https://anchor.fm/omegaomtv/subscribe We stream live SCI-FI horror RPG's. Doing Alien RPG, Mothership, and soon to come Death In Space.
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As the danger gets worse the party travel north to escape the mist of death. With time running out they must choose a final destination to ride out the coming storm.
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Things get worse as people go crazy and news about a lab leak and a strange mist in the air.
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In a Homeless camp called Carkeek Park just before the outbreak, five characters do not realize their lives are about to change together.
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The Third Team of a year long competition to compete in this 2 hour tournament scenario using the awesome Dragonbane rpg system.
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Using the new Evolved Rules. The final episode of the Building Better Worlds Lost Colonies campaign, the crew try to save humanity by stopping the perfected from stealing their capital ship and invading human civilization.
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The crew arrive at their destination but instead of finding Conner they meet a young mother and her baby. Edie finds a new home for Paul while Happy-Cool airships approach. Things seem dire but unexpected allies could help turn the tides.
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With only 1 fuel left, the crew have found a deep space refueling station, and now just have to refuel and get their cargo home.
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The crew arrive at the Santiago hospital and go visit the real Edie, and things are not good.
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Trapped in the xenomorph resin, in an ovomorph room, the pc's have to try to escape quietly so as not not awaken the face huggers.
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The crew try to relieve some stress as they approach Santiago
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The crew are chased in a helicopter, while trying to take the virus antidote towards the sea and back home.
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Using the new Evolved Rules. The crew enter the Lychgate to try to stop the perfected from destroying all humankind.
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The crew try to get out of a town that hates robots, while hiding Edie in the back trailer.
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Using the new Evolved Rules. The crew have a complication on the ship. A chestburster has burster out of Hamidah in cryo sleep.
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The crew leave the safety of the couple with a baby, and head out through a town that does not like Robots.
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The crew grab Perez body and try to escape the Children Of Dead but become trapped between a rock and a hard place.
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Trying to rescue Anson and Mike who are prisoners to the Russians, Katerina, Eva and Zee plan the attack.
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The threat of the Children is high and the group must leave. But the road ahead is blocked.
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The Second Team of a year long competition to compete in this 2 hour tournament scenario using the awesome Dragonbane rpg system.
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The crew meet the people who helped them with Big Toe, and take them in for the night.
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The crew find a fenced in Autobody shop with a man on the roof and the whole enclosure filled with walkers.
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After crashing in a helicopter the crew are severely inured and stuck by a burning helicopter in the middle of the desert with very little food and water.
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The crew enter the ancient Engineer ship, in hopes to find Joviel. Instead they only find horrors beyond their imagination as they race to try to get out alive.
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The travelers are stuck. Their car broken down, its night time, the sound of motorcycles and trucks are coming there way. They run to take cover in a house, and are soon surrounded and deeply outnumbered.
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The party leave there last Haven burning and travel north. Shortly after a plane crashes in front of them.
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The crew find a huge tank of the antidote, load it on the helicopter, and try to escape before before more Russians arrive.
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There is a contamination breech in science room 2 of the Solovisky Island.
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The Security drones attack, they want the party to be hosts to the ancient consciousnesses. All other options are exhausted they must fight.
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The Travelers embark across the California desert. Low on gas and desperate to avoid Big Toe's band, the car suddenly loses power and comes to a stop.
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Trapped in the Russian bunker The squad tries to find the antidote the for virus, but time is running out.
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The away team are stuck on what to do. Should they try to fight there way out or try to find a peaceful solution to this dilemma that might go against the prime directive.
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After the fight with Big Toe's gang, they rest, wake up the next day and get supplies before heading off down the road.(A unknown music source was on the whole stream in background)
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With all the trouble going one, the Party needs to decide if Fru's house should be their Haven or if they should just get the hell out of there.
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After waiting days for the sand storm to pass and sleep and hunger setting in the party move on to find a bunker all by itself in the middle of the barren desert.
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Tan's ship get visited by a senior company agent before they head to their next planet.
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Deciding to stay the night at this encampment. They get ready for a Halloween party, with some fun and violence.
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A bar fight, booze, more booze, and a little surprise.
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The crew try to escape the Engineer ship while the Perfected , Deacons and Children of Two divines all try to stop them.
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The First Team of a year long of many teams to compete in this 2 hour Tournament scenario using the Awesome Dragonbane rpg system.Note the score at the end has changed to 12 points, because one of the players had a free life elixir at the end. Watch next month for the next team to see if they can beat the 12 points, and a chance for the $50 prize p…
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A bunch of friends kicked out of the safety of their apartment so Sentre can raise the rent, are now alone in an unfamiliar dangerous land, as they travel to San Diego in search of a better life.
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Attempting to chase down Fru they find her hideout but it doesn't look safe to approach.
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The crew leave the ship on foot, in search of the lost survivors. They travel towards the endless protohive, an Engineer ship and a day a terror.
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The crew continue their investigation of this ancient apocalypse bunker and find that the last survivors may be trapped in a computer.
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Debating on weather to go after Fru or to secure the town, the party settle in Fru's house, to discuss the current problems.
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The party head out into the Sahara desert in search of the secret Russian research base where they made the dreaded zombie virus.
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After hearing the crying boy, coming from deep within the seed vault the crew descend into the depths of the bunker hoping to find some answers to what is going on.
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A bunch of kids at an orphanage full of secrets. Soon they will have to visit a mysterious castle.
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Kolten, Beauxregaard and Perez explore Fru's house that is full of deadly traps.
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After the second mutiny aboard the Maine, the crew has the job to stop Weps from his delusion and to try to find the cure for the zombie virus in Africa.
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A sad day as the crew try to escape a swarm of deadly insects.. Not all of them will make it out alive. After the sorrow they head to the other moon to try to rescue the other survivors
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