Discover the 'hows', 'wheres', 'whats' and 'whys' of your favorite independently developed games... with words straight from the horse's mouth Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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Insider interviews with indie game developers
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This past Sunday, for the first time since before the pandemic, I had the opportunity to share a panel with attendees of PAX East! Demakes Decoded: From HD to 8-Bit In an age of HD remasters, demakes buck the trend by reimagining a modern game for a more primitive console. Ever wanted to play Silent Hill 2 on the NES, Disco Elysium on Game Boy, or …
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I chat with #indiegamedev Matias about his solely developed #puzzleplatformer / #visualnovel Evan's Remains. We'll talk about how this game came into existence and his journey publishing it. --- Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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Welcome to the iheartindie show, where we interview your favorite indie devs about their interesting lives in the industry. Today we're going into the life of Daniel Doan, the creator of SanctuaryRPG. We'll talk about how he got into video games, some of the programming choices that he made, how he marketed it, and finally, a fun little bit at the …
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The tenth annual PAX East was held last month, and I was honored to host two panels of brilliant speakers. One, “The Art of Craft: Inspiring Game Creations”, can be seen and heard on the Polygamer podcast. The other was “The Return of Couch Play”, looking at offline multiplayer as an alternative to online games such as Fortnite, PUBG, and Tetris 99…
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I interviewed some indiedevs about their games during IndieCade East 2018 at the Museum of the Moving Image. (#AYearOfIndie)My YouTube channel: http://youtube.com/iheartindiegamesA playlist of the video interviews that I did with the devs: https://www.youtube.com/playlist?list=PLLmUwl2HZpHsX6BYDplwcJ0JauOwwF1MqGames featured on the podcast1) Lampli…
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Tormentor X Punisher Interview by iHeartIndie--- Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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We talk about how money is pushed around when developing a game. Is the 30% model good? How much do publishers take?--- Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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CRYPTARK is a 2D sci-fi roguelike twin-stick shooter in which players pilot mechs charged with salvaging alien technology from derelict spaceships. Technological defenses remain active on these procedurally generated abandoned hulks, and players must shut them down and shoot the core if they hope to escape with enough artifacts to sell and fund the…
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Old Man’s Journey is a 90-minute puzzle through the hero’s memories. After receiving a letter, he sets out on a journey across rolling landscapes that the player can reshape, allowing the old man to leap from foreground to background, making his way across obstacles. At the end of each level, he reminiscences about his past, unraveling a tale of lo…
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Kona from Parabole is a first-person exploration game set in the cold northern reaches of Canada in the 1970s. A private investigator has been hired to investigate some petty crimes but soon stumbles into a larger mystery hidden in the supernatural cold. What secrets lie within in this chilly interactive tale? In this week’s IndieSider, I speak wit…
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Interview about the development of the beat 'em up indie game Streets Of Fury with Cyrille Lagarigue And Jordi Asensio.Video Version: https://youtu.be/yutfyw2BUBcPodcast available on iTunes: search for iheartindie.Buy the game here: http://store.steampowered.com/app/350910--- Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie…
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Future Unfolding is a top-down exploration game set in a pastoral world. Without direction or tutorial and with very little written text, the game invites players to go whichever direction they wish as they discover secrets in the woods, make friends and foes of the fauna, and solve puzzles. A rustic palette, rich mythology, and soothing soundtrack…
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Open Sorcery is a cyberpunk hypertext adventure. You play as BEL/S, a fire elemental who has been bound by C++ code to serve as a firewall. Your job is to scan the local environment and detect any other elementals or poltergeists who could be interfering with your creators or neighbors. As you identify their material and motive, you will learn more…
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Circles is an abstract puzzle game for Mac and PC that uses only mouse control. Each level consists of circles that behave in different ways but all of which must be avoided to reach the level’s end. As the game uses no written or spoken language and offers no tutorial, it is up to the player to decipher each level’s mechanics to manipulate and nav…
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Warlock’s Tower is a 2D puzzle game with a retro Game Boy aesthetic. Tim the mailman must scale the wizard’s tower, but each step he takes costs him a hit point. Players must carefully plot their course through each room to overcome such obstacles as zombies, slimes, barriers, conveyor belts, and more. Warlock’s Tower is developed by Midipixel, a B…
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An indie game interview where we talk about the origins of Downwell as well as sound design. --- Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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Induction is a time-bending puzzle game from Bryan Gale. A veteran of such AAA studios as Electronic Arts, Gale’s first indie game employs temporal mechanics to create time loops. The only way to pull levers and cross bridges is if a player can be in two places at once — as long as they don’t cause temporal anomalies. The geometric art style is com…
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I speak an indie game dev from Tribute Games about Wizorb... a fun tiny Arkanoid-like game but with some RPG elements. --- Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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Nine years of development was worth the wait由Ken Gagne of Gamebits
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Chatting about a modern 8-bit western game that combines luck into the mix. --- Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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Is it a coincidence that a game developed in Siberia is set in a totalitarian state?由Ken Gagne of Gamebits
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Chatting with @Robotube from Choice Provisions (the makers of the Bit.Trip Runner Series) about his awesome little arcade game called Woah Dave! --- Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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I chat with an indie game dev from WeirdBeard Games about one of my favorite puzzle games EVER! --- Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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I chat with the ingenious indie game developer Tyler Glaiel that made one of the games that made me love indie games. --- Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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When dreams become nightmares, Pankapu charges to the rescue in this family-friendly platformer.由Ken Gagne of Gamebits
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I chat with indie game dev Matt Glanville about one of my favorite phone games in a long time. --- Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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Logan Fieth discusses his puzzle-platformer that bends the edges of your television's reality.由Ken Gagne of Gamebits
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Tin Man Games brings Steve Jackson and Ian Livingstone's original 1982 Fighting Fantasy novel to life.由Ken Gagne of Gamebits
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David Board of Stage 2 Studios breathes new life into the PS4 port of Lifeless Planet.由Ken Gagne of Gamebits
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Russ Pitts is crowdfunding a video documentary series about Chicago's indie game developers. Here's why.由Ken Gagne of Gamebits
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An Xbox 360 musical puzzler returns for a new generation由Ken Gagne of Gamebits
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Marble Madness meetings Lemmings on iOS由Ken Gagne of Gamebits
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An isometric puzzle-platformer in the style of Solstice & Equinox由Ken Gagne of Gamebits
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When knights die, they do so in service to the next to take up the sword.由Ken Gagne of Gamebits
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A real-world point-and-click detective adventure with mature themes由Ken Gagne of Gamebits
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A narrative adventure where battles are resolved through typing由Ken Gagne of Gamebits
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Duck Duck ANTIGRAVITY由Ken Gagne of Gamebits
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Six Irrational Games alumni banded together to create an Oregon Trail roguelike.由Ken Gagne of Gamebits
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A puzzle-platformer inspired by Hangman and the Apple II由Ken Gagne of Gamebits
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“Ellipsis” means something omitted; what’s missing from Salmi Games’ debut title?由Ken Gagne of Gamebits
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A Super Mario Galaxy-inspired platformer for Apple TV由Ken Gagne of Gamebits
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It's real—Lumino City is a physical set hand-built and digitized for the game.由Ken Gagne of Gamebits
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One of Steam Greenlight's first games makes it Wii U debut.由Ken Gagne of Gamebits
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The return of an Apple II classic由Ken Gagne of Gamebits
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Remember AIM?由Ken Gagne of Gamebits
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What a fungi.由Ken Gagne of Gamebits
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A chromatic puzzler for iOS由Ken Gagne of Gamebits
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Infiltrate enemy headquarters in this modern update to Elevator Action and Impossible Mission.由Ken Gagne of Gamebits
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Wait… How is Pac-Man indie??由Ken Gagne of Gamebits
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Take flight in this peaceful avian expedition.由Ken Gagne of Gamebits
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