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DGC Ep 399: Interview with Jordan Mechner

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Manage episode 432990794 series 2391797
内容由Brett Douville / Tim Longo, Brett Douville, and Tim Longo提供。所有播客内容(包括剧集、图形和播客描述)均由 Brett Douville / Tim Longo, Brett Douville, and Tim Longo 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Welcome to Dev Game Club, where this week we revisit our series on rotoscoping with a fun chat with Jordan Mechner, of Karateka, Prince of Persia, and The Last Express fame. We also talk about his new graphic memoir: Replay, Memoir of an Uprooted Family. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Podcast breakdown: 00:50 Interview 1:01:50 Break 1:02:03 Outro

Issues covered: his history, train trips, caricatures and making stuff, not living up to the greats, improvising into his games, animation not holding up, filming his mother's karate teacher, his father, and his brother, handcrafting for rotoscoping, taking silent film classes, cross-cutting and wipes, the moment it came to live, the power of abstraction vs the uncanny valley, the impact on what we wanted for animation, caricature and capturing someone, finding the essence of a person, specialization and stepping into direction, drawing ten real people and getting into the graphic memoir, caricature and selling the big moments of small animations, abstraction and universality, adapting to higher resolution, breaking the illusion of interactivity, not being photorealistic but still having the nuance of real actors, highly compressible art and fluidity, uncanny valley of interactivity, picking the right constraints, the train's limitations enabling the possibility of depth, the fascination of interactive theater, holding up better, physical recording separated from voice, allowing for improvisation or variability, being attracted to historical fiction, his family's history, drawing the real things into the memoir, experience, technical nuance and caricature, moments of impactful character interactions, committing to a high bar.

Games, people, and influences mentioned or discussed: Karateka, Prince of Persia, The Last Express, Smoking Car Productions, Disney, Replay: Memoir of an Uprooted Family, LucasArts, Space Invaders, Apple, Hitchcock, Thief of Baghdad, Sabu, Conrad Veidt, 1001 Nights, MAD Magazine, Al Hirschfeld, Frank Sinatra, Broderbund, Understanding Comics, Scott McCloud, MYST, Dragon's Lair, Buster Keaton, Robyn Miller, The 7th Guest, Rebel Assault, GTA, Agatha Christie, Hercule Poirot, Deadline, The Witness, Infocom, Sleep No More, Assassin's Creed, Zoetrope Studios, Raiders of the Lost Ark, The Seven Samurai, Fathom, Michael Turner, The Last of Us, Uncharted, Templar, Count of Monte Cristo, Emily, Michel Ancel, Eric Chahi, Ubisoft, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: TBA!

Links: Jordan Mechner's website

Twitch: timlongojr Discord DevGameClub@gmail.com

  continue reading

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Artwork

DGC Ep 399: Interview with Jordan Mechner

Dev Game Club

161 subscribers

published

icon分享
 
Manage episode 432990794 series 2391797
内容由Brett Douville / Tim Longo, Brett Douville, and Tim Longo提供。所有播客内容(包括剧集、图形和播客描述)均由 Brett Douville / Tim Longo, Brett Douville, and Tim Longo 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Welcome to Dev Game Club, where this week we revisit our series on rotoscoping with a fun chat with Jordan Mechner, of Karateka, Prince of Persia, and The Last Express fame. We also talk about his new graphic memoir: Replay, Memoir of an Uprooted Family. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Podcast breakdown: 00:50 Interview 1:01:50 Break 1:02:03 Outro

Issues covered: his history, train trips, caricatures and making stuff, not living up to the greats, improvising into his games, animation not holding up, filming his mother's karate teacher, his father, and his brother, handcrafting for rotoscoping, taking silent film classes, cross-cutting and wipes, the moment it came to live, the power of abstraction vs the uncanny valley, the impact on what we wanted for animation, caricature and capturing someone, finding the essence of a person, specialization and stepping into direction, drawing ten real people and getting into the graphic memoir, caricature and selling the big moments of small animations, abstraction and universality, adapting to higher resolution, breaking the illusion of interactivity, not being photorealistic but still having the nuance of real actors, highly compressible art and fluidity, uncanny valley of interactivity, picking the right constraints, the train's limitations enabling the possibility of depth, the fascination of interactive theater, holding up better, physical recording separated from voice, allowing for improvisation or variability, being attracted to historical fiction, his family's history, drawing the real things into the memoir, experience, technical nuance and caricature, moments of impactful character interactions, committing to a high bar.

Games, people, and influences mentioned or discussed: Karateka, Prince of Persia, The Last Express, Smoking Car Productions, Disney, Replay: Memoir of an Uprooted Family, LucasArts, Space Invaders, Apple, Hitchcock, Thief of Baghdad, Sabu, Conrad Veidt, 1001 Nights, MAD Magazine, Al Hirschfeld, Frank Sinatra, Broderbund, Understanding Comics, Scott McCloud, MYST, Dragon's Lair, Buster Keaton, Robyn Miller, The 7th Guest, Rebel Assault, GTA, Agatha Christie, Hercule Poirot, Deadline, The Witness, Infocom, Sleep No More, Assassin's Creed, Zoetrope Studios, Raiders of the Lost Ark, The Seven Samurai, Fathom, Michael Turner, The Last of Us, Uncharted, Templar, Count of Monte Cristo, Emily, Michel Ancel, Eric Chahi, Ubisoft, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: TBA!

Links: Jordan Mechner's website

Twitch: timlongojr Discord DevGameClub@gmail.com

  continue reading

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