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"Argue with me, I guess." Interactivity vs. Play; Fail States in Art
Manage episode 522628360 series 2731039
内容由Lydia, Stephen, and Mark提供。所有播客内容(包括剧集、图形和播客描述)均由 Lydia, Stephen, and Mark 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!
Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it.
0:14:47
Interactivity vs. Play
Steam
0:35:24
Fail States in Art
This topic is a continuation of Lydia's previous roundtable topic/therapy session in
Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in
482集单集
Manage episode 522628360 series 2731039
内容由Lydia, Stephen, and Mark提供。所有播客内容(包括剧集、图形和播客描述)均由 Lydia, Stephen, and Mark 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!
Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it.
0:14:47
Interactivity vs. Play
Steam
0:35:24
Fail States in Art
This topic is a continuation of Lydia's previous roundtable topic/therapy session in
Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in
482集单集
所有剧集
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