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内容由Nick Cummings and Silicon Sasquatch提供。所有播客内容(包括剧集、图形和播客描述)均由 Nick Cummings and Silicon Sasquatch 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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"Death with Dignity" – The Silicon Sasquatch Podcast: Episode 45

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Manage episode 308815695 series 3020963
内容由Nick Cummings and Silicon Sasquatch提供。所有播客内容(包括剧集、图形和播客描述)均由 Nick Cummings and Silicon Sasquatch 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

There's this theme that's essential to so many classic tales of warriors and knights: the ideal of the "good death." It's the pursuit of an ultimate sacrifice that amplifies the protagonist's deeds and echoes into eternity. There's almost no such thing as a "good death" in games, mostly because player death is repetitive and often a crucial part of a game establishing its difficulty level.

But there is a series of games that takes its unforgiving systems and opaque, strange worlds and manages to create something wonderful -- something meaningful -- out of the concept of death.

In this week's episode, Aaron, Tyler and Nick share their experiences playing through the notoriously complex and unforgiving Demon's Souls and Dark Souls games and attempt to suss out what makes them so memorable and distinct from so many other games on the market. Spoilers are kept to a minimum, but please be aware that there is some discussion of late-game content from each of the games.

As always, thank you for listening - please subscribe on iTunes or Stitcher and tell your friends!

  continue reading

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Manage episode 308815695 series 3020963
内容由Nick Cummings and Silicon Sasquatch提供。所有播客内容(包括剧集、图形和播客描述)均由 Nick Cummings and Silicon Sasquatch 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

There's this theme that's essential to so many classic tales of warriors and knights: the ideal of the "good death." It's the pursuit of an ultimate sacrifice that amplifies the protagonist's deeds and echoes into eternity. There's almost no such thing as a "good death" in games, mostly because player death is repetitive and often a crucial part of a game establishing its difficulty level.

But there is a series of games that takes its unforgiving systems and opaque, strange worlds and manages to create something wonderful -- something meaningful -- out of the concept of death.

In this week's episode, Aaron, Tyler and Nick share their experiences playing through the notoriously complex and unforgiving Demon's Souls and Dark Souls games and attempt to suss out what makes them so memorable and distinct from so many other games on the market. Spoilers are kept to a minimum, but please be aware that there is some discussion of late-game content from each of the games.

As always, thank you for listening - please subscribe on iTunes or Stitcher and tell your friends!

  continue reading

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