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内容由Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe提供。所有播客内容(包括剧集、图形和播客描述)均由 Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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Notoriety in D&D | Why One Piece is Better Than Gloomhaven

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Manage episode 393299673 series 2966359
内容由Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe提供。所有播客内容(包括剧集、图形和播客描述)均由 Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Ray and Ariel discuss how to make your players feel like they are as infamous as Robin Hood or Geralt of Rivia in their own fantasy worlds. Unfortunately, these cherished characters from fiction are also infamous, and risk being chased out of any town they enter. So we need a system of notoriety for our games that still allow the PCs to walk through the world even after they've made some enemies.

Ray and Ariel review two examples of Notoriety: the bounties from One Piece which create benchmarks for progress and comparison with other pirates, vs Reputation from Gloomhaven which is multidirectional but can actively erase progress. Through these examples, Ray and Ariel devise a framework that is both multidirectional and tracks consistent forward progress.

Website: https://runningofftherails.com

Emery's Physical Copy:

https://preview.drivethrurpg.com/en/product/397328/Emerys-Log-of-Legendary-Eminences

Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences⁠

Instagram: https://www.instagram.com/runningofftherails

Twitter: https://twitter.com/RunningOffRails

  continue reading

98集单集

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Manage episode 393299673 series 2966359
内容由Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe提供。所有播客内容(包括剧集、图形和播客描述)均由 Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Ray and Ariel discuss how to make your players feel like they are as infamous as Robin Hood or Geralt of Rivia in their own fantasy worlds. Unfortunately, these cherished characters from fiction are also infamous, and risk being chased out of any town they enter. So we need a system of notoriety for our games that still allow the PCs to walk through the world even after they've made some enemies.

Ray and Ariel review two examples of Notoriety: the bounties from One Piece which create benchmarks for progress and comparison with other pirates, vs Reputation from Gloomhaven which is multidirectional but can actively erase progress. Through these examples, Ray and Ariel devise a framework that is both multidirectional and tracks consistent forward progress.

Website: https://runningofftherails.com

Emery's Physical Copy:

https://preview.drivethrurpg.com/en/product/397328/Emerys-Log-of-Legendary-Eminences

Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences⁠

Instagram: https://www.instagram.com/runningofftherails

Twitter: https://twitter.com/RunningOffRails

  continue reading

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