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Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

 
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Manage episode 170089254 series 1144178
内容由Justin Dike提供。所有播客内容(包括剧集、图形和播客描述)均由 Justin Dike 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how to declare / cast an SKSpriteNode variable in the GameScene.swift which equals the child node setup in the Scene (.sks file). Sounds like a lot, but its a quick and painless introduction to the power of Sprite Kit and the Scene Editor.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70集单集

Artwork
icon分享
 
Manage episode 170089254 series 1144178
内容由Justin Dike提供。所有播客内容(包括剧集、图形和播客描述)均由 Justin Dike 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how to declare / cast an SKSpriteNode variable in the GameScene.swift which equals the child node setup in the Scene (.sks file). Sounds like a lot, but its a quick and painless introduction to the power of Sprite Kit and the Scene Editor.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

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