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Ally Hennessy & Natalie Watson

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Manage episode 381335632 series 1401827
内容由Max Folkman and Nick Folkman提供。所有播客内容(包括剧集、图形和播客描述)均由 Max Folkman and Nick Folkman 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

We've got Ally (producer at The Voxel Agents, game director at Lemonade Games on Mystiques, Production Director at League of Geeks on Solium Infernum and the recent Jumplight Odyssey. Previously was a senior producer and development manager at Mighty Kingdom, expert product manager at Wargaming, and gamerunner on Rumu at Robot House) and Natalie (producer at Half Mermaid, most recently on Immortality. Previously a producer, host, and writer at Vice's Waypoint, a Content and Experience Manager at Play By We, and currently can be heard on the Star Wars podcast "A More Civilized Age") in to talk all things PRODUCTION, including how the definition of a producer is different at every studio, the Triple Diamond technique, transcendental meditation, productivity software, best practices for outlining/facilitating interactive narratives, producing Immortality, the organizing monster, documentation and getting people to read it, the most useful soft skills, setting expectations with teams on a producer’s role, what they would tell their starting-out-self based on what they know now, how much of what they produce includes a part of themselves, and skittles.

Our Guests on the Internet

For Ally: Mystiques, and Solium Infernum

For Natalie: Her Twitter, and A More Civilized Age's Patreon

Stuff We Talked About

The Triple Diamond technique

Transcendental Meditation

GanttPRO

Notion

Immortality

Solium Infernum

One of Ally's surveys for setting expectations on how a producer can help their team

Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more here.

  continue reading

80集单集

Artwork

Ally Hennessy & Natalie Watson

Script Lock

158 subscribers

published

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Manage episode 381335632 series 1401827
内容由Max Folkman and Nick Folkman提供。所有播客内容(包括剧集、图形和播客描述)均由 Max Folkman and Nick Folkman 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

We've got Ally (producer at The Voxel Agents, game director at Lemonade Games on Mystiques, Production Director at League of Geeks on Solium Infernum and the recent Jumplight Odyssey. Previously was a senior producer and development manager at Mighty Kingdom, expert product manager at Wargaming, and gamerunner on Rumu at Robot House) and Natalie (producer at Half Mermaid, most recently on Immortality. Previously a producer, host, and writer at Vice's Waypoint, a Content and Experience Manager at Play By We, and currently can be heard on the Star Wars podcast "A More Civilized Age") in to talk all things PRODUCTION, including how the definition of a producer is different at every studio, the Triple Diamond technique, transcendental meditation, productivity software, best practices for outlining/facilitating interactive narratives, producing Immortality, the organizing monster, documentation and getting people to read it, the most useful soft skills, setting expectations with teams on a producer’s role, what they would tell their starting-out-self based on what they know now, how much of what they produce includes a part of themselves, and skittles.

Our Guests on the Internet

For Ally: Mystiques, and Solium Infernum

For Natalie: Her Twitter, and A More Civilized Age's Patreon

Stuff We Talked About

The Triple Diamond technique

Transcendental Meditation

GanttPRO

Notion

Immortality

Solium Infernum

One of Ally's surveys for setting expectations on how a producer can help their team

Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more here.

  continue reading

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