Artwork

内容由Jordan Blackman提供。所有播客内容(包括剧集、图形和播客描述)均由 Jordan Blackman 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
Player FM -播客应用
使用Player FM应用程序离线!

Shots On Goal, with Jon Radoff

50:59
 
分享
 

Manage episode 300772603 series 1431233
内容由Jordan Blackman提供。所有播客内容(包括剧集、图形和播客描述)均由 Jordan Blackman 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In this episode:

Jordan sits down with Jon Radoff, the founder of Beamable,the creator-centric platform for building live games in Unity. Jon's career spans across multiple areas of the game industry, from building one of the first commercial internet games to leading the development of popular mobile games like Game of Thrones Ascent and Star Trek Timelines. Jon shares his insights on building successful games by taking multiple "shots on goal," balancing creativity with data, and understanding when to pivot or push forward with a project. He also dives into the future of the metaverse and how it could impact game development.

Topics covered:

  • Jon’s entrepreneurial journey and how Beamable evolved into what it is today
  • Key tips and techniques for getting your game off the ground
  • The balance between iterating on a game and deciding when to move on to a new project
  • Why you should get user feedback before you even have a playable version of your game
  • How to know when it’s time to throw in the towel on a project
  • The future of the metaverse and how creators will shape it

For more game industry tips:


Episode Timestamps:

[03:16] Jon’s start in games: creating one of the first commercial games on the internet

[08:26] Moving into mobile games and the creation of Game of Thrones Ascent

[10:15] How to balance creativity and data in game development

[13:00] The importance of taking "shots on goal" in game design and business strategy

[17:53] When to start testing and gathering feedback on game ideas

[20:05] Building an audience and gathering feedback before having a playable game

[25:22] Lessons learned from Star Trek Timelines and using real-time data from players

[28:30] Managing risk and deciding when to stop working on a game

[31:45] Balancing iteration time versus moving on to a new project

[35:03] Creativity in game development versus pure data-driven design

[38:25] The future of game creation and Beamable’s vision

[44:43] Jon’s thoughts on the metaverse

Resources & media mentioned in this episode:

Connect with Jon:


Check out Beamable:


Games mentioned:

  • Game of Thrones Ascent (Disruptor Beam)
  • Star Trek Timelines (Tilting Point)
  • Archer: Danger Phone (East Side Games)
  • Rocket League (Psyonix)
  • Among Us (InnerSloth)
  • Candy Crush (King)

  continue reading

39集单集

Artwork
icon分享
 
Manage episode 300772603 series 1431233
内容由Jordan Blackman提供。所有播客内容(包括剧集、图形和播客描述)均由 Jordan Blackman 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

In this episode:

Jordan sits down with Jon Radoff, the founder of Beamable,the creator-centric platform for building live games in Unity. Jon's career spans across multiple areas of the game industry, from building one of the first commercial internet games to leading the development of popular mobile games like Game of Thrones Ascent and Star Trek Timelines. Jon shares his insights on building successful games by taking multiple "shots on goal," balancing creativity with data, and understanding when to pivot or push forward with a project. He also dives into the future of the metaverse and how it could impact game development.

Topics covered:

  • Jon’s entrepreneurial journey and how Beamable evolved into what it is today
  • Key tips and techniques for getting your game off the ground
  • The balance between iterating on a game and deciding when to move on to a new project
  • Why you should get user feedback before you even have a playable version of your game
  • How to know when it’s time to throw in the towel on a project
  • The future of the metaverse and how creators will shape it

For more game industry tips:


Episode Timestamps:

[03:16] Jon’s start in games: creating one of the first commercial games on the internet

[08:26] Moving into mobile games and the creation of Game of Thrones Ascent

[10:15] How to balance creativity and data in game development

[13:00] The importance of taking "shots on goal" in game design and business strategy

[17:53] When to start testing and gathering feedback on game ideas

[20:05] Building an audience and gathering feedback before having a playable game

[25:22] Lessons learned from Star Trek Timelines and using real-time data from players

[28:30] Managing risk and deciding when to stop working on a game

[31:45] Balancing iteration time versus moving on to a new project

[35:03] Creativity in game development versus pure data-driven design

[38:25] The future of game creation and Beamable’s vision

[44:43] Jon’s thoughts on the metaverse

Resources & media mentioned in this episode:

Connect with Jon:


Check out Beamable:


Games mentioned:

  • Game of Thrones Ascent (Disruptor Beam)
  • Star Trek Timelines (Tilting Point)
  • Archer: Danger Phone (East Side Games)
  • Rocket League (Psyonix)
  • Among Us (InnerSloth)
  • Candy Crush (King)

  continue reading

39集单集

所有剧集

×
 
Loading …

欢迎使用Player FM

Player FM正在网上搜索高质量的播客,以便您现在享受。它是最好的播客应用程序,适用于安卓、iPhone和网络。注册以跨设备同步订阅。

 

快速参考指南

边探索边听这个节目
播放