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Accessibility as Success Criteria: Building accessibility from the ground up

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Manage episode 319865072 series 2738285
内容由Liam Wickham提供。所有播客内容(包括剧集、图形和播客描述)均由 Liam Wickham 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences.
Our expert panellists:

  • Ally McLean: Senior Producer at Mighty Kingdom
  • Tabby Rose: UX Director at Mighty Yell
  • Brannon Zahand: Senior Gaming Accessibility Program Manager at Microsoft
  • Jonas Lundqvist: Senior Development Director at Respawn

Transcript can be found here: https://www.buzzsprout.com/1055908/10019657

Please share with peers that could benefit from these expert insights & experiences!

Organised with the amazing support of Sergio Maldonado & our Supporters ♡
Resources shared during the panel:

We would love feedback: Reach out to us on Discord! For more articles and interviews with pro

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

章节

1. Accessibility as Success Criteria: Building accessibility from the ground up (00:00:00)

2. Panelist intros (00:00:59)

3. Ideal scenario/starting fresh: Selecting accessibility features to support (00:04:20)

4. Ideal scenario/starting fresh: Planning & Budgeting (00:09:36)

5. Ideal scenario/starting fresh: Preparing for feature implementation (00:10:53)

6. Non-ideal scenario/in development: Convincing stakeholders (00:12:34)

7. Non-ideal scenario/in development: Budget & Scope (00:23:34)

8. Community question: Cost-effective engine/middleware accessibility (00:32:06)

9. Non-ideal scenario/in development: Roadmap & Implementation (00:35:30)

10. Community question: Accessibility playtesting (00:40:51)

11. Non-ideal scenario/in development: Testing (00:43:15)

12. Q&A 1 - Language/Ratings support (00:44:55)

13. Q&A 2 - Surprising accessibility solutions (00:46:10)

14. Q&A 3 - Nausea/motion sickness (00:48:36)

15. Q&A 4 - Platform accessibility visibility (00:51:07)

16. Q&A 5 - Colourblind friendly tips (00:55:29)

17. Q&A 6 - What individuals can do (00:57:05)

18. Outro (01:00:45)

30集单集

Artwork
icon分享
 
Manage episode 319865072 series 2738285
内容由Liam Wickham提供。所有播客内容(包括剧集、图形和播客描述)均由 Liam Wickham 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences.
Our expert panellists:

  • Ally McLean: Senior Producer at Mighty Kingdom
  • Tabby Rose: UX Director at Mighty Yell
  • Brannon Zahand: Senior Gaming Accessibility Program Manager at Microsoft
  • Jonas Lundqvist: Senior Development Director at Respawn

Transcript can be found here: https://www.buzzsprout.com/1055908/10019657

Please share with peers that could benefit from these expert insights & experiences!

Organised with the amazing support of Sergio Maldonado & our Supporters ♡
Resources shared during the panel:

We would love feedback: Reach out to us on Discord! For more articles and interviews with pro

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

章节

1. Accessibility as Success Criteria: Building accessibility from the ground up (00:00:00)

2. Panelist intros (00:00:59)

3. Ideal scenario/starting fresh: Selecting accessibility features to support (00:04:20)

4. Ideal scenario/starting fresh: Planning & Budgeting (00:09:36)

5. Ideal scenario/starting fresh: Preparing for feature implementation (00:10:53)

6. Non-ideal scenario/in development: Convincing stakeholders (00:12:34)

7. Non-ideal scenario/in development: Budget & Scope (00:23:34)

8. Community question: Cost-effective engine/middleware accessibility (00:32:06)

9. Non-ideal scenario/in development: Roadmap & Implementation (00:35:30)

10. Community question: Accessibility playtesting (00:40:51)

11. Non-ideal scenario/in development: Testing (00:43:15)

12. Q&A 1 - Language/Ratings support (00:44:55)

13. Q&A 2 - Surprising accessibility solutions (00:46:10)

14. Q&A 3 - Nausea/motion sickness (00:48:36)

15. Q&A 4 - Platform accessibility visibility (00:51:07)

16. Q&A 5 - Colourblind friendly tips (00:55:29)

17. Q&A 6 - What individuals can do (00:57:05)

18. Outro (01:00:45)

30集单集

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