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Upskilling in Game Design
Manage episode 422057844 series 2978026
内容由Alicia Quan提供。所有播客内容(包括剧集、图形和播客描述)均由 Alicia Quan 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
How can UX practitioners upskill in game design for a learning context? And why is this important in EdTech?
Alicia Quan chats The Sims, cheat codes, and moving past the “Big 5” of gamification (points, badges, leader boards, levels, progress bars) towards something more with:
- Chris Bennett, Game designer, Stanford invited lecturer, and EdTech advisor
Worth Noting:
- Chris’ Stanford Game Design Thinking Blog
- Nine Dimensions of Deep Flow
- Browning’s MDAO framework
- Core Engagement Loop
Follow UX of EdTech
- The Latest in UX of EdTech
- UX Job Openings in EdTech
59集单集
Manage episode 422057844 series 2978026
内容由Alicia Quan提供。所有播客内容(包括剧集、图形和播客描述)均由 Alicia Quan 或其播客平台合作伙伴直接上传和提供。如果您认为有人在未经您许可的情况下使用您的受版权保护的作品,您可以按照此处概述的流程进行操作https://zh.player.fm/legal。
How can UX practitioners upskill in game design for a learning context? And why is this important in EdTech?
Alicia Quan chats The Sims, cheat codes, and moving past the “Big 5” of gamification (points, badges, leader boards, levels, progress bars) towards something more with:
- Chris Bennett, Game designer, Stanford invited lecturer, and EdTech advisor
Worth Noting:
- Chris’ Stanford Game Design Thinking Blog
- Nine Dimensions of Deep Flow
- Browning’s MDAO framework
- Core Engagement Loop
Follow UX of EdTech
- The Latest in UX of EdTech
- UX Job Openings in EdTech
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