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Interview with Blue Revolver Developer (Danbo)! "I'm Interested in Games, Not Ideas" || Part 1

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Manage episode 427947355 series 3585240
内容由Mark MSX提供。所有播客内容(包括剧集、图形和播客描述)均由 Mark MSX 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

The secret ending of Shmup Slam 3 was an interview with Danbo, the developer of one of my favorite shmups, Blue Revolver! In Part 1 of this interview, we talk about his history with the genre, his inspiration for game design, and how he seeks polished fundamental design, over novel gimmicks. Buy Blue Revolver on Itch.io (more money goes to dev): https://stellarcircle.itch.io/blue-revolverBuy Blue Revolver on Steam: https://store.steampowered.com/app/439490/BLUE_REVOLVER/Buy Double Action OST: https://bluerevolver.bandcamp.com/album/blue-revolver-double-action-original-soundtrack Patreon https://www.patreon.com/electricunderground(Bi-Weekly Patreon Exclusive Podcast for $2) Website: http://electricunderground.io/Twitch: https://www.twitch.tv/the_electric_undergroundSTG Revision 2020 Discord: https://discord.gg/snRueeH 00:00 Every Great Game Needs a Little Jank 3:26 Goldenbat Flamethrower Fix 6:15 A Boy's Got to GAME! 9:33 Roguelike's need better pacing 11:30 Blue Revolver's Beginnings 14:14 Indie Games Milk Themselves 19:26 Indie Success is a Black Box 24:28 Refinement GREATER THAN Gimmicks 26:22 Avoiding the Euroshmup 30:27 Why Shmups are the BEST GENRE 32:26 Shmups are the Last Bastion of Score Play 37:42 Mark gets the High Score ... in Typing Class? 41:41 Muchi Muchi Pork! 44:46 Danbo Agrees with Mark about Imperishable Night :-D 47:17 The GREAT HITBOX REVELATION! 51:44 Are 120 FPS Shmups the Future? 56:34 CRT Talk ... To Be Continued in PART 2!

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Artwork
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Manage episode 427947355 series 3585240
内容由Mark MSX提供。所有播客内容(包括剧集、图形和播客描述)均由 Mark MSX 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

The secret ending of Shmup Slam 3 was an interview with Danbo, the developer of one of my favorite shmups, Blue Revolver! In Part 1 of this interview, we talk about his history with the genre, his inspiration for game design, and how he seeks polished fundamental design, over novel gimmicks. Buy Blue Revolver on Itch.io (more money goes to dev): https://stellarcircle.itch.io/blue-revolverBuy Blue Revolver on Steam: https://store.steampowered.com/app/439490/BLUE_REVOLVER/Buy Double Action OST: https://bluerevolver.bandcamp.com/album/blue-revolver-double-action-original-soundtrack Patreon https://www.patreon.com/electricunderground(Bi-Weekly Patreon Exclusive Podcast for $2) Website: http://electricunderground.io/Twitch: https://www.twitch.tv/the_electric_undergroundSTG Revision 2020 Discord: https://discord.gg/snRueeH 00:00 Every Great Game Needs a Little Jank 3:26 Goldenbat Flamethrower Fix 6:15 A Boy's Got to GAME! 9:33 Roguelike's need better pacing 11:30 Blue Revolver's Beginnings 14:14 Indie Games Milk Themselves 19:26 Indie Success is a Black Box 24:28 Refinement GREATER THAN Gimmicks 26:22 Avoiding the Euroshmup 30:27 Why Shmups are the BEST GENRE 32:26 Shmups are the Last Bastion of Score Play 37:42 Mark gets the High Score ... in Typing Class? 41:41 Muchi Muchi Pork! 44:46 Danbo Agrees with Mark about Imperishable Night :-D 47:17 The GREAT HITBOX REVELATION! 51:44 Are 120 FPS Shmups the Future? 56:34 CRT Talk ... To Be Continued in PART 2!

  continue reading

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