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Eric Freeman and Elisabeth Robson on design patterns

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Manage episode 183624515 series 1433313
内容由O'Reilly Media提供。所有播客内容(包括剧集、图形和播客描述)均由 O'Reilly Media 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

The O’Reilly Programming Podcast: Creating designs that are more flexible and resilient to change.

In this episode of the O’Reilly Programming Podcast, I talk with Eric Freeman and Elisabeth Robson, presenters of the live online training course Design Patterns Boot Camp, and co-authors (with Bert Bates and Kathy Sierra) of Head First Design Patterns, among other books. They are also co-founders of WickedlySmart, an online learning company for software developers.

Discussion points:

  • How to use design patterns, which are solutions that have been repeatedly applied to particular object-oriented problems
  • Examples of the types of “non-obvious solutions” that can be achieved through design patterns
  • How design patterns can help create a shared vocabulary that can improve teams’ collaborations
  • The difference between design patterns and design principles
  • WickedlySmart’s projects, including “Game of Life,” which explores the area of cellular automata by building a generative application

Other links:

  continue reading

25集单集

Artwork
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Manage episode 183624515 series 1433313
内容由O'Reilly Media提供。所有播客内容(包括剧集、图形和播客描述)均由 O'Reilly Media 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

The O’Reilly Programming Podcast: Creating designs that are more flexible and resilient to change.

In this episode of the O’Reilly Programming Podcast, I talk with Eric Freeman and Elisabeth Robson, presenters of the live online training course Design Patterns Boot Camp, and co-authors (with Bert Bates and Kathy Sierra) of Head First Design Patterns, among other books. They are also co-founders of WickedlySmart, an online learning company for software developers.

Discussion points:

  • How to use design patterns, which are solutions that have been repeatedly applied to particular object-oriented problems
  • Examples of the types of “non-obvious solutions” that can be achieved through design patterns
  • How design patterns can help create a shared vocabulary that can improve teams’ collaborations
  • The difference between design patterns and design principles
  • WickedlySmart’s projects, including “Game of Life,” which explores the area of cellular automata by building a generative application

Other links:

  continue reading

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