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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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Welcome to Branching Factor, a podcast about video games from people who play, develop and research video games. In each episode, join our host Dr. Tommy Thompson as he sits down with co-hosts Dr. Anne Sullivan, George Osborn, Dr. Mike Cook, and Quang as they explore the gaming world. Learn about how video games are made, the goings-on of the games industry, what academic research in games is all about, interviews with guests, and more! Branching Factor is brought to you by the AI and Games ...
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Rust Game Dev

Richard Patching

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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Downloadable Context

Tony Parmenter / The 1st 10 Minutes

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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
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WHERE HORROR COMES HOME Meet some of the greatest minds in game development at Feardemic's Apartment - the podcast where we look behind the scenes of horror video games together with our guests. New episodes out every Wednesday!
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RTS Masterminds Podcast

Balint Marczin & Brandon Casteel

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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
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Play Tracing

Anthony Ronda

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I talk to the engineers and toolmakers who make play possible, whose stories are at the fringe of game development and game design, but whose work is at the front lines of play.
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Radio Free Games

Radio Free Games

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Hosted live every Monday from 7 - 8 on WIRE Internet Radio, Radio Free Games is a weekly discussion of game design. Join Squidly as we talk about mechanics both inside and outside the game, and listen to some good music too!
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ByteAction Podcast is on a mission to bring you raw, unfiltered journeys of experienced and influential people in video games and creative tech industries. If you want to understand how games are made, who are the creators behind your every day entertainment, and what it takes to build successful companies, games and products then you should give this a listen.
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obj_podcast is a gamedev podcast featuring members of the GameMaker community. Topics range from the path of an indie dev, to the intricacies of GameMaker, to our favorite foods. The GameMaker community is known for its inclusive, close knit relationships, and attracts people from many different backgrounds, each with a unique story to tell. This podcast is your one stop shop to find them. Since its beginnings, the majority of content for GameMaker has revolved around teaching and sharing. I ...
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Welcome to the ultimate podcast for mobile games - Join our host Jon Jordan and expert guests as they uncover the winning strategies and closely-guarded secrets behind game development, monetization and user acquisition. Brought to you by Liftoff, the leading growth acceleration platform, this podcast offers expert analysis and insights to elevate your mobile games!
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Once again from hilly Duluth, Minnesota! On Day 2 of a game design weekend retreat, your nice hosts tackled rules—writing rules, rewriting rules, and playtesting them. It was a long day, culminating with a family playtest of Roboston, featuring a newly written rulebook. How did it go? Well, there's more work to be done, but we learned a lot. Your h…
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Was, den gibts noch?!1? Dank geupdateter C-Toolchain gibt es in der Gameboy-Homebrew-Szene regelmäßig neue Releases. Worauf muss man achten wenn man ein Spiel für den Gameboy entwickeln möchte? Ist das nicht mühsam?Wie verhält es sich im Vergleich zu normaler C Programmierung?Was für Frameworks und Game Engines (?!) gibt es? Wie erstellt man Graphi…
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This time I'm joined by Pasqual Batalla. Pasqual is a COO @ Sandsoft, and previously he held a similar position at Socialpoint studio. In the podcast Pasqual talks about his experience with both studios, we also discuss Barcelona game development scene, scaling gaming studios and game publishing. Hope you’ll enjoy this one, and can take something f…
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In this episode, our host Max Louis of MLC, and freelance artist James Brady sit down to explore his journey into the world of game art. James shares how he first got into freelance work, detailing the challenges and rewards of building a career in this competitive field. We dive deep into his experiences, discussing the highs and lows of freelanci…
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In this episode, I speak with Alex Gombos, a seasoned talent acquisition manager who shares her insights and career journey in the gaming industry. Most recently, she supported the game development studios at PlayStation. Alex highlights the importance of networking, building an online presence, and being proactive in pursuing career goals, whether…
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This week, we talk about red flags, risk management, and design patterns. Design isn’t just about making things work; that’s a baseline requirement. It’s also about how every interaction hits you in the feels. Let design pillars be your north star, aligning each decision towards the core experience you’re aiming for. Support Crashlands 2! Official …
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we delve into the nuanced role of an indie game designer, exploring the delicate balance between challenge and reward that keeps players engaged and satisfied. You…
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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to ⁠⁠⁠https://www.magicmind.com/DEVUNCHAINED20⁠⁠⁠ About this episode:Scott Rogers with over 25 years in the game industry and an accomplished author drops by on the show …
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This time I'm joined by Jesus Bosch. Jesus is a General Manager @ Product Madness, and previously a Founder & CEO at Starloop Studios. In the podcast we discuss Jesus experience of building a Starloop Studio from 0 to 70 people as well as his experience of growing Product Madness from 0 to 120 people, we also talk about today’s gamedev market, talk…
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Tommy is joined by three of the developers behind ‘Little Learning Machines’: a puzzle game that entrusts players with teaching AI agents called Animos to solve puzzles in a variety of idyllic environments. With a huge content update coming on September 5th to Steam, Tommy sits down with art director Nick Counter, technical lead Dante Camarena and …
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In the first episode of a new series titled Growing Pains, GDL host and Games Strategy Consultant, Jay Uppal dives into some of the key trends that are currently driving the Global Games Market alongside Devan Brennan of Newzoo. They discuss all things in Games Business and share tips for doing business in today's global games industry. Growing Pai…
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I could briefly present noyb's GDPRhub.eu, a wiki for data protection decisions from all over Europe, in case a number of people are interested. There we collect and document national and European data protection cases in English, so that lawyers, researchers and other interested people from all over the world can get an idea of the state of the GD…
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Rosenpass is a post-quantum secure cryptographic protocol, an implementation of that protocol in the Rust programming language, and a governance organization stewarding development of both protocol and implementation. When used with WireGuard, Rosenpass functions as a ready-to-use virtual private network with full security against quantum attackers…
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Von der Teetasse über das Flugzeugtriebwerk zum Knochenimplantat ist das Motto dieses Talks, der dem geneigten Publikum 3D-Druck von Hochleistungskeramik näherbringt. Dabei gibt es einen Crashkurs, wieso Keramiken die Nerds der Materialien sind, wieso ein 3D-Drucker für Keramik noch etwas nur für gut betuchte Bastlerinnen und Bastler ist und wofür …
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Try out open source image generation - and learn how to control AI magic. No prior knowlege needed. Bring ideas on what you want to generate.First theory / terminology you'll need for the toolsPropriety tools and why they suckThe 3 major base-models SD1.5, SDXL and FLUX.1/SD3 - diffusion vs flow modelsELI5: latent spaces, u-nets, [un]CLIP, VAE, cfg…
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Man nehme ein paar hundertausend Dateien und ein flexibles Wissensmanagement-Werkzeug und lässt seiner Fantasie freien Lauf.Nun stell' dir vor, du kannst deine Dateien in dein Wissensmanagement-System verlinken und trotzdem von einem Verzeichnis in ein anderes verschieben, ohne, dass deine Links brechen.Dein Datei-Management als auch dein Wissensma…
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Vor mehr als 2 Jahren habe ich einem österreichischen Einmannunternehmen mehrere kritische Schwachstellen in der Software, die sie an Kunden vertreiben, gemeldet. Trotz Unterstützung des österreichischen CERT.at gelingt es mir seit 2 Jahren nicht, sie dazu zu bringen, diese Lücken zu schließen, was mich zum unfreiwilligen Admin von mehr als 100 Reg…
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🎙️ In this episode of Bonfire Conversations, I sit down with the brilliant art director Jacinta Leong, whose incredible work has shaped the look and feel of iconic films like Furiosa: A Mad Max Saga, Mad Max: Fury Road, Shang-Chi and the Legend of the Ten Rings, Alien: Covenant, and many more. ✨ We dive into her career journey, from her early days …
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Secure messaging apps are one of the most-used app categories on current mobile devices, and a significant subset of human communication is handled through them. This makes them an interesting target for forensics, surveillance, and general information collection for intelligence services and police institutions. In this talk, we will discuss vario…
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An exploration of the theoretical fundamentals of machine learning and and how machine learning frameworks work. We’ll cover key concepts such as functions, parametrizing functions from data, judging the accuracy of models, GPU computing and some basic model architectures.This session is designed for those interested in the foundational ideas behin…
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Nur Adressen speichern? Bookmarklets mit JS und HTML bieten mehr 🤖In meinem Vortrag werde ich die Eigenschaften von Lesezeichen vorstellen, wie z.B. die persönliche Sammlung und die Möglichkeit, sie über Schlüsselwörter in der Adressleiste zu öffnen. Außerdem werde ich auf die Verwendung von Bookmarklets eingehen, die aus HTML, CSS und JavaScript b…
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Diese Session klärt Fragen wie folgende: Wie soll man denn so viele verschiedene eindeutige Passwörter verwalten? Was ist der Unterschied zwischen den verschiedenen Mehrfaktorauthentifizierungsverfahren (TOTP, FIDO2, Passkeys, SMS, PINs, CardTANs, ...)? Welche TOTP-Apps (Google Authenticator, FreeOTP, Aegis, ...) sind vertrauenswürdig? Welche der V…
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Jetzt auch ausführlich erklärt in deutscher Sprache. Der lange steinige Weg vom Bit in den Äther und zurück. English available.- Übersicht der Arten von Funkgeräten, ihren Eigenschaften und Fähigkeiten mit Fokus auf Datenübertragung (ISM Module, Sprechfunkgeräte, LoRa, vllt bis Bluetooth WLAN DVB-T/C/S und UMTS/LTE)- Bausteine der nachrichtentechni…
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It's a nice sleepover as this (and next) week's episode is recorded from Ellen's basement in Duluth. Mark has an angle, Ellen shares her topic, and Stephen manages. The view from the rotating resturant that Mark took Stephen to - Ragnar Eythorsson , YouTube Karen Puzzles - Karen Kavett , YouTube 178 (TNG) + 176 (DS9) + 7 (TOS movies, including "Gen…
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Tommy is joined by Dr Christoph Salge and Victoire Herve from the University of Hertfordshire to talk about the 7th annual Generative Design in Minecraft Competition - an event where participants write AI systems to build settlements in Minecraft. We discuss how the project has continued to grow and persist for this long, the community that has thr…
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In this episode, we discuss programming, hyperrealism, and story writing. In novels, the author controls the narrative and mostly guides the reader through a plot as a passenger. In contrast, video games often make you the protagonist and writers can’t always predict what you’ll do, so flexibly adapting to player choices and interactions is a chall…
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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to ⁠⁠⁠https://www.magicmind.com/DEVUNCHAINED20⁠⁠⁠ About this episode:From the horrific Sony exclusive Concord and bug-filled Star Wars: Outlaws, when people hear AAA most…
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Welcome to the BBG podcast, episode 70! In today’s episode, Ben dives deep into the concept of flow with Kevin Scheepers, founder of FlowMade and GameWell. If you’ve ever wondered how to enhance collaboration in your dev teams or struggled with balancing a chaotic calendar, this episode is for you. Kevin shares his passion for creating high-functio…
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Renee is creative director at Stumbling Cat, where she recently released her game Potions: A Curious Tale after 10 years of development. She served as the Executive Director of IGDA, and is the current Alumni Board Chair. She was also a technical product manager on Supernatural VR. Part 2 of 2. Music by Danny Baranowsky…
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In this episode, Laura Donohue, Senior Design Researcher joins me this week to dive into the realms of user research, and how it can be used to empower and inform creativity in game dev. We talked about collecting player feedback, how to use it responsibly as well as personas and knowing how to balance vision and player desires!…
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It’s hot in the clubhouse and hot in Ellen’s greenhouse this week, so your hosts are eager to crunch through some discussion. Ellen introduces the concept of the MDA framework, and the differences between Theming and Aesthetics, and Stephen comes to a major conclusion about parrying. 0:06:40 Theming vs. Aesthetics The MDA Framework Wikipedia Ellen …
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This week, we talk about high school reunions, health tracking, and measurement fallacies. Tracking every metric can give the illusion of control, but data is often noisy, misleading, or just plain irrelevant. The challenge lies in finding meaningful, accurate interpretation without getting lost in the numbers. Support Crashlands 2! Official Websit…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we'll explore the crucial task of ensuring your game is fun, despite the challenges of subjectivity and diminishing excitement over time. We'll tackle the question…
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