Artwork

内容由Academy of Interactive Arts & Sciences and Academy of Interactive Arts提供。所有播客内容(包括剧集、图形和播客描述)均由 Academy of Interactive Arts & Sciences and Academy of Interactive Arts 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
Player FM -播客应用
使用Player FM应用程序离线!

Balancing Procedural and Intimate Storytelling in Wildermyth

1:07:14
 
分享
 

Manage episode 462097513 series 1757480
内容由Academy of Interactive Arts & Sciences and Academy of Interactive Arts提供。所有播客内容(包括剧集、图形和播客描述)均由 Academy of Interactive Arts & Sciences and Academy of Interactive Arts 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game.

This episode is supported by Xsolla

Episode Host: Alexa Ray Corriea

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Follow us: linktr.ee/AIAS

Please consider supporting game dev students with: AIAS Foundation

  continue reading

279集单集

Artwork
icon分享
 
Manage episode 462097513 series 1757480
内容由Academy of Interactive Arts & Sciences and Academy of Interactive Arts提供。所有播客内容(包括剧集、图形和播客描述)均由 Academy of Interactive Arts & Sciences and Academy of Interactive Arts 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game.

This episode is supported by Xsolla

Episode Host: Alexa Ray Corriea

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Follow us: linktr.ee/AIAS

Please consider supporting game dev students with: AIAS Foundation

  continue reading

279集单集

Усі епізоди

×
 
Loading …

欢迎使用Player FM

Player FM正在网上搜索高质量的播客,以便您现在享受。它是最好的播客应用程序,适用于安卓、iPhone和网络。注册以跨设备同步订阅。

 

快速参考指南

边探索边听这个节目
播放