Nintendo Switch, 3DS, DS, Wii U, and PS Vita News, Media, & Retro Junk
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Reviews about 3-D movies, video games ect. and comparing which things are better and what is not
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Discover the world of interior design with Live Home 3D https://www.livehome3d.com
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Utah 3DS StreetPass is a local Nintendo and video game fan community based out of Salt Lake City, UT.
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The official learning channel for Autodesk® 3ds Max® software, a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. The Autodesk® 3ds Max® Learning Channel provides tutorials of all levels to help you learn Autodesk® 3ds Max®.
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Discover some helpful tips for a tiny home.
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I’ve had these Shin Megami Tensei vibes, along with the other three tracks GRRL just posted, on repeat all afternoon, enjoying this preview for Marathon. The 25-song album, available to preorder digitally ...
I’ve had these Shin Megami Tensei vibes, along with the other three tracks GRRL just posted, on repeat all afternoon, enjoying this preview for Marathon. The 25-song album, available to preorder...
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Joys be thine! It’s our holiday?? special?? And our The Game Awards special? Why not! It’s been so long since we chatted that we go… all… over the place, accidentally creating a cinematic universe in...
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Over the weekend, we attended the first-ever TinyCon, a small gathering organized by Club Tiny members! So there’s a lot of party game talk and a lot of quacking, plus news about Ring Fit Adventure....
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Here on the eve of a new Nintendo Direct, we made sure to bring all the important news about Lunchables. Show notes!05:30 - Pumpkinheads08:00 - Pocketoid 13114:00 - Dragon Quest XI S16:00...
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Just testing out the waters and trying out my 3-D video game knowledge
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Reviews of all sorts of things
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A Playdate special! Of course! How are you going to announce a new handheld without a Tinycast? Plus, a more successful attempt at gratitude and a Groundhog Update!
A Playdate special! Of course! How are you going to announce a new handheld without a Tinycast? Plus, a more successful attempt at gratitude and a Groundhog Update!Simple show notes this time...
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A super long episode! (download here if the embedded player isn’t working) So you know we’re going in depth on the important topics of the day. You know it. So here it is: a lot about Arby’s coupons and ...
A super long episode! (download here if the embedded player isn’t working) So you know we’re going in depth on the important topics of the day. You know it. So here it is: a lot about Arby’s coupons...
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Two things that have nothing to do with one another: Reggie Fils-Aime’s career ends and a weird confluence of retro stuff. They’re united by the thread of us talking about them, I guess.
Two things that have nothing to do with one another: Reggie Fils-Aime’s career ends and a weird confluence of retro stuff. They’re united by the thread of us talking about them, I guess.Show...
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Pokemologists and certified fashion experts Eric and JC bring crucial commentary on last week’s Pokemon Direct.
Pokemologists and certified fashion experts Eric and JC bring crucial commentary on last week’s Pokemon Direct. Notes:9:12 Richard Garriott’s castle 18:00 Pokemon Direct/Game Freak lookbook28:00 Our...
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Says here that we… “had to do it to ‘em.” Link’s Remakening, Dragon Quest XI, Daemon X Machina, and the Tetris Renaissance. Tetris Renaissance is on, y'all!
Says here that we… “had to do it to ‘em.” Link’s Remakening, Dragon Quest XI, Daemon X Machina, and the Tetris Renaissance. Tetris Renaissance is on, y'all!Direct download (MP3, 35.7 MB) /...
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TinyCast 104! We’re back, catching up with each other and, kind of, video games. We talk Wargroove and Octahedron, plus the indestructible Nintendo DS and its ancient games and the already-destroyed Wii ...
TinyCast 104! We’re back, catching up with each other and, kind of, video games. We talk Wargroove and Octahedron, plus the indestructible Nintendo DS and its ancient games and the already-destroyed...
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TinyCast 103! Since no other podcast out there exists to cover classic games, Eric and JC take it upon themselves to discuss all the old-ass games Nintendo, Sega, and Sony are spitting back out at us.
TinyCast 103! Since no other podcast out there exists to cover classic games, Eric and JC take it upon themselves to discuss all the old-ass games Nintendo, Sega, and Sony are spitting back out at...
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I’ve wanted a full album from Azuria Sky since we featured her music here years ago, in need of the tender chiptunes she’s billed as “heart-wrenching melodies framed by unrelenting lo-fi soundscapes ...
I’ve wanted a full album from Azuria Sky since we featured her music here years ago, in need of the tender chiptunes she’s billed as “heart-wrenching melodies framed by unrelenting lo-fi soundscapes.”...
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Listening to this lovely track as self-care ? hey let’s go down where the river meetsand frolic around among the trees wherewe can pick a couple apple treatsand then lay around peacefully (okay) on...
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TinyCast 102! For this not-work-safe-at-all episode, we broke kayfabe to beg all the Waluigi fans out there to let Masahiro Sakurai live in peace. We also covered recent developments in Switch hacking ...
TinyCast 102! For this not-work-safe-at-all episode, we broke kayfabe to beg all the Waluigi fans out there to let Masahiro Sakurai live in peace. We also covered recent developments in Switch hacking...
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This project comes from Club Tiny member David Thair, and it’s… exactly what I hoped it would be given the name: a comedic take on prestige podcasts (e.g. S-Town), about Animal Crossing.
There is now an Animal Crossing podcast called Asstown ?This project comes from Club Tiny member David Thair, and it’s… exactly what I hoped it would be given the name: a comedic take on prestige...
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TinyCast 101! Come for the convos about classic game collections (recorded before Sega Ages’ reveal!) and virtual console’s absence, stay for us chopping it up about Yakuza relatability, Uniqlo pick-ups ...
TinyCast 101! Come for the convos about classic game collections (recorded before Sega Ages’ reveal!) and virtual console’s absence, stay for us chopping it up about Yakuza relatability, Uniqlo...
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TinyCast 100! We’re celebrating this landmark episode with TinyCast founding member Fran! How did we record so many of these? After going over recent announcements, we catch up with our old friend, looking ...
TinyCast 100! We’re celebrating this landmark episode with TinyCast founding member Fran! How did we record so many of these? After going over recent announcements, we catch up with our old friend,...
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TinyCast 99.5! While you wait for our 100th episode, enjoy this extra tiny portion of the podcast reacting to the Nintendo Labo announcement, gloating about out awesome community/discord, and expressing ...
TinyCast 99.5! While you wait for our 100th episode, enjoy this extra tiny portion of the podcast reacting to the Nintendo Labo announcement, gloating about out awesome community/discord, and...
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TinyCast 99! Come listen to JC and Eric work out their dissatisfactions with Animal Crossing: Pocket Camp, call out fake friends, read Chrissy Teigen tweets, and predict the future of Amiibo foods.
TinyCast 99! Come listen to JC and Eric work out their dissatisfactions with Animal Crossing: Pocket Camp, call out fake friends, read Chrissy Teigen tweets, and predict the future of Amiibo...
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A GroceryCast! Instead of going over the latest handheld gaming news, we spent this episode walking JC through his potluck dilemmas, and we also chatted about our recent vacations to Jamaica, fears of ...
A GroceryCast! Instead of going over the latest handheld gaming news, we spent this episode walking JC through his potluck dilemmas, and we also chatted about our recent vacations to Jamaica, fears of...
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It has been one of the great pleasures in my role as a co-organizer of Pulsewave in New York City to see talented artists grow. Flow Mein is no exception, I remember turning to one of my co-organizers ...
It has been one of the great pleasures in my role as a co-organizer of Pulsewave in New York City to see talented artists grow. Flow Mein is no exception, I remember turning to one of my co-organizers...
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TinyCast 98! What if the Famicom’s awful game Bird Week became a long-running series? JC and Eric are here to answer that question! They also discussed Analogue’s Super Nt, the Switch’s major firmware ...
TinyCast 98! What if the Famicom’s awful game Bird Week became a long-running series? JC and Eric are here to answer that question! They also discussed Analogue’s Super Nt, the Switch’s major firmware...
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A Switch Downloads Special! JC goes solo to talk about too many new eShop releases on the Switch this week!
A Switch Downloads Special! JC goes solo to talk about too many new eShop releases on the Switch this week!Direct download (MP3, 9.2 MB) / RSSFollow us on iTunes! Leave a nice review! :o) Music (”ES”)...
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TinyCast 97! What started off as a Nintendo Direct recap turned into a discussion about the lucrative opportunities Mario’s nipples pointed us toward, and the sense of dread JC must feel whenever he gets ...
TinyCast 97! What started off as a Nintendo Direct recap turned into a discussion about the lucrative opportunities Mario’s nipples pointed us toward, and the sense of dread JC must feel whenever he...
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TinyCast 96! We had to put another one down for the summer! The latest episode goes over our favorite Switch games from this week’s Nindies Showcase, our history of terrible headlines, and an exciting ...
TinyCast 96! We had to put another one down for the summer! The latest episode goes over our favorite Switch games from this week’s Nindies Showcase, our history of terrible headlines, and an exciting...
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In this movie, you adjust the UV clusters to minimize distortion and then you pack them into the UV area.
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In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.
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In this movie, you extract low-poly models from their respective high-poly counterparts.
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In this movie, you explore the high poly components that make the various parts of the column. You also learn about Floater objects, which are meant to provide a very efficient technique to projecting normal maps.
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In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.
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In this tutorial, you learn to wire TextPlus entities to objects and scene parameters to read and update values such as time, transforms and animation controllers.
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In this tutorial, you learn to animate TextPlus entities globally but also by separating paragraphs, lines, words and even individual characters. You do so by applying various animation presets to test the concept.
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In this tutorial, you experiment with TextPlus, which replaces the old text tool in 3ds Max. you learn some basic functionality and about the ease of use that enables you to create quick and easy text elements.
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In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.
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In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need to add the finishing touches.
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In this tutorial, you learn to clean up data imported or linked from other 3D applications. This includes using Layers or Selection Sets. You also learn to correct material and mapping problems, as well as fix lights and cameras inaccuracies.
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In this tutorial, you learn to link a Revit model to 3ds Max. You learn about the link presets that you can use to sort the imported models one way or another. You also learn how to update the 3ds Max scene once the model in Revit has been modified.
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In this tutorial, you explore the Design Ribbon that is part of the Design Standard Workspace. The Design Ribbon combines tools that are useful for Design Visualization. This is easier than hunting for them in various areas of the 3ds Max interface.
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In this tutorial, you learn about a command that enables you to find the tools you need by using a simple keyboard shortcut. This can be a great time saver as it prevents you from hunting for commands in various areas of the interface.
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In this tutorial, you learn to control the quality of viewport feedback, especially when displaying textures and background images.
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In this movie, you learn to model a detailed baseball, right down to the seams and stitches, by using two Max Creation Graphs you have learned about in other tutorials on this channel.
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In this movie, you learn to "package" graphs and dependent files so you can move them from one system to another. You also learn to "install" MCG tools that you collect from other sources and third-party vendors.
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In this movie, you learn to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in a hierarchy by another scene object that you define.
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In this movie, you learn to create compounds to simplify the creation of your graphs. Compounds are essentially sub-graphs, designed to reduce the complexity of a tree structure by combining elements together.
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In this tutorial, you finalize the Clone Modifier by editing its UI, mainly to create groups separating various sections and reordering other parameters.
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In this movie, you continue developing your Clone modifier by adding Rotation and Scale flexibility to the Position data you introduced in Part 1.
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