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My Name’s the Teacher: Making Leveling with Character Abilities, Oaths, and Patrons Matter in your Dungeons & Dragons Campaign

41:35
 
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Manage episode 363287262 series 2777938
内容由The 3 Wise DMs提供。所有播客内容(包括剧集、图形和播客描述)均由 The 3 Wise DMs 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Sleep takes you as you wrap yourself into your bedroll in your campsite in the forest. Your slumber is surprisingly restful this night. As you wake in the morning, you find yourself having taken an Oath to a God and possessing several new spells…

Not very satisfying, right?

We can all understand that Fighters and Rogues just get better at doing the things they do, but what about Paladins, Warlocks, Clerics, etc… characters that gain incredibly powerful class abilities that are not of this world? In this episode, Tony, Chris, and Dave discuss how they make character choices in leveling matter more when it comes to BIG class changes.

1:00 Check out our affiliate link at www.FanRollDice.com/ref/2871

for 10% off your entire dice and accessories order!

2:40 Easiest way to start making these choices matter?

Backstories!

4:00 Using narrative outside the session to help fill out

the big character changes… Oaths, Patrons, etc.

5:30 Not just for the DM – taking the initiative as a player

with your character development.

7:10 Have a story reason for big character changes with

abilities, feats, etc.

9:00 How we handle players that play classic archetypes in unconventional

ways.

11:30 Making Oaths to Gods and Deities carry the weight they

require.

12:40 Are Warlocks inherently evil?

15:10 What do Warlock patrons want?

18:45 DM-Player Communication to fit mechanical choices into

the overall story.

23:45 An Aside: DM Tony’s new method of multiclassing that

we’re using in Journey to Ragnarök.

26:40 Believable Character progression is the spice in your

campaign stew.

27:50 Let the players help you plant the seeds for their

choices that create the story.

34:50 Final Thoughts.

  continue reading

158集单集

Artwork
icon分享
 
Manage episode 363287262 series 2777938
内容由The 3 Wise DMs提供。所有播客内容(包括剧集、图形和播客描述)均由 The 3 Wise DMs 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Sleep takes you as you wrap yourself into your bedroll in your campsite in the forest. Your slumber is surprisingly restful this night. As you wake in the morning, you find yourself having taken an Oath to a God and possessing several new spells…

Not very satisfying, right?

We can all understand that Fighters and Rogues just get better at doing the things they do, but what about Paladins, Warlocks, Clerics, etc… characters that gain incredibly powerful class abilities that are not of this world? In this episode, Tony, Chris, and Dave discuss how they make character choices in leveling matter more when it comes to BIG class changes.

1:00 Check out our affiliate link at www.FanRollDice.com/ref/2871

for 10% off your entire dice and accessories order!

2:40 Easiest way to start making these choices matter?

Backstories!

4:00 Using narrative outside the session to help fill out

the big character changes… Oaths, Patrons, etc.

5:30 Not just for the DM – taking the initiative as a player

with your character development.

7:10 Have a story reason for big character changes with

abilities, feats, etc.

9:00 How we handle players that play classic archetypes in unconventional

ways.

11:30 Making Oaths to Gods and Deities carry the weight they

require.

12:40 Are Warlocks inherently evil?

15:10 What do Warlock patrons want?

18:45 DM-Player Communication to fit mechanical choices into

the overall story.

23:45 An Aside: DM Tony’s new method of multiclassing that

we’re using in Journey to Ragnarök.

26:40 Believable Character progression is the spice in your

campaign stew.

27:50 Let the players help you plant the seeds for their

choices that create the story.

34:50 Final Thoughts.

  continue reading

158集单集

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