Artwork

内容由Ellen, Stephen, and Mark提供。所有播客内容(包括剧集、图形和播客描述)均由 Ellen, Stephen, and Mark 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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Manage episode 419835393 series 2731039
内容由Ellen, Stephen, and Mark提供。所有播客内容(包括剧集、图形和播客描述)均由 Ellen, Stephen, and Mark 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Last month, Mark gave a talk at the IGDATC Gamedev Meeting about what it might mean to take game development seriously as an artistic practice, theorizing that video games are still a very young and immature medium by that standard. It's "sorta-Socratic" seminar, a set of three case studies, and a string of stone cold bummers that ends on a hopeful note.

Your game has a message... did you write it?

  continue reading

423集单集

Artwork
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Manage episode 419835393 series 2731039
内容由Ellen, Stephen, and Mark提供。所有播客内容(包括剧集、图形和播客描述)均由 Ellen, Stephen, and Mark 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Last month, Mark gave a talk at the IGDATC Gamedev Meeting about what it might mean to take game development seriously as an artistic practice, theorizing that video games are still a very young and immature medium by that standard. It's "sorta-Socratic" seminar, a set of three case studies, and a string of stone cold bummers that ends on a hopeful note.

Your game has a message... did you write it?

  continue reading

423集单集

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