract House turned out to be unexpectedly well-trained, leaving our party in a bit of a bind: they can press on and maintain some element of surprise, or they can retreat to solidify their forces. Both options have their risks and rewards, but a decision must be made before more forces arrive. The future of Carave…
 
Bk. 04 Ch. 14 In the Contract House of Caravel, Lynn Jarvis made no secret of his power and control within the city. He is doing what he believes is necessary. Darvin, Arannis, and Finnigan have decided that delaying would give him too much time to prepare. Seeking an alternative means to Lynn, they begin a circuitous route through the stronghold. …
 
Bk. 04 Ch. 13 The Silver Purse could not answer questions about the recent economic turn here in Caravel, but they were able to point the way to Lynn Jarvis. The local merchant guild leader has taken up residence in The Contract House after the incident in Vermillion. Without elven leadership, the city needed a steadying hand. The progression from …
 
Bk. 04 Ch. 12 After a scrape in the Church of Rebellion, it's time to get a better idea of how Caravel changed so drastically in such a short amount of time. Signs point to The Silver Purse as the cause, but why would the merchant guild do such a thing? And how could they? The answers won't be found in the church, but there are plenty of places to …
 
Bk. 04 Ch. 11 In the city of Caravel, a Church of Rebellion has taken root to spread the teachings of the new god. However, they are hesitant to accept Arannis as the god that he is. Carmella Hodges demands proof and she's not about to make it easy. When the situation takes a turn for the worse, it may take more than words to convince her and the r…
 
Bk. 04 Ch. 10 The road south will bring many opportunities for new adventures, but we must first pass through some old memories. Leaving The Duke's Lament behind, the party finds themselves approaching the city of Caravel. The home of The Stained Court and obscene prices isn't quite what it used to be. Even without entering the city, some dire chan…
 
Bk. 04 Ch. 09 A new day dawns in The Duke's Lament, and there is much to do. Before we can hit the head and continue the journey south, Duke Everheart needs assistance. The Withering has been affecting him so much and for so long that the tavern has fallen into deep disrepair. Healing the Duke comes first, but that is only the beginning. Music: twi…
 
Arannis and Darvin have made some progress in their divine lessons, but it is only the beginning. They both have a long way to go if they want to reach their potential. Duke Everheart patiently waits through the night, anticipating freedom from The Withering. He has been suffering for a long time and one more night won't hurt him. But when morning …
 
Bk. 04 Ch. 07 After removing all of the lingering effects of The Withering from Cerul, it would seem that Rystos' lessons may be useful after all. Arannis and Darvin still have a long way to go, but it's a start. Returning to The Duke's Lament, the party has some time to unwind before enjoying a peaceful night. Their new traveling companions want t…
 
Bk. 04 Ch. 06 Finnigan and Rystos may have burst onto the scene in wildly different manners, but perhaps they can learn to work together. After all, both have much to reveal. As the party seeks rest and refreshments in The Duke's Lament, they must also face some of their own shortcomings. Arannis' divine magic is proving difficult to control, so ma…
 
Bk. 04 Ch. 05 Dangerous plant creatures burst through the ground to assault the party as they travel to a well-known roadside tavern: The Duke's Lament. Terrifying creatures bloom from enormous stalks, but it's an eerie laughter from below the ground that is the most disturbing. As the battle rages on, young Mahogany returns with a new allies in th…
 
Bk. 04 Ch. 04 Striking out from the capital, the party heads south towards Earl and La Berra. There is a lot of ground to cover, and the party has undergone some changes. Though they have said goodbye to their Denouement allies, they have gained several faces both new and old. Samudio, happy to be on the road again, is already angling to make a qui…
 
Bk. 04 Ch. 03 The Church of Rebellion has successfully endorsed the power grab of the giants, lead by Elder Gar'Shen. On top of that, they seem to have attracted the attention of several individuals. As the founders of the church return from the Holy Hall of Tren'Ga, they are faced with a new group with their own desires. But it is the plans of old…
 
Bk. 04 Ch. 02 Killing a king and creating a new church has a way of drawing attention. That sort of ambition and influence can be seen as a threat or as a tool, and it doesn't take long before other parties try to wield it for themselves. When confronted with such a situation, by faces new and familiar, the newfound Church of Rebellion must decide …
 
Bk. 04 Ch. 01 Welcome to Book IV! A dead king. A fallen palace. A new god. With the capital city of Vermillion reeling from recent events, the citizens are in desperate need of stability. Arannis, the newly self-proclaimed God of Rebellion must decide what to do with his new power. Darvin, Veil, and Iolana must find their paths forward. New allies …
 
SPOILERS AHEAD The cast comes to the table to answer some questions directly from YOU, our wonderful Skyfriends! Our second ever Q&A session covers everything from the very beginning up through our third Interlude game. We do our best to stay on topic, but don't be surprised if we get off-topic. It was fantastic to explore so many questions from ev…
 
Welcome back to The Glamour! This interlude takes place between Books III & IV and features our D&D-based minigame called "The Glamour" by our very own Scott Blake. Join us as we take on the roles of our ambitious and greedy members of The Glamour as they seek personal gain on a global scale. The impact they can have is immeasurable...and not neces…
 
One way or another, the struggle to save those affected by The Withering ends here and now. The threads of so many hang in the balance. No mortal body can hold them for long, but Arannis will push his to the limit to save as many as possible. It's the exciting conclusion of Book III that will leave the world forever changed. Patreon: patreon.com/sk…
 
The Vermillion Bulb represents the last hope for the survival of countless creatures. As the gods and their children struggle against The Withering, the members of The Bard's Rebellion prepare to put everything on the line. Darvin, Iolana, Veil, and Arannis must find a way to save as many souls as possible. The task will demand difficult choices an…
 
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