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内容由Liam Wickham提供。所有播客内容(包括剧集、图形和播客描述)均由 Liam Wickham 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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1.1 Risk Management for Game Producers

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Manage episode 266313356 series 2738285
内容由Liam Wickham提供。所有播客内容(包括剧集、图形和播客描述)均由 Liam Wickham 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

A general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers.
Topics covered include:
- Why should you take risks and issues more seriously when making a game?
- What does risk management in the gaming world look like?
- What are risks and issues anyway?
- Why Risk and Issue logs are so useful
- How to tie in to Leadership meetings to really make this all useful
- Complexity of game making affecting risks/issues
- Example of how plans change, dependencies arise, etc and how your log can track this and assist in planning
- Producer accountability
- Continuous improvement of you and your team(s)
- Conversations, collaboration and transparency that arise for a positive approach to risk management
- Following through and taking action: how this leads to gaining trust, faith and momentum
Part 2 goes into more detail on actual risk and issue examples.
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
I mentioned some other articles on risk management for gaming. Here they are:
https://www.gamasutra.com/view/feature/131309/risk_management_with_development_.php
https://www.gamasutra.com/view/feature/191523/managing_risk_in_video_game_.php
For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

29集单集

Artwork
icon分享
 
Manage episode 266313356 series 2738285
内容由Liam Wickham提供。所有播客内容(包括剧集、图形和播客描述)均由 Liam Wickham 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

A general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers.
Topics covered include:
- Why should you take risks and issues more seriously when making a game?
- What does risk management in the gaming world look like?
- What are risks and issues anyway?
- Why Risk and Issue logs are so useful
- How to tie in to Leadership meetings to really make this all useful
- Complexity of game making affecting risks/issues
- Example of how plans change, dependencies arise, etc and how your log can track this and assist in planning
- Producer accountability
- Continuous improvement of you and your team(s)
- Conversations, collaboration and transparency that arise for a positive approach to risk management
- Following through and taking action: how this leads to gaining trust, faith and momentum
Part 2 goes into more detail on actual risk and issue examples.
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
I mentioned some other articles on risk management for gaming. Here they are:
https://www.gamasutra.com/view/feature/131309/risk_management_with_development_.php
https://www.gamasutra.com/view/feature/191523/managing_risk_in_video_game_.php
For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

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