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内容由Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper提供。所有播客内容(包括剧集、图形和播客描述)均由 Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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Episode 08: User Experience in Papers, Please

 
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Manage episode 180241547 series 1450546
内容由Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper提供。所有播客内容(包括剧集、图形和播客描述)均由 Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
After our discussion of Papers, Please’s lessons in instructional design, this week we found the game’s interesting and sometimes counterintuitive applications of user experience and design principles. There’s friction in almost everything you do in this game, but why isn’t that annoying? And just how does Papers, Please handle abstracting analog objects into digital representations? Why did we keep playing despite such a high cognitive load? This is our second episode of a three-part series. We’ll conclude our Arstotzkan adventures next week, when we examine Papers, Please’s moral choices and emotional impact. Papers, Please is available on PC, Mac, Linux, and iPad. At the time we recorded this episode, the iPad version was broken and didn’t factor into our discussion.

Show Notes & Links:

Other games mentioned in this episode:

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26集单集

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Manage episode 180241547 series 1450546
内容由Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper提供。所有播客内容(包括剧集、图形和播客描述)均由 Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
After our discussion of Papers, Please’s lessons in instructional design, this week we found the game’s interesting and sometimes counterintuitive applications of user experience and design principles. There’s friction in almost everything you do in this game, but why isn’t that annoying? And just how does Papers, Please handle abstracting analog objects into digital representations? Why did we keep playing despite such a high cognitive load? This is our second episode of a three-part series. We’ll conclude our Arstotzkan adventures next week, when we examine Papers, Please’s moral choices and emotional impact. Papers, Please is available on PC, Mac, Linux, and iPad. At the time we recorded this episode, the iPad version was broken and didn’t factor into our discussion.

Show Notes & Links:

Other games mentioned in this episode:

  continue reading

26集单集

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