Artwork

内容由Learn Video Games / Mindtoggle LLC提供。所有播客内容(包括剧集、图形和播客描述)均由 Learn Video Games / Mindtoggle LLC 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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Game On: Curating Digital Art in the 21st Century

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Manage episode 447284926 series 3606370
内容由Learn Video Games / Mindtoggle LLC提供。所有播客内容(包括剧集、图形和播客描述)均由 Learn Video Games / Mindtoggle LLC 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In this episode, we explore the challenges and opportunities of exhibiting interactive media in today's museums and galleries. Drawing from her extensive global experience organizing game art exhibitions, Grace breaks down the different approaches—exhibitions, festivals, and showcases—revealing the strengths and limitations of each. We dive into the complexities of displaying digital games, the importance of archiving, and the evolving roles of curators and judges in this exciting field. Whether you’re a game enthusiast, an art aficionado, or just curious about the future of digital media in art, this episode is your backstage pass to the thrilling intersection of gaming and art. Tune in to discover why recognizing the artistry and efforts behind game creation is more important than ever!

Sources:

Smithsonian American Art Museum’s Indie Arcade, Washington, DC, USA. http://www.IndiePopup.com (accessed April 2, 2017)

Smithsonian Institutes. Permanent Collections. http://americanart.si.edu/collections/mediaarts/ uri: http://edan.si.edu/saam/id/object/2013.70

Strong National Museum of Play, Rochester, New York, USA, http://www.museumofplay.org/

Grace, L. Heuristics from Curating and Exhibiting Game Art in the 21st Century, In proceedings of the 8th International Conference on Digital Arts (Artech 2017), Macao, China

Aesthetics of Gameplay. 2014. Digital Arts Community, http://gameartshow.siggraph.org/gas/ (accessed March 25, 2017)

Huhtamo, Erkki. "On the origins of the virtual museum." Museums in a Digital Age (2010): 121-135.

  continue reading

28集单集

Artwork
icon分享
 
Manage episode 447284926 series 3606370
内容由Learn Video Games / Mindtoggle LLC提供。所有播客内容(包括剧集、图形和播客描述)均由 Learn Video Games / Mindtoggle LLC 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In this episode, we explore the challenges and opportunities of exhibiting interactive media in today's museums and galleries. Drawing from her extensive global experience organizing game art exhibitions, Grace breaks down the different approaches—exhibitions, festivals, and showcases—revealing the strengths and limitations of each. We dive into the complexities of displaying digital games, the importance of archiving, and the evolving roles of curators and judges in this exciting field. Whether you’re a game enthusiast, an art aficionado, or just curious about the future of digital media in art, this episode is your backstage pass to the thrilling intersection of gaming and art. Tune in to discover why recognizing the artistry and efforts behind game creation is more important than ever!

Sources:

Smithsonian American Art Museum’s Indie Arcade, Washington, DC, USA. http://www.IndiePopup.com (accessed April 2, 2017)

Smithsonian Institutes. Permanent Collections. http://americanart.si.edu/collections/mediaarts/ uri: http://edan.si.edu/saam/id/object/2013.70

Strong National Museum of Play, Rochester, New York, USA, http://www.museumofplay.org/

Grace, L. Heuristics from Curating and Exhibiting Game Art in the 21st Century, In proceedings of the 8th International Conference on Digital Arts (Artech 2017), Macao, China

Aesthetics of Gameplay. 2014. Digital Arts Community, http://gameartshow.siggraph.org/gas/ (accessed March 25, 2017)

Huhtamo, Erkki. "On the origins of the virtual museum." Museums in a Digital Age (2010): 121-135.

  continue reading

28集单集

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