"Death with Dignity" – The Silicon Sasquatch Podcast: Episode 45
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There's this theme that's essential to so many classic tales of warriors and knights: the ideal of the "good death." It's the pursuit of an ultimate sacrifice that amplifies the protagonist's deeds and echoes into eternity. There's almost no such thing as a "good death" in games, mostly because player death is repetitive and often a crucial part of a game establishing its difficulty level.
But there is a series of games that takes its unforgiving systems and opaque, strange worlds and manages to create something wonderful -- something meaningful -- out of the concept of death.
In this week's episode, Aaron, Tyler and Nick share their experiences playing through the notoriously complex and unforgiving Demon's Souls and Dark Souls games and attempt to suss out what makes them so memorable and distinct from so many other games on the market. Spoilers are kept to a minimum, but please be aware that there is some discussion of late-game content from each of the games.
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