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The Vulkan Graphics API with Tom Olson and Ralph Potter

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Manage episode 456319448 series 2455731
内容由Software Engineering Daily提供。所有播客内容(包括剧集、图形和播客描述)均由 Software Engineering Daily 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility.

Tom Olson is a Distinguished Engineer at ARM, and Ralph Potter is the Lead Khronos Standards Engineer at Samsung.

Tom and Ralph are also the outgoing and incoming Chairs of the Vulkan Working Group. They join the podcast to talk about earlier graphics APIs, what motivated the creation of Vulkan, modern GPUs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: [email protected]

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2154集单集

Artwork
icon分享
 
Manage episode 456319448 series 2455731
内容由Software Engineering Daily提供。所有播客内容(包括剧集、图形和播客描述)均由 Software Engineering Daily 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility.

Tom Olson is a Distinguished Engineer at ARM, and Ralph Potter is the Lead Khronos Standards Engineer at Samsung.

Tom and Ralph are also the outgoing and incoming Chairs of the Vulkan Working Group. They join the podcast to talk about earlier graphics APIs, what motivated the creation of Vulkan, modern GPUs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: [email protected]

  continue reading

2154集单集

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