Join four intrepid tabletop gamers in a series of improvised audio adventures - from fantasy to science fiction, and every weird thing in between.
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Preparations complete. A trap set. A barren battleground. Will it be enough?由Secret Hearth
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由Secret Hearth
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An ancient door is opened. A mythical blade is reclaimed.由Secret Hearth
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The party comes to blows with a magick parasite.由Secret Hearth
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Climbing deeper into the core chamber, the party does some dreaming, exploring, and trouble shooting.由Secret Hearth
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The party enters the heart of the temple.由Secret Hearth
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The party wanders a mythic underground.由Secret Hearth
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The temple's dark history begins to be unraveled.由Secret Hearth
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Delving deeper into the maze, the party discovers a series of nooks, hearths, books, and a few unnerving works of sculpture.由Secret Hearth
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The party begins their foray into the Temple of Light.由Secret Hearth
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The party takes flight through the dark wastes.由Secret Hearth
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The party races to break the curse plaguing Vyrmoor.由Secret Hearth
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A happy reunion at the place where it all started.由Secret Hearth
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Cade County, 1985.A small cell of the Program investigates a series of disappearances on the border of the Smoky mountains, the lot of them unprepared for the horrors that will unfold in these dark hollers.Sensitivity Warning!The following episode depicts or otherwise audibly portrays the following subjects:Mentions of vomiting.Mild gore.General bo…
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The necromancer takes flight, and the party gives chase.由Secret Hearth
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The party squares up with an ancient, sinister giant.由Secret Hearth
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The Sunder on the horizon, and some trouble, too.由Secret Hearth
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The party makes their way through a perilous swamp.由Secret Hearth
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While their caravan of allies rest up for the journey ahead, the party delves into a forgotten chamber to plunder for useful tools in the fight against Zael.由Secret Hearth
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Now safe, the party begins to connect and communicate with the Heart of the Plants.由Secret Hearth
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A powerful new ally awaits the party within Glisten Gulch, but their old foes reached their goal first. An ambush is sprung, and a storm of steel and magick ensues.由Secret Hearth
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With Spadefoot reunited with the party, they amass their small army, connect with old friends, and plot against the dragon under a shimmering dawn.由Secret Hearth
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The Temple of Clay found, Spadefoot enters in hopes that the old hero Moragack will be willing and able to ground his soul to this world.由Secret Hearth
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The Fellowship of the Foot take their last stand against the Paladin of Zael.由Secret Hearth
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The Fellowship of the Foot ventures into a massive, ancient wall filled with militant goblins - but all is not well within the wall, and navigating it will be their most dangerous challenge yet.由Secret Hearth
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The Fellowship of the Foot comes head-to-head with the Zael's strongest warrior.由Secret Hearth
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Three guardians of blade, bow, and magick guard our white-furred hero as he trapezes through the Crystal Forest, but old dangers and new lurk in every nook and cranny. Protecting the faun will be no small task, and Spadefoot's childlike naivety may prove the guardians' greatest hurtle.由Secret Hearth
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With ancient memories on his mind, Spadefoot begins his journey to ground himself in this world. A vicious foe stalks him through the snow. Three guardians rear their head.由Secret Hearth
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由Secret Hearth
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由Secret Hearth
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由Secret Hearth
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由Secret Hearth
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由Secret Hearth
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由Secret Hearth
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由Secret Hearth
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由Secret Hearth
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由Secret Hearth
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由Secret Hearth
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Their hearts fueled by the arrival of a great ally, the people of Yottle gather around to make a real plan. Emerald dances with the green king. Echo and Herbert organize the war effort. Gwydion warns about his homeland's dangers.由Secret Hearth
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Inside Sunbeam's green tower, the good folk of Yottle gather together to hold council.由Secret Hearth
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The party awakens to a raid on Jomes Valour. Their rumor magick and forged documents worked as the last nudge to sway the Crown in their favor, but the nefarious inquisitor won't go down without a fight.由Secret Hearth
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It's deep night in Sunbeam, and the group has parted ways. They've each their own agendas to attend to - ancestors to visit tucked into the city's dark corners, swampland rituals to be completed, and tools of battle to be built.由Secret Hearth
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Flashes of the past, words of the now. Old hands, new blood, promises to be made. Sacred words are shout into the wind and wood. Plans of war fill the night-draped gardens. A hermit and a spy take a breath before the dive. The witch makes motions in the dark.由Secret Hearth
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