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Discern Realities

Jason Cordova & David Lafreniere

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A podcast about the roleplaying game Dungeon World, inspired by hobby magazines like Dragon and Gygax. Each episode contains play tips, reviews, original material for your game, and our 'comic strip' AP.
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Roll To Meddle is an actual play podcast. And a little bit more. Based on the Powered By The Apocalypse inspired tabletop roleplaying game Brindlewood Bay by Jason Cordova, Roll To Meddle is a full murder mystery campaign. Influenced by Murder, She Wrote, the works of Agatha Christie, the H.P. Lovecraft mythos, with a dash of adventure of the week TV shows, our retiree characters solve mysteries while slowly piecing out the larger, dark conspiracy below the surface. Set on the fictional isla ...
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Comic Strip AP

Jason Cordova

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Comic Strip AP is a roleplaying game actual play podcast. The games involve two participants. They are recorded and released in sessions that last approximately fifteen minutes. This unique format is meant to be an analogue to old serialized comics, such as Prince Valiant or those found at the back of Dragon Magazine.
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Playback Static is an analog/cosmic TTRPG Actual Play Podcast of the game Public Access by Jason Cordova which you can get through DriveThruRPG. It is set in Deep Lake, New Mexico in the year 2004. Ever since the local public access TV station that began production in the late 1970’s, TV Odyssey, quite literally disappeared in the mid 1990’s, odd things have been happening in the town of Deep Lake. Our Latchkeys who grew up in Deep Lake and moved away find themselves drawn back to their home ...
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A discussion podcast about story games and independent tabletop roleplaying games. Each week, Diana & Zack take a look at a new game. They review the game based off their play experience, discuss a topic inspired by the game, and talk about inspirational media.
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+1 Forward

Richard Rogers

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+1 Forward is a show about games using the Apocalypse Engine. We cover these games in play, and talk about the many flavors of games Powered by the Apocalypse. Each episode will have a discussion about mechanics, as well as an example of play.
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Rough Sketch is a Podcast that is designed to explore creativity. We talk to creative people about their processes and set up an improvised drawing challenge. Scheduled to release one episode a month.
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The Between is coming to BackerKit! Sign up to be notified when the campaign goes live! Discussion 02:15 - The Explorer playbook Media Recommendations 43:25 - Sherlock (2010) 43:44 - Bridgerton 44:10 - Apocalypse Now! 44:24 - The Committee for the Exploration of Mysteries 45:10 - Ain’t Slayed Nobody actual play of The Between Come hang out with Ale…
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The Basic Crawl 00:00:21 - Overview 00:03:00 - How have we used this in our games? 00:03:20 - Things we liked about this adventure 00:15:31 - Questions we had about this adventure 00:20:23 - Chain Lightning Round The Expert Delve 00:23:31 - PCs Who Get to the Fun Stuff Companion Adventures 00:37:26 - Books 00:39:59 - Films 00:42:18 - Article - Deat…
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We’re back with another special interview episode. This time, we’re talking to Jason Cordova, the mastermind behind The Gauntlet and creator of such RPGs as Brindlewood Bay, The Between and Public Access. Jason’s games take... The post Special: Investigative Games With Jason Cordova appeared first on Blasphemous Tomes.…
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We’re back with another special interview episode. This time, we’re talking to Jason Cordova, the mastermind behind The Gauntlet and creator of such RPGs as Brindlewood Bay, The Between and Public Access. Jason’s games take... The post Special: Investigative Games With Jason Cordova appeared first on Blasphemous Tomes.…
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A playtest of a new Shakespeare roleplaying game. Act 2, Scene 4. A plot is uncovered! Perhaps. And then a long conversation about developing the rules. Mary is playing Perdita from The Winter’s Tail Willow is playing Isabella from Measure For Measure And Holland is playing Helena from A Midsummer Night’s Dream…
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We’re back and we’re doubting our humanity. It’s easily enough done. Whether it’s these gill slits on our necks, that pervasive smell of death surrounding us, or just the weird way our shadow shifts and... The post Non-Human Characters in Call of Cthulhu appeared first on Blasphemous Tomes.由Paul Fricker, Matthew Sanderson and Scott Dorward
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We’re back and we’re doubting our humanity. It’s easily enough done. Whether it’s these gill slits on our necks, that pervasive smell of death surrounding us, or just the weird way our shadow shifts and... The post Non-Human Characters in Call of Cthulhu appeared first on Blasphemous Tomes.由Paul Fricker, Matthew Sanderson and Scott Dorward
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00:00:21 - Intro The Basic Crawl 00:01:03 - Overview 00:04:05 - How have we used this in our games? 00:04:45 - Things we liked about this adventure 00:15:33 - Questions we had about this adventure 00:19:42 - Chain Lightning Round The Expert Delve 00:22:57 - Taverns Companion Adventures 00:36:18 - Barkeep on the Borderlands Check out the Barkeep Jam…
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Games We’ve Been Playing 01:30 - The Between game with a homebrew Mastermind 08:00 - The Between actual play campaigns Discussion 12:40 - Design Diary: Reflecting on our 4-day Pizza Time! writing binge Media Recommendations 41:50 - Dark Harvest and Maggie’s Grave 43:50 - Ted’s Caving Journal Join us on Discord!…
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