A podcast about two friends watching Lost
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This is the Lostcast Podcast where we talk about stuff, life in general and occasionally games.
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Lostcast is a weekly podcast about making better video games with small teams.
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Voice actor Wayne Henderson, from http://MediaVoiceOvers.com, and Dan from the O.C., share their thoughts and theories on the brilliant ABC television show LOST! Please share your LOST theories as well, by calling the LOSTCASTING TIWWH voicemail at (206) 984-1446. Thanks!
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Geoff and Matt talk about entity component systems (yes, again!) and Matt's new podcast Make the Game.由Lost Decade Games
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Matt talks about his new company Valadria and his new book maybe a bit much and Geoff talks about Plato and his many roguelike jams.由Lost Decade Games
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Our first podcast in a year! Chasm and other side-scrolling platformers, Geoff's dungeon prototype, and Matt's blog.由Lost Decade Games
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It's Lastcast time, which means retrospectives on Lostcast, LDG, thank yous, goodbyes, and how to keep in touch.由Lost Decade Games
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In the penultimate Lostcast we discuss 2D physics and Matt has one last art tip.由Lost Decade Games
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Geoff's side project Shine and yes, the beginning of the end.由Lost Decade Games
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Spelunky 2 speculation, Destiny 2, and Metroid 2: Samus Returns由Lost Decade Games
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Backburner topics including art, side projects, and design patterns.由Lost Decade Games
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Wild speculation about IGN buying Humble.由Lost Decade Games
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Toxicity? In MY games?!由Lost Decade Games
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Some quick programming tips and then all about Cuphead!由Lost Decade Games
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Sonic Mania and a talk procedurally generated content.由Lost Decade Games
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Let's Plays VS video commentary laws, and ridiculous legislation.由Lost Decade Games
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Should you learn only from the very successful few, or will anyone do? Also game designers reveal their hidden secrets to make their games more enjoyable.由Lost Decade Games
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An analysis of the Alien movie franchise and how it pertains to creative sequels (and games).由Lost Decade Games
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Let's talk about Dead Cells for oops over an hour.由Lost Decade Games
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Abstract design, listeners questions, game design critiques, stuff like that.由Lost Decade Games
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Kingdoms and Castles and Abstract: the Art of Design.由Lost Decade Games
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Game Masters: The Exhibition and -- gasp -- code intent! Let's chat it up.由Lost Decade Games
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The Dragon's Trap: Wonder Boy is an amazing modern remake of the 1989 cult classic. Let's pick it apart!由Lost Decade Games
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Populous postmortem, OlliOlli2, the problem with sequels, the uncanny valley, and more tangents than you can count.由Lost Decade Games
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Jump (the self-described Netflix for Games), a question about theming, and another about market analysis. Also of course, tangents.由Lost Decade Games
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E3, DOOM, LDG game club, indie games, tangents, horse blair, stuff like that.由Lost Decade Games
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Our interview with senior business development manager AJ Glasser.由Lost Decade Games
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Steam Direct and its $100 price tag, theming VS player expectation, and Babel VS TypeScript etc.由Lost Decade Games
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Lost Decade Game Club (DOOM!), online multiplayer games, optimistic move execution, and hidden state.由Lost Decade Games
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Focusing, Guild of Dungeoneering, and too much food talk. Thanks to Zenva for sponsoring this episode.由Lost Decade Games
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An interview with Adventure Lamp developer Ryan Davis.由Lost Decade Games
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Steam Philosophy, Steamworld Heist, and obviously lots of tangents.由Lost Decade Games
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Should you update your dependencies or not? Also, a design analyis of Heroes of the Storm 2.0.由Lost Decade Games
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Flinthook, tangents, and organizing game dev projects.由Lost Decade Games
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Making a hit game ... what do we think about this approach?由Lost Decade Games
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Lava Blade's 4th birthday, Blaster Master Zero, and killing an open source project.由Lost Decade Games
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A chat with Jesse Freeman and his new game dev platform Pixel Vision 8, a new fantasy console.由Lost Decade Games
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Complainy design analyses of Breath of the Wild and Oceanhorn ... but really they're both pretty good!由Lost Decade Games
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Early Access time restrictions, burn out, and how to pace yourself after a release.由Lost Decade Games
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Warning: Contains a bit of swearing. A podcast where two best friends (Lauren and Jewelia) discuss the TV show Lost. This podcast is very spoiler heavy so if you haven't seen the show before beware that you're gonna find out stuff you wouldn't know yet. Also we forgot the episode summary so here goes: "Forty-eight survivors of an airline flight ori…
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Are Steam reviews fair? Accurate? Also GDC and podcast shout-outs.由Lost Decade Games
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Matt @ GDC, Patreon, interviews, Making an Indie Game About Indie Game Making, overdelivering, and the state of HTML5.由Lost Decade Games
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An interview with indie game developer (and publisher!) Zack Bell of Spaceboy Games.由Lost Decade Games
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Steam Direct! Also game length? What's good value for the money?由Lost Decade Games
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Jams, tweening, Owlboy, HotS.由Lost Decade Games
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Jamuary jams including raycasting and Unity tongue simulators. Also discounts?由Lost Decade Games
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Jamuary, raycasting, playtesting, and more!由Lost Decade Games
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Jamuary, raycasting, realtime combat, and item design.由Lost Decade Games
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Procedural generation: does it save dev time? Also a new Patreon-exclusive podcast and a trip to Mexico.由Lost Decade Games
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Lots of cool stuff listeners are working on, Geoff's roguelike hack, and the viability of small Steam games.由Lost Decade Games
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Procgen: does it take away from exploration? Also Steam store changes and of course randomness.由Lost Decade Games
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Indie Game Sim is out, but we just wanna talk game design. Gather 'round!由Lost Decade Games
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Indie Game Sim launches Thursday, but let's discuss How to Survive in Gamedev for Eleven Years Without a Hit. Probably our worst episode of the year!由Lost Decade Games
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