Africa-focused technology, digital and innovation ecosystem insight and commentary.
…
continue reading
内容由Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio提供。所有播客内容(包括剧集、图形和播客描述)均由 Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
Player FM -播客应用
使用Player FM应用程序离线!
使用Player FM应用程序离线!
Episode #8 - Narrative Design
Manage episode 339519117 series 3367810
内容由Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio提供。所有播客内容(包括剧集、图形和播客描述)均由 Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
We sat down with Chella Ramanan, Narrative Designer at Massive Entertainment, to dig into the complicated subject of storytelling in video games – in everything from smaller indie projects to giant AAA games. Chella has had a long career, spanning over disciplines like literature, games journalism and indie games, before coming to Massive. How did all of them inform her current job? How does game journalism help a career in actual game development, and what can video games learn from literature and theater? Resources: GDC Narrative Talks Playlist - https://www.youtube.com/watch?v=AY9igWPHZ4w&list=PL2e4mYbwSTbYD6zfuWTwz2nTfvKOZBWMe&index=1 AdventureX - https://adventurexpo.org/ Game Maker's Toolkit - https://www.youtube.com/c/MarkBrownGMT
…
continue reading
39集单集
Manage episode 339519117 series 3367810
内容由Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio提供。所有播客内容(包括剧集、图形和播客描述)均由 Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
We sat down with Chella Ramanan, Narrative Designer at Massive Entertainment, to dig into the complicated subject of storytelling in video games – in everything from smaller indie projects to giant AAA games. Chella has had a long career, spanning over disciplines like literature, games journalism and indie games, before coming to Massive. How did all of them inform her current job? How does game journalism help a career in actual game development, and what can video games learn from literature and theater? Resources: GDC Narrative Talks Playlist - https://www.youtube.com/watch?v=AY9igWPHZ4w&list=PL2e4mYbwSTbYD6zfuWTwz2nTfvKOZBWMe&index=1 AdventureX - https://adventurexpo.org/ Game Maker's Toolkit - https://www.youtube.com/c/MarkBrownGMT
…
continue reading
39集单集
所有剧集
×欢迎使用Player FM
Player FM正在网上搜索高质量的播客,以便您现在享受。它是最好的播客应用程序,适用于安卓、iPhone和网络。注册以跨设备同步订阅。