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Behind the Scenes of Battle Train with Joe Mirabello

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Manage episode 430842018 series 2361337
内容由The Gamerheads Podcast提供。所有播客内容(包括剧集、图形和播客描述)均由 The Gamerheads Podcast 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Send us a text

Welcome to another episode of The Gamerheads Podcast! In this episode, we sit down with Joe Mirabello, the director at Terrible Posture Games, to discuss his transition from working at a major MMO studio to crafting his own successful titles like Tower Guns and Mothergunship. Joe introduces us to his latest venture, Battle Train, a unique deck and track builder game, and reveals the fascinating connections it shares with his previous work.
Have you ever wondered how games like Hades manage to keep you hooked, balancing gameplay with a compelling narrative? Joe Mirabello sheds light on the secrets behind narrative progression in roguelike and roguelite games. Listen as Joe elaborates on the concept of player progression, where your own skill and knowledge become the ultimate save file, setting Battle Train apart from traditional roguelikes and multiplayer games.
Launching an indie game in a saturated market is no small feat, and Joe shares invaluable lessons learned from the development of Battle Train. He emphasizes the importance of taking breaks for fresh perspectives, a strategy that proved beneficial for his team. Joe also highlights the significance of delegation and community engagement, offering a roadmap for aspiring developers to navigate the complexities of game launches.
Don't miss this episode packed with insights, strategies, and behind-the-scenes stories from the world of indie game development.
Be sure to wishlist Battle Train!
https://store.steampowered.com/app/1708950/Battle_Train/
Follow Terrible Posture on Twitter:
https://x.com/TerriblePosture
Seven Bridges Premium Sauces

Looking for something that will add flavor to your veggies and meats? Check out Seven Bridges Premium Gourmet Yum Yum Sauce! We love it and we think you'll love it too!
You can get your bottle at Amazon.

Support the show

Here are a few ways you can support Gamerheads!
Leave us a review!
Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages.


Join our
Discord!
In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.
Join our Patreon today https://www.patreon.com/gamerheads
Follow us on Twitter - https://twitter.com/GamerheadsPod
Music:
Jeff Dasler - Recused
...

  continue reading

章节

1. Game Developer Talks Battle Train (00:00:00)

2. Progression and Narrative in Game Design (00:10:03)

3. Lessons Learned From Battle Train (00:17:54)

4. Building Hype for Game Launch (00:24:47)

265集单集

Artwork
icon分享
 
Manage episode 430842018 series 2361337
内容由The Gamerheads Podcast提供。所有播客内容(包括剧集、图形和播客描述)均由 The Gamerheads Podcast 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal

Send us a text

Welcome to another episode of The Gamerheads Podcast! In this episode, we sit down with Joe Mirabello, the director at Terrible Posture Games, to discuss his transition from working at a major MMO studio to crafting his own successful titles like Tower Guns and Mothergunship. Joe introduces us to his latest venture, Battle Train, a unique deck and track builder game, and reveals the fascinating connections it shares with his previous work.
Have you ever wondered how games like Hades manage to keep you hooked, balancing gameplay with a compelling narrative? Joe Mirabello sheds light on the secrets behind narrative progression in roguelike and roguelite games. Listen as Joe elaborates on the concept of player progression, where your own skill and knowledge become the ultimate save file, setting Battle Train apart from traditional roguelikes and multiplayer games.
Launching an indie game in a saturated market is no small feat, and Joe shares invaluable lessons learned from the development of Battle Train. He emphasizes the importance of taking breaks for fresh perspectives, a strategy that proved beneficial for his team. Joe also highlights the significance of delegation and community engagement, offering a roadmap for aspiring developers to navigate the complexities of game launches.
Don't miss this episode packed with insights, strategies, and behind-the-scenes stories from the world of indie game development.
Be sure to wishlist Battle Train!
https://store.steampowered.com/app/1708950/Battle_Train/
Follow Terrible Posture on Twitter:
https://x.com/TerriblePosture
Seven Bridges Premium Sauces

Looking for something that will add flavor to your veggies and meats? Check out Seven Bridges Premium Gourmet Yum Yum Sauce! We love it and we think you'll love it too!
You can get your bottle at Amazon.

Support the show

Here are a few ways you can support Gamerheads!
Leave us a review!
Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages.


Join our
Discord!
In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.
Join our Patreon today https://www.patreon.com/gamerheads
Follow us on Twitter - https://twitter.com/GamerheadsPod
Music:
Jeff Dasler - Recused
...

  continue reading

章节

1. Game Developer Talks Battle Train (00:00:00)

2. Progression and Narrative in Game Design (00:10:03)

3. Lessons Learned From Battle Train (00:17:54)

4. Building Hype for Game Launch (00:24:47)

265集单集

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