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内容由Cris Reed提供。所有播客内容(包括剧集、图形和播客描述)均由 Cris Reed 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
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#016 | Frameplay CEO Jonathon Troughton | Intrinsic Virtual Advertising Built by Gamers

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Manage episode 312441740 series 3235396
内容由Cris Reed提供。所有播客内容(包括剧集、图形和播客描述)均由 Cris Reed 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
Watch the interview on YouTube: https://www.youtube.com/watch?v=V_gQ-syXrLU Time stamps: 2:34- Start 4:26- Jonathan's background 5:04- Jonathan's gaming journey 6:48- In-game advertising story 7:35- IGA is not new 7:56- How Frameplay was started 9:21- In-game ads can be annoying 9:52- In-game advertising history 11:18- Marketers tend to not understand gamers 12:28- Native vs. Intrinsic Advertising 14:20- Kids spending money in game 15:20- Why brands will eventually use intrinsic advertising 18:01- Very difficult for independent developers 19:52- Lifetime value of customers/gamers 20:08- Keep environment integrity when advertising 22:18- How do you work with developers/publishers directly 25:38- How does in-game advertising play a role in esports 27:08- How does Frameplay work with esports 32:24- How much intrinsic advertising is out there? 36:08- Difference between NASCAR & eNASCAR 38:32- Using esports while traditional sports have stopped 43:10- Gaming usage is up 70%, social media is flat 46:30- Q&A Live w/ Frameplay CEO Jonathon Troughton We discuss the history of in-game advertising, how it's changed over the years and how Frameplay has built a platform to help developers enable brands generate revenue and increase LTV with next-gen advertising. Learn more about Frameplay: http://frameplay.gg #gaming #gamingindustry #startups --- Send in a voice message: https://podcasters.spotify.com/pod/show/thelevelupexperience/message
  continue reading

49集单集

Artwork
icon分享
 
Manage episode 312441740 series 3235396
内容由Cris Reed提供。所有播客内容(包括剧集、图形和播客描述)均由 Cris Reed 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal
Watch the interview on YouTube: https://www.youtube.com/watch?v=V_gQ-syXrLU Time stamps: 2:34- Start 4:26- Jonathan's background 5:04- Jonathan's gaming journey 6:48- In-game advertising story 7:35- IGA is not new 7:56- How Frameplay was started 9:21- In-game ads can be annoying 9:52- In-game advertising history 11:18- Marketers tend to not understand gamers 12:28- Native vs. Intrinsic Advertising 14:20- Kids spending money in game 15:20- Why brands will eventually use intrinsic advertising 18:01- Very difficult for independent developers 19:52- Lifetime value of customers/gamers 20:08- Keep environment integrity when advertising 22:18- How do you work with developers/publishers directly 25:38- How does in-game advertising play a role in esports 27:08- How does Frameplay work with esports 32:24- How much intrinsic advertising is out there? 36:08- Difference between NASCAR & eNASCAR 38:32- Using esports while traditional sports have stopped 43:10- Gaming usage is up 70%, social media is flat 46:30- Q&A Live w/ Frameplay CEO Jonathon Troughton We discuss the history of in-game advertising, how it's changed over the years and how Frameplay has built a platform to help developers enable brands generate revenue and increase LTV with next-gen advertising. Learn more about Frameplay: http://frameplay.gg #gaming #gamingindustry #startups --- Send in a voice message: https://podcasters.spotify.com/pod/show/thelevelupexperience/message
  continue reading

49集单集

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