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GeePaw is a software development coach with over 30 years in the field. His unique understanding of how to enact lasting change among teams has established him as a leader of the agility concept known as "Change-Harvesting". Here you can find his weekly podcasts.
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Here's another technique card from my seminar, "Leading Technical Change". We first get into midwifing change precisely because we want it to be smoother, easier, and faster. But sometimes, a coach needs not to rush a decision through, but to slow it down. --- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback,…
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If we're going to enable and support change, we're going to fail, more often than we succeed, and we want to bake tht idea in, early on, lest we fail both more often, and potentially more disastrously. --- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on Twitter. To get mo…
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Can we be honest? If we're going to be successful change midwives, honesty is very important. In this technique card from Leading Technical Change, I talk about some of the ins & outs of this complicated topic. --- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on Twitter. …
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The people who hire me ask me to help their teams make changes. Most of the time, my first step is to see how I can slash those teams' load. To me, this is dreadfully obvious, but for a lot of folks seeking change, it comes as a completely shocking idea. The weirdest part, though, is that it not only improves our ability to change, it usually also …
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Joy project: Today's a comparatively light work day, so I'm gonna lay out what I'm actually trying to do with this project. The source, btw, is at: https://github.com/GeePawHill/fgno-plotter. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on Twitter. To get more involved…
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TDD Pro-Tip: I advocate against automated macro-tests -- those whose base is entire running programs --, as their cost is high and their benefit is doubtful. I very rarely write them. There is a bewildering variety of terminology out there around what I'm calling macro-tests, so let's poke around a little. -- You can read the full transcription of …
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I spoze the historic and ongoing inability/unwillingness of the software trade to grasp and adopt test-driven development (TDD) is one of the most frustrating & demoralizing events of my forty-two years as a professional geek. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHi…
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Let's talk for a minute about "over-coding". Over-coding, when you're a TDD'ist, is writing more code than you (intended to) have test to cover. But I will offer a few thoughts on this to *non* TDD'ers and TDD'ers alike. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on …
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Here's ten I-Statements about change, in the geek trades, and beyond. My hope is that it will give you a richer sense of where I'm coming from in my blogs, talks, videos, and courses. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on Twitter. To get more involved in the …
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I've oft mentioned how the twin cost-revolutions in geekery warped & nearly destroyed our trade. Then wondered if we'll get to a place where it's no longer profitable for most companies to write bad software poorly. This morning I wonder if I'm seeing the beginning of it. -- You can read the full transcription of this podcast over on GeePawHill.org…
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I was a good programmer because I was a *terrific* memorist: I could learn things by heart, and I could organize them in my mind in such a fashion that I could get to them whenever I needed them. It is the nature of humans that whatever they have had so far, they assume they will have forever. There's a default assumption that whatever's going on w…
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On the cover of Hofstadter's famous _Godel, Escher, and Bach_, there's a photo of an artifact he made, called a "trip-let". The trip-let, when lit from three different angles, produces shadows that spell out "G", "E", and "B". Let's talk about software design. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedba…
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True story: Eighteen or so years ago, I had a gig rolling code at an engineering company. We were writing a windows app using Microsoft Foundation Classes to drive a TTY interface to a box of various radio hardware junk. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on …
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In our efforts to optimize the Many More Much Smaller Steps (MMMSS) path, we've tried and rejected the "shortest-distance" floptimization. Today, let's take up the "pin-making" floptimization, in which we create specialists, stations, and hand-offs. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can…
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We've built ourselves a positive case for "Many More Much Smaller Steps" (MMMSS). There's a counter-case, tho, based in a trio of proposed optimizations. Sadly, those optimizations usually flop. Today, let's take up the "Shortest Distance" floptimization. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, y…
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We've covered the MMMSS idea a couple of times now. This time we want to consider the key element of the case in favor: the remarkable intrinsic value we receive from Many More Much Smaller Steps. It's not immediately obvious, so let's take our time. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you ca…
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As a person who has been successfully coaching software development teams for twenty years, let me throw out a few ideas to chew over. With luck, maybe one of them will jiggle the frame enough for you to find a next step. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on…
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Earlier, we sketched out MMMSS, Many More Much Smaller Steps, laying out the bare bones. Cool, cool, but now we need to thicken our sense of the idea. Today, let's close in a little more on what "step" means to us. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on Twitte…
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The first plank of my take on fixing the trade is MMMSS: If you want more value faster, take Many More Much Smaller Steps. Today I want to start laying this out for folks. This isn't gonna happen in one thread, but let's get started. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @G…
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In the spirit of my Ten I-Statements about TDD, here's ten more, this time about refactoring. I'm not covering everything, just hitting some of the high points of my refactoring activity here. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on Twitter. To get more involve…
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Programmers will ask me how they can become stronger at programming. A very good way, one I use currently, is to get together once a week with a handful of geek friends of varying talents, interests, and projects, for a casual geekery-sharing session. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you c…
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Folks, I see a lot of ideas and opinions about TDD fly around, passed off as holy writ. By way of counter, I offer you Ten I-Statements About TDD. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on Twitter. To get more involved in the Change-Harvesting community, click he…
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Coaching Pro-Tip: Don't fall -- or get pushed -- into the trap of being responsible for a team's targets. Your mission as a coach is to care for the health of your team, it's not to hit a deadline. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on Twitter. To get more in…
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Coaching Pro-Tip #1: Everything good about agility is rooted in relationship, so everything good about coaching is, too. As coaches, we usually start from negative trust, and our central priority has to be reversing that position. Coaching Pro-Tip #2: When the developers act like testing the code is a time-wasting checkbox that costs a great deal a…
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Two recurring phrases in my work are 1) It is like this because we built it to be like this. 2) The code works for you, you don't work for the code. Two sides of one page, phrased on the front as negative critique, and on the verso as positive encouragement. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback…
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"Path-focused design", of stories, architecture, code, is design that understands that we can only reach a distant City on the Hill by taking one stride-limited shipping step at a time. -- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on Twitter. To get more involved in th…
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Big-batch releases, coordinated and controlled by a central intelligence, fail, and fail frequently. Several aspects of this are fascinating, because of the interplay of hard mathematical reality with human frailty. Let's take a swing. - You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @…
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You can put all your configuration in a shared library and eliminate just about every mis-configuration in your multi-process application. It's not free, but it's cheap, and it kills a lot of minor pain. Let's take a gander. You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always tweet @GeePawHill on…
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When large teams struggle with trunk-based development (TBD) or continuous integration/deployment (CI/CD), a good strategy is to re-orient how the teams face "backsteps", moments in our workflow where a discovery forces us to re-open a stage we thought was closed. Large teams & projects often pre-date the use of modern synthesis techniques like TBD…
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A couple of days back, I tweeted about SAFe. It created some stir on the timeline, which was great, as I got to see a lot of perspectives. I want to use that tweet as an excuse to talk about something much larger. This will be a long one. :) --- You can read the full transcription of this podcast over on GeePawHill.org. Any feedback, you can always…
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The standup is a short recurring meeting used to (re-)focus the team-mind on effectively moving stories through our workflow. Here's my recommended approach to having standups be useful and brief. The general sequence is 1) address team-wide emergency issues, 2) work story-by-story, 3) distribute new work, 4) address team-wide non-emergency issues.…
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The ultimate making app for a shipping multi-service system is actually a one-machine monolith with a UI. If your team is experiencing the most common pains from working in a large SOA environment, the productivity payback will be enormous. We've talked a lot about the idea of having a shipping app for our customers and a making app for us. We can …
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My rice'n'garlic advice, "take many more much smaller steps," can be said another way: reject any proposed path that requires a step size larger than the limit you've set for that particular domain of activity. "Rice'n'garlic advice" is blind advice, for when people ask you what to do, but you're not there & can't see. You have to guess. A professi…
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Once armed with the idea of a shipping app and a making app, a whole range of possibilities open up. Among the most powerful: give your making app a UI just for making. A "making app" is when we take the same sourcecode from the program we're shipping, and use it for another program at the same time. That program is one we develop and tailor expres…
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In a data-rich environment, we can use the Builder concept to make DSL's for our Making application. This often makes testing the hard business core of our code both faster and easier. We've spoken in the past about using our codebase to do more than one thing. We always use it to create our shipping app. But we can and do use it for an app that im…
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Approaches in software development -- or anything else -- that don't take ordinray human failings as their starting point are prone to dramatic failure. "The Impossible Human" is, well, noticeably uncommon. Let's dig in on that. Some years back, I made content for a CMS that had a whole lot of overlapping parts, each with its own special language. …
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"It puts the database on its browser skin, or else it gets the hose again." This task occupies the daily life of a great many programmers. Today, I want to throw out some random sparks of advice for people working in that setting. In enterprise IT, it is commonplace for backend folks to work on problems shaped like this: there's a web endpoint cont…
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When we talk about transitioning to microtest TDD, we have to figure out how to provide the right experiences in the right order. That's why I propose we start by getting the experience of changing a well-microtested graceful class. "Create Experiences, Not Arguments" is one of the core habits of change-harvesters. We want to take that slogan very …
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Microtest TDD is a "way of coding", not an after-market bolt-on to old-school approaches, and as a result, we have to constantly intertwine our conversation about technique with our conversation about transition. Technique, skills, philosophy, theory, all of these are tremendous delights to me. I love to muse & mull & illustrate & analyze & argue &…
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In microtest TDD, we describe collaborations as "awkward" or "graceful". The distinction is critical to understanding how the Steering premise and the Pieces premise work together to make TDD a productivity tool. Let's dig in. We talked the other day about understanding & manipulating dependency in microtest TDD. The awkward/graceful distinction is…
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Successful microtest TDD depends on our ability to solve a goldilocks challenge: when we test our code pieces, do we isolate them too much, too little, or just right? Finding the sweet spot will mean letting go of rulesets & purity. The five premises we've been over: value, judgment, correlation, steering, and pieces, guide us in a complicated danc…
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Because microtest TDD is more a "way of geeking" than a technique or a received body of knowledge, building one's faculties is a long and sometimes perilous effort. Let's talk about learning. I want to approach the question(s) of learning TDD in some ways that are a little different from others I've seen. I've written two TDD curricula myself, and …
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Microtest TDD is an effective change strategy because it dramatically improves our performance at comprehension, confirmation, and regression detection, all critical factors in handling change quickly & safely. We've covered a lot of ground in considering TDD recently. The five premises, the need for a change strategy, the increasing collaboration,…
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I got one of those messages I sometimes get from a reader, telling me that including my politics in my muses/blogs is off-putting. As a general rule, I don't bother to respond to these. I gain and lose followers all the time, everyoen who makes content does, for all sorts of reasons, and that's just one more. Today, though, surrounded by
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Before we can make the case that microtest TDD is an effective change strategy, there's a few high-level aspects of it that we need to highlight. We tend to take these for granted in our case, but newcomers won't already know them. Today, I'm writing for the newcomer. It's going to be a little rambly, because the ideas aren't partitioning a single …
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Microtest Test-Driven Development is a strategy for *change*. To understand the case, we need to answer two questions: 1) Why have a strategy for change? 2) How does TDD provide one? Let's take up the first question today. Why is having a change strategy so urgent? The TL;DR is dead simple: Because continuous ongoing change is at the base of all so…
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Today it's microtest TDD's Value Premise: TDD ships more value faster when that value depends on changing our branching logic safely & quickly. Let's dig in. I am frequently presented with declarations that TDD is fine for plebs like me, but useless for software of type X. I've heard every variety of app type or coding specialty or domain substitut…
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Today, let’s take on microtest TDD’s Correlation Premise: Internal software quality (ISQ) and productivity are directly correlated. They go up together, and they go down together. The correlation premise lies in direct opposition to the widespread but grossly over-simple analysis that suggests we can “go faster” by shorting the internal quality of …
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Today, let’s talk about microtest TDD’s Judgment Premise: “We are absolutely and permanently reliant on individual humans using their individual judgment in TDD.” The judgment premise emphasizes the human in test-driven development. There are no known non-humans practicing TDD, so it may seem a odd that we have to talk about this, and yet, we do. A…
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Microtest TDD's Steering Premise is quite simple, which may be why it sometimes meets furious opposition. It says "Tests and testability are first-class citizens in design." Let's talk that over a little. There are, for any software problem, an infinite number of functionally correct designs. If implemented, they will work. But we don't *implement*…
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