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PlayStation 2 Emulation with TellowKrinkle

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Manage episode 449968101 series 1418208
内容由Podcast Archives - Software Engineering Daily提供。所有播客内容(包括剧集、图形和播客描述)均由 Podcast Archives - Software Engineering Daily 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

PCSX2 is an open-source PlayStation 2 emulator that allows users to play PS2 games on modern hardware. The emulator is remarkable for simulating the complex architecture of the PS2, which includes the Emotion Engine CPU, Graphics Synthesizer, and specialized subsystems.

The emulator just hit a major milestone with the release of PCSX2 version 2.0. The release brings many changes including a Qt-based interface, big picture mode, auto-selection of graphics APIs, and native support for MacOS.

TellowKrinkle is a developer for PCSX2 who ported the emulator to MacOS, among other contributions. In addition to his work on PS2 emulation he has also worked on Dolphin, which emulates the Nintendo GameCube and Wii. Tellow joins the podcast with Joe Nash to talk about how he got started in emulation, the PS2 architecture, the challenges of rendering PS2 games on modern GPUs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post PlayStation 2 Emulation with TellowKrinkle appeared first on Software Engineering Daily.

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Artwork
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Manage episode 449968101 series 1418208
内容由Podcast Archives - Software Engineering Daily提供。所有播客内容(包括剧集、图形和播客描述)均由 Podcast Archives - Software Engineering Daily 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

PCSX2 is an open-source PlayStation 2 emulator that allows users to play PS2 games on modern hardware. The emulator is remarkable for simulating the complex architecture of the PS2, which includes the Emotion Engine CPU, Graphics Synthesizer, and specialized subsystems.

The emulator just hit a major milestone with the release of PCSX2 version 2.0. The release brings many changes including a Qt-based interface, big picture mode, auto-selection of graphics APIs, and native support for MacOS.

TellowKrinkle is a developer for PCSX2 who ported the emulator to MacOS, among other contributions. In addition to his work on PS2 emulation he has also worked on Dolphin, which emulates the Nintendo GameCube and Wii. Tellow joins the podcast with Joe Nash to talk about how he got started in emulation, the PS2 architecture, the challenges of rendering PS2 games on modern GPUs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post PlayStation 2 Emulation with TellowKrinkle appeared first on Software Engineering Daily.

  continue reading

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