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S11:E4 - How to get into game development (Jonathan Jennings)
已归档的系列专辑 ("不活跃的收取点" status)
When? This feed was archived on August 16, 2023 15:23 (). Last successful fetch was on November 03, 2023 04:54 ()
Why? 不活跃的收取点 status. 我们的伺服器已尝试了一段时间,但仍然无法截取有效的播客收取点
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 253679908 series 1250448
In this episode, we’re talking about game development with Jonathan Jennings, software engineer at RelayCars. We get into how he got into game design, the struggles of learning to code, and what it takes to be a successful game designer.
Show Links
- Code Comments (sponsor)
- IRL (sponsor)
- RelayCars
- DeVry University
- NBA 2K
- Resident Evil
- Open GL
- DirectX
- 3ds Max
- Flash
- Temple Run
- Angry Birds
- Unity
- Virtual reality (VR)
- Augmented reality (AR)
- C#
- Unreal Engine
- C++
- JavaScript
- Newgrounds
- Game engine
- Particle system
- GameMaker Studio
- Godot Engine
- Facebook Instant Games
- Pong
- Breakout
- X Reality (XR)
- Mixed reality
- Gamasutra
- Thunder Jack's Log Runner
Jonathan Jennings
Jonathan Jennings is a software engineer who works in the AR, VR, and video game spaces. He currently works at RelayCars developing Automotive VR and AR applications. He’s been a speaker at the Blacks In Tech Conference, Urban Tech Connect, and multiple colleges. His first published essay, Black Unicorn, is available to read in the book Game Devs & Others : Tales From The Margins. He’s been involved in multiple development roles including rapid prototyping, core mechanic programming, user Interface engineering, multiplayer programming, and publishing processes for release, among others. He has over 8 years of development across both games and VR / MR / AR applications experience and titles he has worked on have had over 2 million cumulative downloads across several platforms. When not working he is most likely playing and studying the latest giant mainstream release or an obscure indie game.
357集单集
已归档的系列专辑 ("不活跃的收取点" status)
When? This feed was archived on August 16, 2023 15:23 (). Last successful fetch was on November 03, 2023 04:54 ()
Why? 不活跃的收取点 status. 我们的伺服器已尝试了一段时间,但仍然无法截取有效的播客收取点
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 253679908 series 1250448
In this episode, we’re talking about game development with Jonathan Jennings, software engineer at RelayCars. We get into how he got into game design, the struggles of learning to code, and what it takes to be a successful game designer.
Show Links
- Code Comments (sponsor)
- IRL (sponsor)
- RelayCars
- DeVry University
- NBA 2K
- Resident Evil
- Open GL
- DirectX
- 3ds Max
- Flash
- Temple Run
- Angry Birds
- Unity
- Virtual reality (VR)
- Augmented reality (AR)
- C#
- Unreal Engine
- C++
- JavaScript
- Newgrounds
- Game engine
- Particle system
- GameMaker Studio
- Godot Engine
- Facebook Instant Games
- Pong
- Breakout
- X Reality (XR)
- Mixed reality
- Gamasutra
- Thunder Jack's Log Runner
Jonathan Jennings
Jonathan Jennings is a software engineer who works in the AR, VR, and video game spaces. He currently works at RelayCars developing Automotive VR and AR applications. He’s been a speaker at the Blacks In Tech Conference, Urban Tech Connect, and multiple colleges. His first published essay, Black Unicorn, is available to read in the book Game Devs & Others : Tales From The Margins. He’s been involved in multiple development roles including rapid prototyping, core mechanic programming, user Interface engineering, multiplayer programming, and publishing processes for release, among others. He has over 8 years of development across both games and VR / MR / AR applications experience and titles he has worked on have had over 2 million cumulative downloads across several platforms. When not working he is most likely playing and studying the latest giant mainstream release or an obscure indie game.
357集单集
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