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内容由Linode提供。所有播客内容(包括剧集、图形和播客描述)均由 Linode 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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How Linode Helped a Game Jam Site Scale

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Manage episode 347595045 series 2811240
内容由Linode提供。所有播客内容(包括剧集、图形和播客描述)均由 Linode 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

What is a game jam? Think of it like a hackathon, but instead of creating apps, people create online games in a pressure cooker environment. It's high-pressure, but also lots of fun, with healthy competition and collaboration for novice and experienced game developers alike.

Ludum Dare (#LDJAM) provides a platform for this game jam community to come together and has been hosting game jams on Linode since 2015. Each jam attracts around 7,000-9,000 participants with no signs of slowing down.

Scaling a website like Ludum Dare isn’t a simple task. In fact, the game jam site was a niche project that Co-Founder Mike Kasprzak found a little tough to get off the ground. He faced cost issues and performance problems – that’s until he decided to go with Linode.

Mike joins this episode in season three of the Craft of Code podcast to share his story so far. He takes us back in time to 2015, when he first started working with Linode, coming from shared hosting. He explains what Linode helped with the most and how he’s scaled Ludum Dare to become a thriving community with solid support and reliable performance.

In this episode, we discussed:

  • How Ludum Dare has grown over the years
  • How Ludum Dare maintains a relationship with its community
  • The challenges of starting on a shared host
  • How moving to Linode helped Ludum Dare cut costs and boost performance
  • Top Linode features
  • Overcoming obstacles while scaling
  • What’s next for Ludum Dare?

You can find out more by visiting https://www.linode.com/craft-of-code/

Important Links & Mentions


Follow Us

GitHub

Instagram

LinkedIn

Twitter

YouTube

If you enjoyed our show, then please rate and review us on whatever podcast app you listen to us on.

  continue reading

30集单集

Artwork
icon分享
 
Manage episode 347595045 series 2811240
内容由Linode提供。所有播客内容(包括剧集、图形和播客描述)均由 Linode 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

What is a game jam? Think of it like a hackathon, but instead of creating apps, people create online games in a pressure cooker environment. It's high-pressure, but also lots of fun, with healthy competition and collaboration for novice and experienced game developers alike.

Ludum Dare (#LDJAM) provides a platform for this game jam community to come together and has been hosting game jams on Linode since 2015. Each jam attracts around 7,000-9,000 participants with no signs of slowing down.

Scaling a website like Ludum Dare isn’t a simple task. In fact, the game jam site was a niche project that Co-Founder Mike Kasprzak found a little tough to get off the ground. He faced cost issues and performance problems – that’s until he decided to go with Linode.

Mike joins this episode in season three of the Craft of Code podcast to share his story so far. He takes us back in time to 2015, when he first started working with Linode, coming from shared hosting. He explains what Linode helped with the most and how he’s scaled Ludum Dare to become a thriving community with solid support and reliable performance.

In this episode, we discussed:

  • How Ludum Dare has grown over the years
  • How Ludum Dare maintains a relationship with its community
  • The challenges of starting on a shared host
  • How moving to Linode helped Ludum Dare cut costs and boost performance
  • Top Linode features
  • Overcoming obstacles while scaling
  • What’s next for Ludum Dare?

You can find out more by visiting https://www.linode.com/craft-of-code/

Important Links & Mentions


Follow Us

GitHub

Instagram

LinkedIn

Twitter

YouTube

If you enjoyed our show, then please rate and review us on whatever podcast app you listen to us on.

  continue reading

30集单集

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