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The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
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It’s Episode 2 and we’re talking Smallworld, board game design, online gaming and, for some reason cardboard… What’s We’re Talking This is a live episode, recorded after Grant and I met up for a few drinks and a lot of games. Mostly, we played Smallworld, with a couple of games of Dwarves of King’s Hold […]…
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00:00:00 Introduction00:00:35 Martin Vaux joins us to talk Lords of War – a Kickstarter update00:19:55 Martin tells us how he went about creating a world for the game.00:51:15 The GM of our When Worlds Collide Campaign joins us to discuss how he created a world for us to game in.01:31:05 Outro and contact detailsThe post Episode 19 – World Building…
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00:01:45 Updates – RAEX games, kickstarter, Once upon a time, B movie, Battlestar Galactica, Lords of War, Blackbox Games, Sedition Wars, DreadBall, Pro Wrasslin’ Battle Royale, Drive Thru RPG, XCOM00:15:00 Joe tells us about developments on the Warpack fantasy battles system – Warpack, Warhammer Fantasy Battles, The Wheel of Time.00:27:15 World Bu…
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Frostgrave is one of the most recognisable games in the tabletop miniature wargame hobby. It's also one of the most popular outwith the Games Workshop Empire.On this episode, we're joined by the architect of the frozen city himself - Joe McCullough. We're going to talk about the lay of the land when this miniature agnostic fantasy skirmish game was…
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Big units of troops marching across a scenery packed 6 by 4 table – there’s no aesthetic quite like it. For most of us growing up, there was only one option when it came to fighting out mass fantasy battles and that was Warhammer. And whilst the Old World is returning at some point in the future, there really is no need to hang around waiting on th…
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What draws people in to the tabletop hobby? Is it the collecting and painting of miniatures? Or the actual gaming? Or is it the storyworlds and “fluff”? The post What’s the Appeal of Tabletop Wargaming? | Dicing With Design Episode 33 appeared first on Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design Podcast.…
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Find out which games helped introduce us and win us over to the miniature and tabletop world. The post Games You Love, Games You Loved | Dicing With Design Episode 32 appeared first on Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design Podcast.由DicingWithDesign.com | Colin, Joe & Grant
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Colin and Matthew discuss their respective introductions to miniatures, Games Workshop, and tabletop wargaming in general. The post First Contact With Tabletop Wargaming & Miniatures | Dicing With Design Episode 31 appeared first on Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design Podcast.…
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Hey folks! I wanted to tell you about another show we’ve been working on, called Hostile Worlds. It’s a documentary drama crossover show, set in space, which aims to take the humble science podcast and inject a bit of fun. We’ll be piloting our ship around the most dangerous places in the universe, trying not to freeze, boil, blow ourselves up or s…
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Live Kickstarter special! In this episode Joe tells us all about the Kickstarter for his game, Pro Wrasslin’ Battle Royale. Find out how to help bring this fast furious card game of champions to your tabletop. You have until March 30th (Wrestlemania weekend!) to help make this happen. Go to the Kickstarter here: http://kck.st/1ETJE0B The post Episo…
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In this episode we have an update on PWBR and a look at Warhammer End Times. Enjoy!Episode 29 – Warhammer End Times 00:00:00 Introductions 00:04:10 What we’ve been playing: WWC, Rolemaster, Battlestar Galactica, Pegasus Expansion, Pass the Bomb, Insecurity, Contenders, Space Hulk, Warpack, Warhammer, Pretenders, Clash of Clans 00:39:10 Pro Wrasslin…
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There’s a lot to catch up on at the start of this episode, then we talk about our first try of the roleplaying game, Archipelago. 00:00:00 Intro and Updates: Warpack, Space Hulk, Warhammer 40K, Tsuro, Castle Ravenloft, Legend of Drizzt, Wrath of Ashardalon, Stag Quest, Dungeon Saga, In a Bind, Basius 00:44:03 Archipelago: Small World, Archipelago T…
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Important news: The Dungeon Saga Podcast has its own feed now. If you’re subscribing through the Dicing with Design feed then from now on you’ll want to subscribe to the feed “Dungeon Saga Podcast” through whatever app you use. You can still find the episodes on www.dicingwithdesign.com as they come out. This epidode brings us up to date with the s…
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In this episode I go over some potential topics for future discussion and give my two cents on the basic components of Dungeon Saga as it appeared at the start of the Kickstarter. Get in contact with me, Grant, by going on www.dicingwithdesign.com with any queries or comments. Don’t miss a single episode: subscribe to Dicing With Design on itunes o…
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Welcome everyone to a short introductory episode of the unofficial Dungeon Saga Podcast. Over the course of the next month I’m aiming to keep you up to date with news and opinions on Mantic Games Kickstarter project.If you want to get in touch with any ideas for the show go to www.dicingwithdesign.com. Edit: While itunes is confirming the feed for …
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In today’s episode we discuss: What is a game? We also go into what types of fun there are and how our games activate these modes of fun, from Dungeons and Dragons to daydreaming!Episode 26: What is a Game? Topics: 00:00:00 Introduction 00:02:00 What is a game? How to host a dungeon, Greg Kostikyan, types of fun, elements which make a game, escapis…
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In this special episode Grant talks to Danny Boyle about his roleplaying game Those Who Play, a narrative-focused roleplaying system. With only a few days left to go on the kickstarter, you can find out more from the following: www.thosewhoplaygame.com www.kickstarter.com/projects/diamondblood/those-who-play-a-narrative-focused-role-playing-sy twit…
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00:00:00 Introductions and gaming updates: X-Wing, Warpack, 40K, Warhammer, Stag Quest, Heroquest, Hex Hex XL, Space Cadets Dice Duel 00:25:25 Conpulsion Gaming Convention, Edinburgh: Project Zeke Miniatures, All things Zombie, Frankenstein’s Bodies, Pro-Wrasslin’ Battle Royale, Those Who Play Games, Dreadball, Hell 4 Leather 00:58:20 Carronade War…
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Welcome to the latest episode! This time, our main topic is solo gaming and Joe tells us about his solo roleplaying game, Swords of the Skultakers. Our updates went into some depth about a few games, and we stayed focused enough to make them mini topics in themselves. Hope you enjoy! 00:00:00 Introduction 00:01:30 X Wing first impressions 00:10:00 …
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In this episode we aimed to talk about how the number of players in games affected games design. Our initial aim was to talk about solo games, including Joe’s Swords of the Skulltakers solo RPG. To do that justice, though, we’ve left solo games for a later episode. Enjoy the episode and get in contact, email podcast@dicingwithdesign.com, tweet @dwd…
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In this episode Colin is talking to Paco from G*M*S Magazine. The main topic is their current project Dice and Slice – a web TV show centred around gaming and cookery. Yep, unusual combo, I know, but when you hear Paco tell us about it, you’ll find out why! We’re talking gaming history, the background of GMS Magazine, how to go about producing a we…
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It’s fantasy wargame time on Dicing with Design this time round. After a bumper edition of updates, Colin gives us his first impressions on the brand new Warhammer Dwarfs army book. Then Joe tells us about the great progress he’s made on the in-development Warpack ruleset. 00:00:00 Lords of War, Warpack, Warhammer, Sedition Wars, Ankh Morpork, Drea…
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00:00:00 Introduction 00:00:35 Martin Vaux joins us to talk Lords of War – a Kickstarter update 00:19:55 Martin tells us how he went about creating a world for the game. 00:51:15 The GM of our When Worlds Collide Campaign joins us to discuss how he created a world for us to game in. 01:31:05 Outro and contact details The post Episode 19 – World Bui…
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00:00:00 Introduction 00:01:45 Updates – RAEX games, kickstarter, Once upon a time, B movie, Battlestar Galactica, Lords of War, Blackbox Games, Sedition Wars, DreadBall, Pro Wrasslin’ Battle Royale, Drive Thru RPG, XCOM 00:15:00 Joe tells us about developments on the Warpack fantasy battles system – Warpack, Warhammer Fantasy Battles, The Wheel of…
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In this episode, we’re thrilled to be joined by Martin Vaux, co-designer of Lords of War card game. We discuss the game, the Kickstarter for the new expansion, Templars vs Undead, and all things gaming. Unfortunately, the sound quality won’t be as high as you’ve come to expect from your hosts, but Martin sounded great and he’s the one you’ll be int…
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This episode was recorded after some alpha testing of Warpack. Warpack is Prince of Darkness Games’ forthcoming card-based fantasy wargame. We discuss the design philosophy behind the game, various ways in which the game could be expanded, campaign gaming and more! The post Ep 16 – Warpack Special – A New Breed of Table-top Wargame appeared first o…
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0:00:00 Introduction and updates, including: Lords of War Warpack Warhammer Warhammer World Forbidden Planet Ticket to Ride Shadows Over Camelot Battlestar Galactica Cortex Plus Dragonlance DreadBall Blood Bowl Project Pandora Carcasonne Sedition Wars When Worlds Collide Labyrinths and Lycanthropes Pro Wrasslin’ Battle Royal 00:22:55 Lords of War R…
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This time round we discuss our experiences at the recent September 2013 Warhammer Battle Brothers at Warhammer World. We’d like to thank all of our opponents and the tournament organisers for giving us such an enjoyable weekend. 0:00:00 Introduction 0:02:30 The day before – practice match and first impressions of Warhammer World 0:14:05 Tournament …
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0:02:00 Updates, Including: Kromore 2145 Kickstarter, XCOM: Enemy Unknown, Space Hulk computer game, Warhammer Fantasy Battles, Vassal Engine, Chainsaw Warrior, Dreadball, A Game of Thrones LCG, Space 1889, 0:15:45 Battle Brothers and Warhammer Tournaments – Our preparations for the upcoming tournament at Warhammer World and tournament design in ge…
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Hey folks – this week we have a continuation of last week’s interview with T. Julian Bell. Last time you found out about the RAEX system, and this time we hear from Julian’s experience in getting games published and sold. If you’re an aspiring games designer, or even if you’ve been in the industry a little while, you should find something interesti…
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In this episode Colin’s talking to T. Julian Bell from RAEX Games. They’re soon releasing a new setting for their RAEX gaming system called Kromore 2145, a Cyber-Steam setting as they call it. It’ll be coming out in Q1 2014. You can try out an abridged version of the game in the meantime though – there’s free public version of their Core Rulebook a…
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0:00:00 Intro and updates 0:11:50 Our favourite characters 0:43:20 Character creation systems Another episode in quick succession! This time it’s all about characters. First of all we talk about our own favourite characters from games and fiction and what makes them so great. Then we move on to character creation systems, including Joe’s brand new …
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0:00:00 Intro and updates 0:06:30 Main topic: designing the game In this episode we continue to hammer out our live design of Cthulu’s Cosmic Kobold Commandos. We’re aiming for a light-hearted comedy game, so we spend some time discussing just what makes a comedy game. We’re still putting the game together, so if you have any ideas for the game we’…
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Episode 7 – Mobile Frame Zero and Rules Heavy vs Rules Light In this episode Joe and Grant discuss their experiences at Conpulsion, followed by a review of the rules-light Lego-based minis game, Mobile Frame Zero (16:15). This leads onto a discussion of rules light vs. rules heavy games (38:20) Things we discussed in this episode: Warhammer Fantasy…
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A Monopoly “variant”, from boardgamegeek.com Our main topic this week is starting designing a game LIVE on air! We need YOU to help us, so make sure and let us know what you think of our design as it stands. Here are some things we talk about: XCOM – Enemy Unknown Civilization – Revolution Alas Vegas Hell 4 leather Tweet RPG Nearly Enough Dice Podc…
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In this episode we discuss what games we’ve been playing recently, before launching into our main topic: The Role of the GM. I broke it down into 8 roles: Scenario designer Monster player (the evil wizard) Rules designer Referee Director RL leader / skivvy Keeper of secrets World builder We talked about a huge number of games this episode, here are…
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Episode 4 – Advanced Heroquest Advanced Welcome to another episode of the Dicing with Design podcast, with Colin, Grant and Joe. In this episode we start off with an update on our recent gaming, followed by our main topic: Heroquest! We begin the discussion with a history of Games Workshop / MB Games’ classic Heroquest. That’s followed by GW’s own …
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DWD-Episode-3-PvP In this episode Colin, Grant and Joe talk about the most recent session in their epic Rolemaster roleplaying campaign. This is followed by the main topic of PvP. We discuss, “What if” conflicts we play for fun, examples where PvP has arisen in our games, managing nonphysical conflicts between party members, traditional D&D PvP con…
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Smallworld – check out that cardboard It’s Episode 2 and we’re talking Smallworld, board game design, online gaming and, for some reason cardboard… What’s We’re Talking This is a live episode, recorded after Grant and I met up for a few drinks and a lot of games. Mostly, we played Smallworld, with a couple of games of Dwarves of King’s Hold and a s…
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Welcome to the first ever episode of Dicing with Design! This podcast hopes to cover all aspects of games design, from creating a brand new game from scratch to designing a campaign to run as a GM. We’ll be talking about creating characters, creating storylines, creating rules and creating entire games systems. We’ll be discussing existing games, h…
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