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White Plume Mountain Part IX

 
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Manage episode 231832860 series 1032356
内容由Hivemind!提供。所有播客内容(包括剧集、图形和播客描述)均由 Hivemind! 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

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Finally. We have gained entrance into the heart of all that 'causes us so much pain, yet in so many ways, our problems are just beginning. The lessons learned from Tomb of Horrors have not be forgotten, and the sacrifice each of us was willing to make… unknowable.

Download (right click and save as)

Opening: “Cloak of Feathers” The Sword - Apocryphon

Closing: “Astronomy” Metallica org. Blue Oyster Cut - Garage, Inc

One of my major weaknesses in D&D are dungeons. I feel capable enough in front of dragons, roleplaying a character who’s intentions and morals I don’t agree with, even committing character death (hey, it happens to all of us), but dungeons are in another plane of existence for me. Reflecting back on the Tomb, I learned a lot, but it takes me an exceptionally long time to warm up to a dungeon, to know my way around catacombs of darkness, caverns of craven surprise.

I partially blame playing a spellcaster. It’s in my nature to think of possibilities, I am, after all, an Intuitive. I see many possibilities of danger behind every corner, beyond every step as a player, and to a certain degree, a character. Not playing a rogue in this case can be nerve racking, but playing the mage, even more so. A Thief has all his abilities at a moment’s notice. At his whim he can check the floor for traps, or determine if there is a noise on the other side of a locked door; and just as easily walk away from it, never to be seen or heard.

Granted, the first to die if something goes wrong is the trap detector, so I guess in the end it all evens out, but one thing is for sure, fighters are still prone to poison!

  continue reading

20集单集

Artwork
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Manage episode 231832860 series 1032356
内容由Hivemind!提供。所有播客内容(包括剧集、图形和播客描述)均由 Hivemind! 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

image
Finally. We have gained entrance into the heart of all that 'causes us so much pain, yet in so many ways, our problems are just beginning. The lessons learned from Tomb of Horrors have not be forgotten, and the sacrifice each of us was willing to make… unknowable.

Download (right click and save as)

Opening: “Cloak of Feathers” The Sword - Apocryphon

Closing: “Astronomy” Metallica org. Blue Oyster Cut - Garage, Inc

One of my major weaknesses in D&D are dungeons. I feel capable enough in front of dragons, roleplaying a character who’s intentions and morals I don’t agree with, even committing character death (hey, it happens to all of us), but dungeons are in another plane of existence for me. Reflecting back on the Tomb, I learned a lot, but it takes me an exceptionally long time to warm up to a dungeon, to know my way around catacombs of darkness, caverns of craven surprise.

I partially blame playing a spellcaster. It’s in my nature to think of possibilities, I am, after all, an Intuitive. I see many possibilities of danger behind every corner, beyond every step as a player, and to a certain degree, a character. Not playing a rogue in this case can be nerve racking, but playing the mage, even more so. A Thief has all his abilities at a moment’s notice. At his whim he can check the floor for traps, or determine if there is a noise on the other side of a locked door; and just as easily walk away from it, never to be seen or heard.

Granted, the first to die if something goes wrong is the trap detector, so I guess in the end it all evens out, but one thing is for sure, fighters are still prone to poison!

  continue reading

20集单集

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