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Ian Waters | Cavalry, Conceptual Design, and Building Motion Tools

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Manage episode 447841444 series 2352623
内容由Jack Vaughan提供。所有播客内容(包括剧集、图形和播客描述)均由 Jack Vaughan 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Today I’m speaking with Ian Waters - CTO of Cavalry.

This is a really fascinating and quite technical conversation about designing motion tools.

Cavalry is a relatively young Motion Design tool with a really talented team. And to be building a new motion design tool at this time is really interesting…

Motion design is still young and it’s a paradigm that’s intimately woven with the abilities of the software you use. You could argue that AE has been around since before motion was a thing — and that piece of software has evolved and evolved since.

But what if you could you start again? What if you could look at how motion is being done today, and re-engineer all of that from the ground up. Well.. that is what we talk about.

I found this conversation fascinating — I learned a ton about conceptual design, the technology that powers motion tools.

I hope you enjoy!

  continue reading

20集单集

Artwork
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Manage episode 447841444 series 2352623
内容由Jack Vaughan提供。所有播客内容(包括剧集、图形和播客描述)均由 Jack Vaughan 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Today I’m speaking with Ian Waters - CTO of Cavalry.

This is a really fascinating and quite technical conversation about designing motion tools.

Cavalry is a relatively young Motion Design tool with a really talented team. And to be building a new motion design tool at this time is really interesting…

Motion design is still young and it’s a paradigm that’s intimately woven with the abilities of the software you use. You could argue that AE has been around since before motion was a thing — and that piece of software has evolved and evolved since.

But what if you could you start again? What if you could look at how motion is being done today, and re-engineer all of that from the ground up. Well.. that is what we talk about.

I found this conversation fascinating — I learned a ton about conceptual design, the technology that powers motion tools.

I hope you enjoy!

  continue reading

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