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The Tragedy Of Fighting Games.

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Manage episode 427947329 series 3585240
内容由Mark MSX提供。所有播客内容(包括剧集、图形和播客描述)均由 Mark MSX 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

The Tragedy Of Fighting Games. Perhaps a spicy video, but I think it's important to keep it real (sometimes). Today I am talking about one of my favorite video game genres of all time, fighting games. Fighting games are in my top three alongside shmups and beat em' ups. I have been playing fighting games in a competitive and then semi-competitive since around 2010 or so, so I've been around and plugged into the genre for a long time. Today I am discussing what I like to call the tragedy of fighting games, in that no matter how good a fighting game is, no matter how much the player base loves that individual game, all fighting games are doomed to an early appointment with the grim reaper. Even games that have longstanding player bases like Super Smash Bros Melee and Street Fighter 3, Third Strike (or even Street Fighter 2, Super Turbo) cannot continue onward into future generations and be played in a full competitive manner. What I mean is that just being able to match make in a game every now and then is not good enough. In reality most fighting games are only intensely explored and played during a five year window or so, and then that game is put aside for the next iteration of the series. What I find tragic about this though, in the literal sense of the word, is that this fate is inescapable from what I have observed. No matter what approach a developer or fan base take, the end of the game being played at full capacity seems fated. I go into specific detail of why this is in the video. So this video is not meant to be a critique or warning against the genre, but rather a somber celebration of what makes the genre so special and also, ultimately, tragic. I thought it would be fun to discuss this video in light of the upcoming releases of Tekken 8 and Street Fighter 6. At this point I am fully planning on playing Tekken 8 unless it is some kind of abomination, and my interest in the Street Fighter franchise as it is currently being made is gone. But I think I will review and discuss both games here on the channel as I think that will be interesting, as fighting game reviews from impartial experienced players are rather rare. I also am really into Guilty Gear XX Accent Core right now as well as DOA, so I plan on doing some vids about those games in the future as well Thumbnail made by me this time! Though @boghogSTG still helped with advice on how to touch it up.

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71集单集

Artwork
icon分享
 
Manage episode 427947329 series 3585240
内容由Mark MSX提供。所有播客内容(包括剧集、图形和播客描述)均由 Mark MSX 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

The Tragedy Of Fighting Games. Perhaps a spicy video, but I think it's important to keep it real (sometimes). Today I am talking about one of my favorite video game genres of all time, fighting games. Fighting games are in my top three alongside shmups and beat em' ups. I have been playing fighting games in a competitive and then semi-competitive since around 2010 or so, so I've been around and plugged into the genre for a long time. Today I am discussing what I like to call the tragedy of fighting games, in that no matter how good a fighting game is, no matter how much the player base loves that individual game, all fighting games are doomed to an early appointment with the grim reaper. Even games that have longstanding player bases like Super Smash Bros Melee and Street Fighter 3, Third Strike (or even Street Fighter 2, Super Turbo) cannot continue onward into future generations and be played in a full competitive manner. What I mean is that just being able to match make in a game every now and then is not good enough. In reality most fighting games are only intensely explored and played during a five year window or so, and then that game is put aside for the next iteration of the series. What I find tragic about this though, in the literal sense of the word, is that this fate is inescapable from what I have observed. No matter what approach a developer or fan base take, the end of the game being played at full capacity seems fated. I go into specific detail of why this is in the video. So this video is not meant to be a critique or warning against the genre, but rather a somber celebration of what makes the genre so special and also, ultimately, tragic. I thought it would be fun to discuss this video in light of the upcoming releases of Tekken 8 and Street Fighter 6. At this point I am fully planning on playing Tekken 8 unless it is some kind of abomination, and my interest in the Street Fighter franchise as it is currently being made is gone. But I think I will review and discuss both games here on the channel as I think that will be interesting, as fighting game reviews from impartial experienced players are rather rare. I also am really into Guilty Gear XX Accent Core right now as well as DOA, so I plan on doing some vids about those games in the future as well Thumbnail made by me this time! Though @boghogSTG still helped with advice on how to touch it up.

  continue reading

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