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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Discover how you can make independent games from the comfort of your own home. Listen to stories from Thomas Brush and his guests, all indies making a full time living making their own indie games. Please subscribe, leave a review, and check out our free game kit, courses, and more (links in the episode descriptions)!
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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The Game Dev Field Guide is a podcast series focused on teaching you how to make and launch your own video games. This podcast is aimed at the beginner to intermediate level of game developer. Learn things like how to make crisp movement controls, making eye catching sprites, and marketing your game for it's big release. Stay awhile and listen!
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Unity Game Dev is the perfect podcast for aspiring game developers and those curious about getting started with Unity. Join our hosts as they break down the basics of game development, explore the Unity engine, and discuss how to turn your game ideas into reality. Whether you’re just thinking about diving into game development or taking your first steps, our casual, beginner-friendly conversations will guide you through everything you need to know to start creating your own games.
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Rust Game Dev

Richard Patching

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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Hello and Welcome to the Game Dev Hideout! In season 2 of the Turn by Turn podcast, Chris and Daniel started interviewing Indie Game Devs about the turn-based RPGs they were making. It turned out to be lots of fun and we met lots of cool people so we decided that we wanted to continue. However, halfway through the season, it started to feel like two different shows so we decided to make them different shows! Now, rather than just talking with turn-based devs we will be talking to devs of all ...
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Gaming Is the largest entertainment format In the world. Larger than both Music and Film combined. Yet, there are so few dedicated platforms for the Industries biggest and brightest contributors to tell their story. The Game Dev Show's objective Is to create a platform, a talk-show, for the video games Industry and the people who have helped make it what it is today.
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Dev Game Club

Brett Douville and Tim Longo

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Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!
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Game Dev Podcast hosted by Team RisingHigh, a 13 Time Apple Featured Indie Game Studio. Kevin & Jilly discuss everything game development and game making topics. Covering all aspects of creating, designing and marketing mobile and indie games. Actionable, practical Game Dev info squirted up your ears every week, you just bring the biscuits.
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Video games are still on the rise. There's a lot to be talked about and a lot to be loved. It gives the kids and adults in the world who don't really want to party an activity to do. It gives the people who don't have many friends an opportunity to make some online and have fun. As gamers we tend to have huge opinions on what should and shouldn't go in our favorite games. The reason I'm starting this podcast is because I want to have a platform where I am able to make the voice of the gaming ...
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World of Game Dev

Nebulos Entertainment, LLC

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This podcast aims to be an informative, yet entertaining ride as we discuss company updates, industry news, development, and much more! What all started as a vision has quickly turned into a reality. Our motivation for delivering engaging experiences stems from the worlds we envision, the characters and stories that reside in those worlds, and the imagination that ties them all together. Every tale we tell is crafted with the love and care that looks to captivate the heart of whomever they t ...
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Massive Entertainment - a Ubisoft Studio is the studio behind classic games like The Division, The Division 2 and World in Conflict, and that's currently working on Avatar: Frontiers of Pandora and Star Wars Outlaws. In Behind Massive Screens, we dive deeper into games development, the gaming industry and the people behind the games.
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Game Developers Podcast

Game Developer Podcast

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The Game Developers Podcast is a podcast about game development we will talk about everything that is going on in the game development world like Game engine updates or new installments on a major series etc. I Hope you enjoy listening to our podcast.
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Unity 3D is a fantastic gaming engine for creators that offers a wealth of features and gameplay options. Consider utilizing the Unity 3D game development platform to develop an interactive game that is both fascinating and excellent in its own right. Developing a gaming application will get easier as virtual worlds come to life.
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Solo Game Developers

Kai Ashford-hatherly

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I am a solo game developer and on the quest to find out what the secret sauce is behind the success of other solo game developers. I will be asking questions around marketing, time management, community, game design and more. A discord has been created for anyone interested which will have all my previous guest on to answer any questions you might have. Discord: https://discord.gg/xWNCnyK You can also see the video podcast on YouTube at: https://youtu.be/yjbCjxDs3ls
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Develop Your A-Game

Beverley Agbakoba-Onyejianya - I am a lawyer/entrepreneur and humanist.

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Join Beverley , proudly Igbo-Nigerian, proudly African in her new Skills and knowledge based Podcast Series. Discussing and exploring a variety of themes from business to relationships to societal issues, entrepreneurship, faith and more . It’s a podcast sharing real life relatable experiences that will inspire you and empower you on your journey of becoming the best version of yourself... Please click like and subscribe to the show . Develop your A-Game is also available on Apple podcasts, ...
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Game Development Philippines

International Trade Centre

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The Game Development Philippines podcast publishes current and in-depth conversations with game dev industry leaders from the Philippines. The podcast covers topics such as setting up a game development studio, building successful mobile games, as well as supporting live ops and gamer care with external service providers and mobile game monetization. The podcast is funded under the Arise+ Philippines project, implemented by the UN International Trade Centre (ITC) in close collaboration with ...
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Summary: Jeri Ellsworth shares her journey from childhood fascination with technology to becoming the CEO of Tilt Five. She describes her early interest in science and computers, fueled by her father's gift of a Commodore 64. Jeri recounts her experiences in racing, learning fabrication skills, and self-promotion to fund her racing career. Transiti…
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Welcome to Dev Game Club, where this week we conclude our series on 2006's Dead Rising. We visit the end of the game a bit and then turn to our takeaways, before tackling a reader question. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covere…
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In this episode, we discuss GameMaker, social manipulation, and pre-production. Planning is a powerhouse for shaping an ideal outcome, but sticking to a plan? That’s a trap. The real magic happens when you adapt on the fly, tweaking and pivoting as reality throws its curveballs. Support Crashlands 2! Official Website: https://www.bscotch.net/games/…
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In this episode of Growing Pains, GDL host and Games Strategy Consultant Jay Uppal sits down with Anime Producer Will Feng to discuss everything about life in Japan. Will has been in the Animation space for 20+ years and has been right on the frontlines of the recent Anime boom that has inspired some of the recent transmedia strategies in games. Ja…
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Episode Title: Is Zenva Academy's Free Unity Tutorial Your Ticket to Game Dev Success? Description: In this episode, we review Zenva Academy’s free Unity tutorial, exploring its potential to turn your game development dreams into reality. From C# basics to creating stunning game worlds, we break down the course. Key Points: Introduction to Unity: B…
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Wir reden über die Vor- und Nachteile von Custom Engines und warum sowohl Julien als auchund Philipp nicht mit Technik "von der Stange" (aka Unreal, Unity, CryEngine, ...) arbeiten wollen würden. Zusätzlich gibt es noch spannende Einblicke in die langen Karrieren von Julien und Philipp, wie es sich anfühlt nach langer Zeit bei Piranha Bytes nun bei…
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In this episode Zackavelli takes a look at the genre of idle gamesMath of idle games article:https://blog.kongregate.com/the-math-of-idle-games-part-i/Skip to Body of Episode: 8:33Try the demo for my game Mirror Throne:store.steampowered.com/app/2520490/M…Auto_Battler/Become a Patron: www.patreon.com/GDFGJoin the discord and talk with the community…
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Game: Soulframe alpha and feedback accessibility Subnautica's beautiful feedback system "Why Subnautica Owes Its Success to This Button" Hades and roguelike early access Project Zomboid and long Early Access times Free vs Paid early access Develop: Closed, short test run within a community Putting feedback buttons within the game Paid early access …
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In this podcast episode, I chat with Tomas Sala about the state of the games industry, especially for solo devs! ► Play Bulwark Evolution: https://store.steampowered.com/app/290100/Bulwark_Evolution_Falconeer_Chronicles/ ► Learn how to become a full time game dev, free: https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Enroll in my 3…
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Welcome to Dev Game Club, where this week we continue our series on Dead Rising. Brett finally slays a killer clown a decade after his first failure, and we talk more about weapons, location, and "the run." Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More hours! Iss…
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This week, we talk about the game dev grind, curating social media, and health wake-up calls. Instead of extreme overhauls, small consistent habits are the name of the game. To make changes stick, they need to be reasonable and gradual. This applies to health and pretty much everything else too! It’s all part of staying ahead of those creeping issu…
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Fellow host Laura joins Oscar on his Podquest to explore the nature of professional learning in various forms from the humble webinar to interactive workshops, accelerator programs, mentoring and even peer information sharing. Why does it matter that we keep on learning? And what does someone doing that training need to consider in the ways they de…
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Game: Brighter Shores and Runescape Number goes up I'm confused about why I don't enjoy these games Develop: The idle to engaging gameplay spectrum Infinite vs limited games Distractions and Ethics My evolving design philosophy Repeat: What types of games do you want to make? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.tw…
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In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks, proving to be a valuable tool for developers. Reach out to me at PeterWitham.com ★ Support this podcast ★…
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In this episode, we discuss knowledge vaults, rhythm games, and automation tools. With the right leverage, automation doesn’t replace your skills, it amplifies them. You might lose a bit of hands-on practice, but you’ll be free to focus on bigger challenges and level up where it counts. Support Crashlands 2! Official Website: https://www.bscotch.ne…
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Welcome to Dev Game Club, where this week we continue our series on 2006's Dead Rising, a Capcom game. We talk about the evolving intro, strategies for play, saving those left behind, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Iss…
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In this episode, host Nina Kimsits down with David Evans, the indie developer of Sail Forth. David delvesinto the creative inspirations behind his project, reflecting on the journey ofbuilding a game as a solo dev. With candid stories from his personalexperience, David opens up about the challenges and triumphs he faced duringdevelopment, and offer…
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Wir reden über die Vor- und Nachteile von Custom Engines und warum sowohl Julien als auchund Philipp nicht mit Technik "von der Stange" (aka Unreal, Unity, CryEngine, ...) arbeiten wollen würden. Zusätzlich gibt es noch spannende Einblicke in die langen Karrieren von Julien und Philipp, wie es sich anfühlt nach langer Zeit bei Piranha Bytes nun bei…
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In this podcast episode, I chat with Julian Ball, creator of Len's Island about how he made 3 million bucks before evening finishing his game... ► Learn how to become a full time game dev, free: https://www.clkmg.com/fulltimegamedev/webinar ► Play Len's Island: https://store.steampowered.com/app/1335830/Lens_Island/…
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Game: Unplayable default hotkeys Mechwarrior 2 and 3 Warcraft III hotkey optimization Gothic hotkey engineering Dustforce, Celeste The "First letter" hotkey scheme Develop: Default responses to challenges Bashing my head against walls vs learning tools Key rebinding and therapy Repeat: What is your default response to overwhelming challenges? Ko-Fi…
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Episode Title: Exploring Unity's Community and Future: The RUnity3D Subreddit Deep Dive Description: In this episode, we dive into the RUnity3D subreddit, exploring how the Unity community is shaping the future of game development. From AI-driven innovation to creative collaboration and overcoming technical challenges, we highlight the support and …
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Welcome to Dev Game Club, where this week we start a new series on 2006's Dead Rising, from Capcom. We situate the game a bit in its time and with Capcom and this generation of hardware before turning to the structure and feel of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.…
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This week, we talk about curiosity, nostalgia, and autonomy. In game dev, forward movement is a balance between bottlenecks and teamwork. That’s where autonomy shines! When everyone owns their piece of the work but syncs up when it matters, the whole machine runs smoother. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashl…
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In this episode of Growing Pains, GDL host and Games Strategy Consultant, Jay Uppal sits down with Bastian Bergmann, the Co-founder of Solsten.io. Solsten is a Consumer Insights research firm that aims to put individual players back at the core of the game development cycle. They use psychologically backed techniques meshed with traditional behavio…
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Game: Games without goals How games present goals Challenges, exploration, invitations Develop: Creating things Music, Game Dev, and Writing Coding feels like improvisation Not having a goal Repeat: What size of goal is useful for you? Are there times when you benefit from not having a goal? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream…
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In this podcast episode, I chat with David Wehle about his next game, and how he took a massive gamble on a dream project. ► Support David and enroll in his course: https://courses.gamedevunlocked.com/p/game-dev-unlocked?coupon_code=WHSTHOMAS80&product_id=3035771 ► Play the demo: https://store.steampowered.com/app/1559720/We_Harvest_Shadows/ ► Lear…
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Episode Title: Tackling Massive Unity Project Files with Git LFS Description: In this episode, we dive into how Git LFS (Large File Storage) can revolutionize your Unity game development workflow by managing large files, speeding up cloning times, and preventing those dreaded merge conflicts. Perfect for anyone working with massive game assets in U…
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Welcome to Dev Game Club, where this week we complete our series on Fatal Frame. We talk about a couple of rough things about the game, some things we loved, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into Night 3 (Brett), End of Nig…
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In this episode, we discuss ear nightmares, mobile plans, and store management. Store management sounds simple, but it’s a time-eating beast. There are a million tasks from tweaking screenshots for every device to wrangling languages, and attention to detail is critical. Making a game is just part one; selling it is where the hustle happens. Suppor…
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