Are Live-Service Games at a Breaking Point? [featuring TieGuyTravis - IGN]
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IGN's Travis Northup, aka TieGuyTravis, joins to discuss the impact of live-service games and if they are at the breaking point. Live-services have been positive to game development, but they have also been detrimental to many projects. Yet more and more developers look to create them. Will they stay or will they go? We discuss Redfall's pivot from live-service, Sony's massive live-service undertaking 12 games in four years, and Overwatch 2's PvE blunder.
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